mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-02 10:24:56 +01:00
93 lines
2.0 KiB
JavaScript
93 lines
2.0 KiB
JavaScript
|
/**
|
||
|
* @author mrdoob / http://mrdoob.com/
|
||
|
*/
|
||
|
|
||
|
THREE.PlaneGeometry99 = function ( width, height, widthSegments, heightSegments ) {
|
||
|
|
||
|
THREE.Geometry99.call( this );
|
||
|
|
||
|
this.parameters = {
|
||
|
width: width,
|
||
|
height: height,
|
||
|
widthSegments: widthSegments,
|
||
|
heightSegments: heightSegments
|
||
|
};
|
||
|
|
||
|
var width_half = width / 2;
|
||
|
var height_half = height / 2;
|
||
|
|
||
|
var gridX = widthSegments || 1;
|
||
|
var gridY = heightSegments || 1;
|
||
|
|
||
|
var gridX1 = gridX + 1;
|
||
|
var gridY1 = gridY + 1;
|
||
|
|
||
|
var segment_width = width / gridX;
|
||
|
var segment_height = height / gridY;
|
||
|
|
||
|
var vertices = new Float32Array( gridX1 * gridY1 * 3 );
|
||
|
var normals = new Float32Array( gridX1 * gridY1 * 3 );
|
||
|
var uvs = new Float32Array( gridX1 * gridY1 * 2 );
|
||
|
|
||
|
var offset = 0;
|
||
|
var offset2 = 0;
|
||
|
|
||
|
for ( var iy = 0; iy < gridY1; iy ++ ) {
|
||
|
|
||
|
var y = iy * segment_height - height_half;
|
||
|
|
||
|
for ( var ix = 0; ix < gridX1; ix ++ ) {
|
||
|
|
||
|
var x = ix * segment_width - width_half;
|
||
|
|
||
|
vertices[ offset ] = x;
|
||
|
vertices[ offset + 1 ] = - y;
|
||
|
|
||
|
normals[ offset + 2 ] = 1;
|
||
|
|
||
|
uvs[ offset2 ] = ix / gridX;
|
||
|
uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
|
||
|
|
||
|
offset += 3;
|
||
|
offset2 += 2;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
offset = 0;
|
||
|
|
||
|
var indices = new Uint16Array( gridX * gridY * 6 );
|
||
|
|
||
|
for ( var iy = 0; iy < gridY; iy ++ ) {
|
||
|
|
||
|
for ( var ix = 0; ix < gridX; ix ++ ) {
|
||
|
|
||
|
var a = ix + gridX1 * iy;
|
||
|
var b = ix + gridX1 * ( iy + 1 );
|
||
|
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
|
||
|
var d = ( ix + 1 ) + gridX1 * iy;
|
||
|
|
||
|
indices[ offset ] = a;
|
||
|
indices[ offset + 1 ] = b;
|
||
|
indices[ offset + 2 ] = d;
|
||
|
|
||
|
indices[ offset + 3 ] = b;
|
||
|
indices[ offset + 4 ] = c;
|
||
|
indices[ offset + 5 ] = d;
|
||
|
|
||
|
offset += 6;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
|
||
|
this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
|
||
|
this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
|
||
|
this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
|
||
|
|
||
|
};
|
||
|
|
||
|
THREE.PlaneGeometry99.prototype = Object.create( THREE.Geometry99.prototype );
|
||
|
THREE.PlaneGeometry99.prototype.constructor = THREE.PlaneGeometry99;
|