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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
update detect open closed shapes logic
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b92a35a0c1
commit
0f579b8055
@ -13,6 +13,8 @@ export default function calculateLayersIntersections(lines, settings) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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const line = lines[lineIndex].line;
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const line = lines[lineIndex].line;
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if (line.isFlat) continue;
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const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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@ -1,6 +1,6 @@
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import * as THREE from 'three.js';
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import * as THREE from 'three.js';
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function addLine(geometry, lineLookup, lines, a, b) {
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function addLine(geometry, lineLookup, lines, a, b, isFlat) {
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const index = lines.length;
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const index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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lineLookup[`${a}_${b}`] = index;
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@ -8,13 +8,13 @@ function addLine(geometry, lineLookup, lines, a, b) {
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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connects: [],
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connects: [],
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normals: [],
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normals: [],
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open: false
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isFlat
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});
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});
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return index;
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return index;
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}
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}
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export default function createLines(geometry, settings, openClosed) {
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export default function createLines(geometry, settings) {
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console.log('constructing unique lines from geometry');
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console.log('constructing unique lines from geometry');
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const lines = [];
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const lines = [];
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@ -22,34 +22,28 @@ export default function createLines(geometry, settings, openClosed) {
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for (let i = 0; i < geometry.faces.length; i ++) {
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for (let i = 0; i < geometry.faces.length; i ++) {
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const face = geometry.faces[i];
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const face = geometry.faces[i];
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const open = openClosed[i];
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if (face.normal.y !== 1 && face.normal.y !== -1) {
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const lookupA = lineLookup[`${face.b}_${face.a}`];
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const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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const lookupB = lineLookup[`${face.c}_${face.b}`];
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const lookupC = lineLookup[`${face.a}_${face.c}`];
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const lookupA = lineLookup[`${face.b}_${face.a}`];
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const isFlat = face.normal.y !== 1 && face.normal.y !== -1;
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const lookupB = lineLookup[`${face.c}_${face.b}`];
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const lookupC = lineLookup[`${face.a}_${face.c}`];
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// only add unique lines
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// only add unique lines
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// returns index of said line
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// returns index of said line
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const indexA = typeof lookupA !== 'undefined' ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
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const lineIndexA = typeof lookupA !== 'undefined' ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b, isFlat);
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const indexB = typeof lookupB !== 'undefined' ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
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const lineIndexB = typeof lookupB !== 'undefined' ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c, isFlat);
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const indexC = typeof lookupC !== 'undefined' ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
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const lineIndexC = typeof lookupC !== 'undefined' ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a, isFlat);
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// set connecting lines (based on face)
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// set connecting lines (based on face)
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lines[indexA].connects.push(indexB, indexC);
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lines[lineIndexA].connects.push(lineIndexB, lineIndexC);
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lines[indexB].connects.push(indexC, indexA);
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lines[lineIndexB].connects.push(lineIndexC, lineIndexA);
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lines[indexC].connects.push(indexA, indexB);
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lines[lineIndexC].connects.push(lineIndexA, lineIndexB);
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lines[indexA].normals.push(normal);
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const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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lines[indexB].normals.push(normal);
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lines[lineIndexA].normals.push(normal);
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lines[indexC].normals.push(normal);
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lines[lineIndexB].normals.push(normal);
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lines[lineIndexC].normals.push(normal);
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lines[indexA].open = open;
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lines[indexB].open = open;
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lines[indexC].open = open;
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}
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}
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}
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return lines;
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return lines;
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@ -1,42 +1,45 @@
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export default function detectOpenClosed(geometry) {
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export default function detectOpenClosed(lines) {
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console.log('detecting open and closed lines');
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console.log('detecting open and closed lines');
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const pools = getPools(geometry);
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const pools = getPools(lines);
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const openVertices = getOpenVertices(geometry);
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const openLines = lines.map(line => line.connects.length === 2);
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const openFaces = [];
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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const pool = pools[i];
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const pool = pools[i];
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const isOpen = pool.some(face => openVertices[face.a] || openVertices[face.b] || openVertices[face.c]);
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const isOpen = pool.some(lineIndex => openLines[lineIndex]);
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if (isOpen) openFaces.splice(openFaces.length, 0, ...pool);
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for (let j = 0; j < pool.length; j ++) {
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const lineIndex = pool[j];
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const line = lines[lineIndex];
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line.open = isOpen;
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}
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}
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}
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return geometry.faces.map(face => openFaces.includes(face));
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}
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}
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function findPool(pools, faceA) {
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function findPool(pools, lines, lineIndex) {
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const { connects } = lines[lineIndex];
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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const pool = pools[i];
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const pool = pools[i];
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if (pool.find(faceB => faceA.a === faceB.a || faceA.a === faceB.b || faceA.a === faceB.c)) {
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if (pool.find(lineIndex => connects.includes(lineIndex))) {
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return pool;
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return pool;
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}
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}
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}
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}
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// no pool found
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// create new pool
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const pool = [];
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const pool = [];
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pools.push(pool);
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pools.push(pool);
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return pool;
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return pool;
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}
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}
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function getPools(geometry) {
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function getPools(lines) {
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const pools = [];
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const pools = [];
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for (let i = 0; i < geometry.faces.length; i ++) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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const face = geometry.faces[i];
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const pool = findPool(pools, lines, lineIndex);
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const pool = findPool(pools, face);
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pool.push(lineIndex);
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pool.push(face);
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}
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}
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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@ -46,8 +49,9 @@ function getPools(geometry) {
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const poolB = pools[j];
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const poolB = pools[j];
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for (let k = 0; k < poolA.length; k ++) {
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for (let k = 0; k < poolA.length; k ++) {
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const faceA = poolA[k];
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const { connects } = lines[poolA[k]];
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if (poolB.find(faceB => faceA.a === faceB.a || faceA.a === faceB.b || faceA.a === faceB.c)) {
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if (poolB.find(lineIndex => connects.includes(lineIndex))) {
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poolA.splice(poolA.length, 0, ...poolB);
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poolA.splice(poolA.length, 0, ...poolB);
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poolB.splice(0, poolB.length);
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poolB.splice(0, poolB.length);
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}
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}
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@ -57,15 +61,3 @@ function getPools(geometry) {
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return pools.filter(pool => pool.length > 0);
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return pools.filter(pool => pool.length > 0);
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}
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}
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function getOpenVertices(geometry) {
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const vertices = Array(geometry.vertices.length).fill(0);
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for (let i = 0; i < geometry.faces.length; i ++) {
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const face = geometry.faces[i];
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vertices[face.a] ++;
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vertices[face.b] ++;
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vertices[face.c] ++;
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}
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return vertices.map(numFaces => numFaces < 4);
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}
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@ -13,12 +13,11 @@ import applyPrecision from './applyPrecision.js';
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import removePrecision from './removePrecision.js';
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import removePrecision from './removePrecision.js';
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export default function(geometry, settings) {
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export default function(geometry, settings) {
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geometry.mergeVertices();
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geometry.computeFaceNormals();
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geometry.computeFaceNormals();
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// get unique lines from geometry;
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// get unique lines from geometry;
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const openClosed = detectOpenClosed(geometry);
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const lines = createLines(geometry, settings);
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const lines = createLines(geometry, settings, openClosed);
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const openClosed = detectOpenClosed(lines);
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const {
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const {
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layerIntersectionIndexes,
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layerIntersectionIndexes,
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