mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
fixed conflict
This commit is contained in:
parent
324b511d39
commit
052f894c70
@ -420,23 +420,10 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
|
|||||||
D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
|
D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
|
||||||
"use strict";
|
"use strict";
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
var canvas = document.createElement("canvas");
|
|
||||||
canvas.width = 400;
|
|
||||||
canvas.height = 400;
|
|
||||||
var context = canvas.getContext("2d");
|
|
||||||
|
|
||||||
=======
|
|
||||||
>>>>>>> development
|
|
||||||
var layerHeight = printer.config["printer.layerHeight"];
|
var layerHeight = printer.config["printer.layerHeight"];
|
||||||
var dimensionsZ = printer.config["printer.dimensions.z"];
|
var dimensionsZ = printer.config["printer.dimensions.z"];
|
||||||
|
|
||||||
function drawPolygons (paths, color) {
|
function drawPolygons (paths, color) {
|
||||||
<<<<<<< HEAD
|
|
||||||
"use strict";
|
|
||||||
|
|
||||||
=======
|
|
||||||
>>>>>>> development
|
|
||||||
context.fillStyle = color;
|
context.fillStyle = color;
|
||||||
context.strokeStyle = color;
|
context.strokeStyle = color;
|
||||||
context.beginPath();
|
context.beginPath();
|
||||||
@ -460,14 +447,11 @@ D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
|
|||||||
|
|
||||||
var data = this.slicesToData(slices, printer);
|
var data = this.slicesToData(slices, printer);
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
=======
|
|
||||||
var canvas = document.createElement("canvas");
|
var canvas = document.createElement("canvas");
|
||||||
canvas.width = 400;
|
canvas.width = 400;
|
||||||
canvas.height = 400;
|
canvas.height = 400;
|
||||||
var context = canvas.getContext("2d");
|
var context = canvas.getContext("2d");
|
||||||
|
|
||||||
>>>>>>> development
|
|
||||||
for (var layer = min; layer < max; layer ++) {
|
for (var layer = min; layer < max; layer ++) {
|
||||||
var layer = 0;
|
var layer = 0;
|
||||||
context.clearRect(0, 0, 400, 400);
|
context.clearRect(0, 0, 400, 400);
|
||||||
|
Loading…
Reference in New Issue
Block a user