From 0c557172e07abb01247dc9b602d76200f480d574 Mon Sep 17 00:00:00 2001 From: casperlamboo Date: Thu, 30 Jul 2015 14:31:55 +0200 Subject: [PATCH] fixed bug in shell thickness --- src/slicer.js | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/slicer.js b/src/slicer.js index 02e50b2..9719b3a 100644 --- a/src/slicer.js +++ b/src/slicer.js @@ -150,7 +150,6 @@ export default class { for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) { var line = lines[lineIndex].line; - // not happy about this, toFixes returns a string which has to be parsed again var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight); var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight); @@ -238,7 +237,7 @@ export default class { var a = new THREE.Vector2(intersection.x, intersection.y); var b = new THREE.Vector2(intersectionPoints[index].x, intersectionPoints[index].y); - // can't calculate normal if distance is smaller as 0.0001 + // can't calculate normal between points if distance is smaller as 0.0001 if ((faceNormal.x === 0 && faceNormal.y === 0) || a.distanceTo(b) < 0.0001) { if (isFirstPoint) { firstPoints.push(index); @@ -292,7 +291,6 @@ export default class { break; } else { - delete intersectionPoints[index]; index = -1; } } @@ -372,6 +370,7 @@ export default class { var nozzleDiameter = settings.config["nozzleDiameter"] * scale; var shellThickness = settings.config["shellThickness"] * scale; var nozzleRadius = nozzleDiameter / 2; + var shells = Math.round(shellThickness / nozzleDiameter); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; @@ -389,7 +388,9 @@ export default class { if (outerLine.length > 0) { part.outerLine = outerLine; - for (var offset = nozzleDiameter; offset <= shellThickness; offset += nozzleDiameter) { + for (var shell = 1; shell < shells; shell += 1) { + var offset = shell * nozzleDiameter; + var innerLine = outerLine.offset(-offset); if (innerLine.length > 0) { @@ -614,7 +615,7 @@ export default class { var left = Math.floor(bounds.left / size) * size; var right = Math.ceil(bounds.right / size) * size; var top = Math.floor(bounds.top / size) * size; - var bottom = Math.floor(bounds.bottom / size) * size; + var bottom = Math.ceil(bounds.bottom / size) * size; var width = right - left;