mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
58 lines
1.2 KiB
HTML
58 lines
1.2 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Object3D] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A bone which is part of a SkinnedMesh.</div>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
|
||
|
<h3>[name]([page:SkinnedMesh belongsToSkin])</h3>
|
||
|
<div>
|
||
|
belongsToSkin -- An instance of [page:SkinnedMesh].
|
||
|
</div>
|
||
|
<div>
|
||
|
This creates a new instance of a bone from the skin.
|
||
|
</div>
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<h3>[property:Matrix4 skinMatrix]</h3>
|
||
|
<div>
|
||
|
The matrix of the bone.
|
||
|
</div>
|
||
|
|
||
|
<h3>[property:SkinnedMesh skin]</h3>
|
||
|
<div>
|
||
|
The skin that contains this bone.
|
||
|
</div>
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>[method:todo update]([page:Matrix4 parentSkinMatrix], [page:boolean forceUpdate])</h3>
|
||
|
<div>
|
||
|
parentSkinMatrix -- the matrix of the parent bone.<br />
|
||
|
forceUpdate -- force the update of the skinmatrix.
|
||
|
</div>
|
||
|
<div>
|
||
|
This updates the matrix of the bone and the matrices of its children.
|
||
|
</div>
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|