mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
403 lines
9.8 KiB
HTML
403 lines
9.8 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<title>three.js - pointerlock controls</title>
|
||
|
<style>
|
||
|
html, body {
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
}
|
||
|
|
||
|
body {
|
||
|
background-color: #ffffff;
|
||
|
margin: 0;
|
||
|
overflow: hidden;
|
||
|
font-family: arial;
|
||
|
}
|
||
|
|
||
|
#blocker {
|
||
|
|
||
|
position: absolute;
|
||
|
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
|
||
|
background-color: rgba(0,0,0,0.5);
|
||
|
|
||
|
}
|
||
|
|
||
|
#instructions {
|
||
|
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
|
||
|
display: -webkit-box;
|
||
|
display: -moz-box;
|
||
|
display: box;
|
||
|
|
||
|
-webkit-box-orient: horizontal;
|
||
|
-moz-box-orient: horizontal;
|
||
|
box-orient: horizontal;
|
||
|
|
||
|
-webkit-box-pack: center;
|
||
|
-moz-box-pack: center;
|
||
|
box-pack: center;
|
||
|
|
||
|
-webkit-box-align: center;
|
||
|
-moz-box-align: center;
|
||
|
box-align: center;
|
||
|
|
||
|
color: #ffffff;
|
||
|
text-align: center;
|
||
|
|
||
|
cursor: pointer;
|
||
|
|
||
|
}
|
||
|
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
<script src="js/controls/PointerLockControls.js"></script>
|
||
|
|
||
|
<div id="blocker">
|
||
|
|
||
|
<div id="instructions">
|
||
|
<span style="font-size:40px">Click to play</span>
|
||
|
<br />
|
||
|
(W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
|
||
|
</div>
|
||
|
|
||
|
</div>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
var geometry, material, mesh;
|
||
|
var controls;
|
||
|
|
||
|
var objects = [];
|
||
|
|
||
|
var raycaster;
|
||
|
|
||
|
var blocker = document.getElementById( 'blocker' );
|
||
|
var instructions = document.getElementById( 'instructions' );
|
||
|
|
||
|
// http://www.html5rocks.com/en/tutorials/pointerlock/intro/
|
||
|
|
||
|
var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
|
||
|
|
||
|
if ( havePointerLock ) {
|
||
|
|
||
|
var element = document.body;
|
||
|
|
||
|
var pointerlockchange = function ( event ) {
|
||
|
|
||
|
if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
|
||
|
|
||
|
controlsEnabled = true;
|
||
|
controls.enabled = true;
|
||
|
|
||
|
blocker.style.display = 'none';
|
||
|
|
||
|
} else {
|
||
|
|
||
|
controls.enabled = false;
|
||
|
|
||
|
blocker.style.display = '-webkit-box';
|
||
|
blocker.style.display = '-moz-box';
|
||
|
blocker.style.display = 'box';
|
||
|
|
||
|
instructions.style.display = '';
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var pointerlockerror = function ( event ) {
|
||
|
|
||
|
instructions.style.display = '';
|
||
|
|
||
|
}
|
||
|
|
||
|
// Hook pointer lock state change events
|
||
|
document.addEventListener( 'pointerlockchange', pointerlockchange, false );
|
||
|
document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
|
||
|
document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
|
||
|
|
||
|
document.addEventListener( 'pointerlockerror', pointerlockerror, false );
|
||
|
document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
|
||
|
document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
|
||
|
|
||
|
instructions.addEventListener( 'click', function ( event ) {
|
||
|
|
||
|
instructions.style.display = 'none';
|
||
|
|
||
|
// Ask the browser to lock the pointer
|
||
|
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
|
||
|
|
||
|
if ( /Firefox/i.test( navigator.userAgent ) ) {
|
||
|
|
||
|
var fullscreenchange = function ( event ) {
|
||
|
|
||
|
if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
|
||
|
|
||
|
document.removeEventListener( 'fullscreenchange', fullscreenchange );
|
||
|
document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
|
||
|
|
||
|
element.requestPointerLock();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
document.addEventListener( 'fullscreenchange', fullscreenchange, false );
|
||
|
document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
|
||
|
|
||
|
element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
|
||
|
|
||
|
element.requestFullscreen();
|
||
|
|
||
|
} else {
|
||
|
|
||
|
element.requestPointerLock();
|
||
|
|
||
|
}
|
||
|
|
||
|
}, false );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
|
||
|
|
||
|
}
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
var controlsEnabled = false;
|
||
|
|
||
|
var moveForward = false;
|
||
|
var moveBackward = false;
|
||
|
var moveLeft = false;
|
||
|
var moveRight = false;
|
||
|
|
||
|
var prevTime = performance.now();
|
||
|
var velocity = new THREE.Vector3();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
|
||
|
|
||
|
var light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 0.75 );
|
||
|
light.position.set( 0.5, 1, 0.75 );
|
||
|
scene.add( light );
|
||
|
|
||
|
controls = new THREE.PointerLockControls( camera );
|
||
|
scene.add( controls.getObject() );
|
||
|
|
||
|
var onKeyDown = function ( event ) {
|
||
|
|
||
|
switch ( event.keyCode ) {
|
||
|
|
||
|
case 38: // up
|
||
|
case 87: // w
|
||
|
moveForward = true;
|
||
|
break;
|
||
|
|
||
|
case 37: // left
|
||
|
case 65: // a
|
||
|
moveLeft = true; break;
|
||
|
|
||
|
case 40: // down
|
||
|
case 83: // s
|
||
|
moveBackward = true;
|
||
|
break;
|
||
|
|
||
|
case 39: // right
|
||
|
case 68: // d
|
||
|
moveRight = true;
|
||
|
break;
|
||
|
|
||
|
case 32: // space
|
||
|
if ( canJump === true ) velocity.y += 350;
|
||
|
canJump = false;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
var onKeyUp = function ( event ) {
|
||
|
|
||
|
switch( event.keyCode ) {
|
||
|
|
||
|
case 38: // up
|
||
|
case 87: // w
|
||
|
moveForward = false;
|
||
|
break;
|
||
|
|
||
|
case 37: // left
|
||
|
case 65: // a
|
||
|
moveLeft = false;
|
||
|
break;
|
||
|
|
||
|
case 40: // down
|
||
|
case 83: // s
|
||
|
moveBackward = false;
|
||
|
break;
|
||
|
|
||
|
case 39: // right
|
||
|
case 68: // d
|
||
|
moveRight = false;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
document.addEventListener( 'keydown', onKeyDown, false );
|
||
|
document.addEventListener( 'keyup', onKeyUp, false );
|
||
|
|
||
|
raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
|
||
|
|
||
|
// floor
|
||
|
|
||
|
geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
|
||
|
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
|
||
|
|
||
|
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
|
||
|
|
||
|
var vertex = geometry.vertices[ i ];
|
||
|
vertex.x += Math.random() * 20 - 10;
|
||
|
vertex.y += Math.random() * 2;
|
||
|
vertex.z += Math.random() * 20 - 10;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
|
||
|
|
||
|
var face = geometry.faces[ i ];
|
||
|
face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
|
||
|
}
|
||
|
|
||
|
material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
|
||
|
|
||
|
mesh = new THREE.Mesh( geometry, material );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
// objects
|
||
|
|
||
|
geometry = new THREE.BoxGeometry( 20, 20, 20 );
|
||
|
|
||
|
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
|
||
|
|
||
|
var face = geometry.faces[ i ];
|
||
|
face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < 500; i ++ ) {
|
||
|
|
||
|
material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
|
||
|
|
||
|
var mesh = new THREE.Mesh( geometry, material );
|
||
|
mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
|
||
|
mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
|
||
|
mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
material.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
|
||
|
|
||
|
objects.push( mesh );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setClearColor( 0xffffff );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
if ( controlsEnabled ) {
|
||
|
raycaster.ray.origin.copy( controls.getObject().position );
|
||
|
raycaster.ray.origin.y -= 10;
|
||
|
|
||
|
var intersections = raycaster.intersectObjects( objects );
|
||
|
|
||
|
var isOnObject = intersections.length > 0;
|
||
|
|
||
|
var time = performance.now();
|
||
|
var delta = ( time - prevTime ) / 1000;
|
||
|
|
||
|
velocity.x -= velocity.x * 10.0 * delta;
|
||
|
velocity.z -= velocity.z * 10.0 * delta;
|
||
|
|
||
|
velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
|
||
|
|
||
|
if ( moveForward ) velocity.z -= 400.0 * delta;
|
||
|
if ( moveBackward ) velocity.z += 400.0 * delta;
|
||
|
|
||
|
if ( moveLeft ) velocity.x -= 400.0 * delta;
|
||
|
if ( moveRight ) velocity.x += 400.0 * delta;
|
||
|
|
||
|
if ( isOnObject === true ) {
|
||
|
velocity.y = Math.max( 0, velocity.y );
|
||
|
|
||
|
canJump = true;
|
||
|
}
|
||
|
|
||
|
controls.getObject().translateX( velocity.x * delta );
|
||
|
controls.getObject().translateY( velocity.y * delta );
|
||
|
controls.getObject().translateZ( velocity.z * delta );
|
||
|
|
||
|
if ( controls.getObject().position.y < 10 ) {
|
||
|
|
||
|
velocity.y = 0;
|
||
|
controls.getObject().position.y = 10;
|
||
|
|
||
|
canJump = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
prevTime = time;
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|