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https://github.com/Doodle3D/Doodle3D-Slicer.git
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fixed conflict
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324b511d39
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@ -420,23 +420,10 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
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D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
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D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
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"use strict";
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"use strict";
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<<<<<<< HEAD
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var canvas = document.createElement("canvas");
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canvas.width = 400;
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canvas.height = 400;
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var context = canvas.getContext("2d");
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=======
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>>>>>>> development
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var layerHeight = printer.config["printer.layerHeight"];
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var layerHeight = printer.config["printer.layerHeight"];
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var dimensionsZ = printer.config["printer.dimensions.z"];
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var dimensionsZ = printer.config["printer.dimensions.z"];
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function drawPolygons (paths, color) {
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function drawPolygons (paths, color) {
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<<<<<<< HEAD
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"use strict";
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=======
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>>>>>>> development
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context.fillStyle = color;
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context.fillStyle = color;
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context.strokeStyle = color;
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context.strokeStyle = color;
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context.beginPath();
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context.beginPath();
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@ -460,14 +447,11 @@ D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
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var data = this.slicesToData(slices, printer);
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var data = this.slicesToData(slices, printer);
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<<<<<<< HEAD
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=======
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var canvas = document.createElement("canvas");
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var canvas = document.createElement("canvas");
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canvas.width = 400;
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canvas.width = 400;
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canvas.height = 400;
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canvas.height = 400;
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var context = canvas.getContext("2d");
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var context = canvas.getContext("2d");
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>>>>>>> development
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for (var layer = min; layer < max; layer ++) {
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for (var layer = min; layer < max; layer ++) {
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var layer = 0;
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var layer = 0;
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context.clearRect(0, 0, 400, 400);
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context.clearRect(0, 0, 400, 400);
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