mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-02 10:24:56 +01:00
25 lines
795 B
Plaintext
25 lines
795 B
Plaintext
|
precision highp float;
|
||
|
attribute vec3 a_position;
|
||
|
attribute vec3 a_normal;
|
||
|
varying vec3 v_normal;
|
||
|
attribute vec4 a_joint;
|
||
|
varying vec4 v_joint;
|
||
|
attribute vec4 a_weight;
|
||
|
varying vec4 v_weight;
|
||
|
uniform mat4 u_jointMat[60];
|
||
|
uniform mat3 u_normalMatrix;
|
||
|
uniform mat4 u_modelViewMatrix;
|
||
|
uniform mat4 u_projectionMatrix;
|
||
|
attribute vec2 a_texcoord0;
|
||
|
varying vec2 v_texcoord0;
|
||
|
void main(void) {
|
||
|
mat4 skinMat = a_weight.x * u_jointMat[int(a_joint.x)];
|
||
|
skinMat += a_weight.y * u_jointMat[int(a_joint.y)];
|
||
|
skinMat += a_weight.z * u_jointMat[int(a_joint.z)];
|
||
|
skinMat += a_weight.w * u_jointMat[int(a_joint.w)];
|
||
|
vec4 pos = u_modelViewMatrix * skinMat * vec4(a_position,1.0);
|
||
|
v_normal = normalize(u_normalMatrix * mat3(skinMat)* a_normal);
|
||
|
v_texcoord0 = a_texcoord0;
|
||
|
gl_Position = u_projectionMatrix * pos;
|
||
|
}
|