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rename vectorutils
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@ -1,4 +1,4 @@
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import { divide } from './helpers/VectorUtils.js';
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import { divide } from './helpers/vector2D.js';
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import { PRECISION } from '../constants.js'
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export default function applyPrecision(layers) {
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import { normalize } from './helpers/VectorUtils.js';
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import { normalize } from './helpers/vector2D.js';
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function addLine(geometry, lineLookup, lines, a, b, faceIndex) {
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let index;
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import { scale, distanceTo } from './VectorUtils.js';
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import { scale, distanceTo } from './vector2D.js';
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import { PRECISION, VERSION } from '../../constants.js';
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export const MOVE = 'G';
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import Shape from 'clipper-js';
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import { subtract, add, scale, normalize, dot, length, distanceTo } from './VectorUtils.js';
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import { subtract, add, scale, normalize, dot, length, distanceTo } from './vector2D.js';
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import { PRECISION } from '../../constants.js';
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const TOLERANCE = 1 / PRECISION;
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@ -30,5 +30,4 @@ export const normalize = (v) => {
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x: v.x / l,
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y: v.y / l
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};
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}
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export const clone = (v) => ({ x: v.x, y: v.y });
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};
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import { subtract, normal, normalize, dot, almostEquals } from './helpers/VectorUtils.js';
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import { subtract, normal, normalize, dot, almostEquals } from './helpers/vector2D.js';
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export default function intersectionsToShapes(intersectionLayers, faces, openObjectIndexes, settings) {
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const layers = [];
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import { length, distanceTo } from './helpers/VectorUtils.js';
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import { length, distanceTo } from './helpers/vector2D.js';
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import Shape from 'clipper-js';
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export default function optimizePaths(slices, settings) {
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@ -1,6 +1,6 @@
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import GCode from './helpers/GCode.js';
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import comb from './helpers/comb.js';
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import { divide } from './helpers/VectorUtils.js';
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import { divide } from './helpers/vector2D.js';
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import { PRECISION, Z_OFFSET } from '../constants.js';
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const PROFILE_TYPES = ['support', 'innerShell', 'outerShell', 'innerInfill', 'outerInfill', 'brim'];
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