mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
20 lines
558 B
JavaScript
20 lines
558 B
JavaScript
|
/**
|
||
|
* @author mrdoob / http://mrdoob.com/
|
||
|
*/
|
||
|
|
||
|
THREE.Geometry2 = function ( size ) {
|
||
|
|
||
|
THREE.BufferGeometry.call( this );
|
||
|
|
||
|
this.vertices = new THREE.Float32Attribute( size, 3 );
|
||
|
this.normals = new THREE.Float32Attribute( size, 3 );
|
||
|
this.uvs = new THREE.Float32Attribute( size, 2 );
|
||
|
|
||
|
this.addAttribute( 'position', this.vertices );
|
||
|
this.addAttribute( 'normal', this.normals );
|
||
|
this.addAttribute( 'uv', this.uvs );
|
||
|
|
||
|
};
|
||
|
|
||
|
THREE.Geometry2.prototype = Object.create( THREE.BufferGeometry.prototype );
|
||
|
THREE.Geometry2.prototype.constructor = THREE.Geometry2;
|