don't use inverse

This commit is contained in:
casperlamboo 2018-02-01 18:19:45 +01:00
parent bc06f703ac
commit 0b6a4a1588

View File

@ -1,4 +1,4 @@
import { divide, distanceTo } from './VectorUtils.js';
import { scale, distanceTo } from './VectorUtils.js';
import { PRECISION, VERSION } from '../../constants.js';
export const MOVE = 'G';
@ -10,8 +10,6 @@ export const POSITION_X = 'X';
export const POSITION_Y = 'Y';
export const POSITION_Z = 'Z';
const PRECISION_INVERSE = 1 / PRECISION;
export default class {
constructor(layerHeight) {
this._nozzleToFilamentRatio = 1;
@ -54,7 +52,7 @@ export default class {
}
moveTo(x, y, z, { speed }) {
const newNozzlePosition = divide({ x, y }, PRECISION_INVERSE);
const newNozzlePosition = scale({ x, y }, PRECISION);
const lineLength = distanceTo(this._nozzlePosition, newNozzlePosition);
this._duration += lineLength / speed;
@ -73,7 +71,7 @@ export default class {
}
lineTo(x, y, z, { speed, flowRate }) {
const newNozzlePosition = divide({ x, y }, PRECISION_INVERSE);
const newNozzlePosition = scale({ x, y }, PRECISION);
const lineLength = distanceTo(this._nozzlePosition, newNozzlePosition);
this._extruder += this._nozzleToFilamentRatio * lineLength * flowRate;