mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 05:37:55 +01:00
add extra option within containLineInPath
This commit is contained in:
parent
5900bbcc50
commit
1493ae3536
@ -2,7 +2,6 @@ import { subtract, add, normalize, dot, distanceTo, divide, normal } from './vec
|
||||
import earcut from 'earcut';
|
||||
|
||||
const TRIANGULATED_OUTLINES = new WeakMap();
|
||||
|
||||
export default function comb(outline, start, end) {
|
||||
if (distanceTo(start, end) < 3) return [start, end];
|
||||
|
||||
@ -215,12 +214,12 @@ export function containLineInPath(path, start, end, vertices) {
|
||||
|
||||
const intersection = lineIntersection(lastPoint, end, vertexA, vertexB);
|
||||
if (!intersection) {
|
||||
// line = containLineInPath(path.slice(0, i), start, lastPoint, vertices);
|
||||
|
||||
const distanceA = distanceTo(lastPoint, vertexA) + distanceTo(vertexA, end);
|
||||
const distanceB = distanceTo(lastPoint, vertexB) + distanceTo(vertexB, end);
|
||||
const newPoint = distanceA < distanceB ? vertexA : vertexB;
|
||||
|
||||
line.push(distanceA < distanceB ? vertexA : vertexB);
|
||||
// line = containLineInPath(path.slice(0, i), start, newPoint, vertices);
|
||||
line.push(newPoint);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user