made some functions and variables private with "_"

This commit is contained in:
casperlamboo 2015-06-17 09:36:01 +02:00
parent d99e302c38
commit 18b71b92f1
8 changed files with 92 additions and 250919 deletions

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@ -11,6 +11,9 @@
<script src="../three.js-master/build/three.js"></script> <script src="../three.js-master/build/three.js"></script>
<script src="lib/paper-core.js"></script> <script src="lib/paper-core.js"></script>
<script src="../three.js-master/examples/js/renderers/Projector.js"></script>
<script src="../three.js-master/examples/js/renderers/CanvasRenderer.js"></script>
<script src="../three.js-master/examples/js/controls/EditorControls.js"></script> <script src="../three.js-master/examples/js/controls/EditorControls.js"></script>
<script src="../three.js-master/examples/js/controls/TransformControls.js"></script> <script src="../three.js-master/examples/js/controls/TransformControls.js"></script>

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@ -1,7 +1,7 @@
/****************************************************** /******************************************************
* *
* WiFi-Box * WiFi-Box
* Representation of de Doodle3DBox * Representation of de Doodle3D-WiFi Box
* Handles all communication with the doodle box * Handles all communication with the doodle box
* JavaScript shell for api communication * JavaScript shell for api communication
* Check http://www.doodle3d.com/help/api-documentation * Check http://www.doodle3d.com/help/api-documentation
@ -27,8 +27,8 @@ D3D.Box = function (localIp) {
this.config = {}; this.config = {};
this.status = {}; this.status = {};
this.printBatches = []; this._printBatches = [];
this.currentBatch = 0; this._currentBatch = 0;
this.loaded = false; this.loaded = false;
}; };
@ -74,13 +74,13 @@ D3D.Box.prototype.init = function () {
} }
} }
scope.updateState(); scope._updateState();
}); });
}); });
return this; return this;
}; };
D3D.Box.prototype.updateLoop = function () { D3D.Box.prototype._updateLoop = function () {
"use strict"; "use strict";
var scope = this; var scope = this;
//TODO //TODO
@ -88,17 +88,17 @@ D3D.Box.prototype.updateLoop = function () {
//Bij error wordt gelijk zelfde data opnieuw gestuurd //Bij error wordt gelijk zelfde data opnieuw gestuurd
//Als DoodleBox ontkoppeld wordt komt er een error in de loop waardoor pagina breekt en ververst moet worden //Als DoodleBox ontkoppeld wordt komt er een error in de loop waardoor pagina breekt en ververst moet worden
if (this.printBatches.length > 0 && (this.status["buffered_lines"] + this.printBatches[0].length) <= this.maxBufferedLines) { if (this._printBatches.length > 0 && (this.status["buffered_lines"] + this._printBatches[0].length) <= this.maxBufferedLines) {
//if (this.printBatches.length > 0 ) { //if (this._printBatches.length > 0 ) {
this.printBatch(); this._printBatch();
} }
else { else {
setTimeout(function () { setTimeout(function () {
scope.updateState(); scope._updateState();
}, 1000); }, 1000);
} }
}; };
D3D.Box.prototype.updateState = function () { D3D.Box.prototype._updateState = function () {
//que api calls so they don't overload the d3d box //que api calls so they don't overload the d3d box
"use strict"; "use strict";
var scope = this; var scope = this;
@ -117,38 +117,38 @@ D3D.Box.prototype.updateState = function () {
scope.onupdate(data); scope.onupdate(data);
} }
scope.updateLoop(); scope._updateLoop();
}); });
}; };
D3D.Box.prototype.print = function (gcode) { D3D.Box.prototype.print = function (gcode) {
"use strict"; "use strict";
this.currentBatch = 0; this._currentBatch = 0;
gcode = gcode.split("\n"); gcode = gcode.split("\n");
//split gcode in batches //split gcode in batches
while (gcode.length > 0) { while (gcode.length > 0) {
var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length)); var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length));
this.printBatches.push(gcodeBatch); this._printBatches.push(gcodeBatch);
} }
return this; return this;
}; };
D3D.Box.prototype.printBatch = function () { D3D.Box.prototype._printBatch = function () {
"use strict"; "use strict";
var scope = this; var scope = this;
var gcode = this.printBatches.shift(); var gcode = this._printBatches.shift();
this.setPrinterPrint({ this.setPrinterPrint({
"start": ((this.currentBatch === 0) ? true : false), "start": ((this._currentBatch === 0) ? true : false),
"first": ((this.currentBatch === 0) ? true : false), "first": ((this._currentBatch === 0) ? true : false),
"gcode": gcode.join("\n"), "gcode": gcode.join("\n"),
"last": ((this.printBatches.length === 0) ? true : false) //only for debug purposes "last": ((this._printBatches.length === 0) ? true : false) //only for debug purposes
}, function (error, data) { }, function (error, data) {
if (error) { if (error) {
scope.printBatches.unshift(gcode); scope._printBatches.unshift(gcode);
console.warn(error); console.warn(error);
scope.init(); scope.init();
@ -156,24 +156,24 @@ D3D.Box.prototype.printBatch = function () {
return; return;
} }
console.log("batch sent: " + scope.currentBatch, data); console.log("batch sent: " + scope._currentBatch, data);
if (scope.printBatches.length > 0) { if (scope._printBatches.length > 0) {
scope.currentBatch ++; scope._currentBatch ++;
} }
else { else {
console.log("Finish sending model to printer"); console.log("Finish sending model to printer");
} }
scope.updateState(); scope._updateState();
}); });
}; };
D3D.Box.prototype.stopPrint = function (printer) { D3D.Box.prototype.stopPrint = function (printer) {
"use strict"; "use strict";
var scope = this; var scope = this;
this.printBatches = []; this._printBatches = [];
this.currentBatch = 0; this._currentBatch = 0;
this.setPrinterStop({ this.setPrinterStop({
"gcode": printer.getEndCode() "gcode": printer.getEndCode()

View File

@ -29,7 +29,7 @@ D3D.Paths.prototype.setPaths = function (paths) {
return this; return this;
}; };
D3D.Paths.prototype.clip = function (path, type) { D3D.Paths.prototype._clip = function (path, type) {
'use strict'; 'use strict';
var solution = new ClipperLib.Paths(); var solution = new ClipperLib.Paths();
@ -44,22 +44,22 @@ D3D.Paths.prototype.clip = function (path, type) {
D3D.Paths.prototype.union = function (path) { D3D.Paths.prototype.union = function (path) {
'use strict'; 'use strict';
return this.clip(path, ClipperLib.ClipType.ctUnion); return this._clip(path, ClipperLib.ClipType.ctUnion);
}; };
D3D.Paths.prototype.difference = function (path) { D3D.Paths.prototype.difference = function (path) {
'use strict'; 'use strict';
return this.clip(path, ClipperLib.ClipType.ctDifference); return this._clip(path, ClipperLib.ClipType.ctDifference);
}; };
D3D.Paths.prototype.intersect = function (path) { D3D.Paths.prototype.intersect = function (path) {
'use strict'; 'use strict';
return this.clip(path, ClipperLib.ClipType.ctIntersection); return this._clip(path, ClipperLib.ClipType.ctIntersection);
}; };
D3D.Paths.prototype.xor = function () { D3D.Paths.prototype.xor = function () {
'use strict'; 'use strict';
return this.clip(path, ClipperLib.ClipType.ctXor); return this._clip(path, ClipperLib.ClipType.ctXor);
}; };
D3D.Paths.prototype.offset = function (offset) { D3D.Paths.prototype.offset = function (offset) {
'use strict'; 'use strict';

View File

@ -23,7 +23,7 @@ D3D.Printer.prototype.getStartCode = function () {
"use strict"; "use strict";
var gcode = this.config["startCode"]; var gcode = this.config["startCode"];
gcode = this.subsituteVariables(gcode); gcode = this._subsituteVariables(gcode);
return gcode; return gcode;
}; };
@ -32,11 +32,11 @@ D3D.Printer.prototype.getEndCode = function () {
var gcode = this.config["endCode"]; var gcode = this.config["endCode"];
gcode = this.subsituteVariables(gcode); gcode = this._subsituteVariables(gcode);
return gcode; return gcode;
}; };
D3D.Printer.prototype.subsituteVariables = function (gcode) { D3D.Printer.prototype._subsituteVariables = function (gcode) {
"use strict"; "use strict";
var temperature = this.config["temperature"]; var temperature = this.config["temperature"];

View File

@ -42,7 +42,7 @@ D3D.Slicer.prototype.setMesh = function (geometry, matrix) {
this.geometry = geometry; this.geometry = geometry;
//get unique lines from geometry; //get unique lines from geometry;
this.createLines(); this._createLines();
return this; return this;
}; };
@ -58,23 +58,23 @@ D3D.Slicer.prototype.getGCode = function (printer) {
this.progress.dataLayer = 0; this.progress.dataLayer = 0;
this.progress.gcodeLayer = 0; this.progress.gcodeLayer = 0;
var slices = this.slice(layerHeight, dimensionsZ); var slices = this._slice(layerHeight, dimensionsZ);
this.generateInnerLines(slices, printer); this._generateInnerLines(slices, printer);
this.generateInfills(slices, printer); this._generateInfills(slices, printer);
if (useSupport) { if (useSupport) {
this.generateSupport(slices, printer); this._generateSupport(slices, printer);
} }
this.optimizePaths(slices, printer); this._optimizePaths(slices, printer);
var gcode = this.slicesToGCode(slices, printer); var gcode = this._slicesToGCode(slices, printer);
return gcode; return gcode;
}; };
D3D.Slicer.prototype.updateProgress = function () { D3D.Slicer.prototype._updateProgress = function () {
'use strict'; 'use strict';
var faces = this.progress.currentFace / (this.progress.totalFaces - 1); var faces = this.progress.currentFace / (this.progress.totalFaces - 1);
@ -89,12 +89,12 @@ D3D.Slicer.prototype.updateProgress = function () {
this.onProgress(this.progress); this.onProgress(this.progress);
} }
}; };
D3D.Slicer.prototype.createLines = function () { D3D.Slicer.prototype._createLines = function () {
"use strict"; "use strict";
this.progress.totalFaces = this.geometry.faces.length; this.progress.totalFaces = this.geometry.faces.length;
this.lines = []; this._lines = [];
var lineLookup = {}; var lineLookup = {};
var self = this; var self = this;
@ -102,10 +102,10 @@ D3D.Slicer.prototype.createLines = function () {
var index = lineLookup[b + "_" + a]; var index = lineLookup[b + "_" + a];
if (index === undefined) { if (index === undefined) {
index = self.lines.length; index = self._lines.length;
lineLookup[a + "_" + b] = index; lineLookup[a + "_" + b] = index;
self.lines.push({ self._lines.push({
line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]), line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]),
connects: [], connects: [],
normals: [] normals: []
@ -128,20 +128,20 @@ D3D.Slicer.prototype.createLines = function () {
var c = addLine(face.c, face.a); var c = addLine(face.c, face.a);
//set connecting lines (based on face) //set connecting lines (based on face)
this.lines[a].connects.push(b, c); this._lines[a].connects.push(b, c);
this.lines[b].connects.push(c, a); this._lines[b].connects.push(c, a);
this.lines[c].connects.push(a, b); this._lines[c].connects.push(a, b);
this.lines[a].normals.push(normal); this._lines[a].normals.push(normal);
this.lines[b].normals.push(normal); this._lines[b].normals.push(normal);
this.lines[c].normals.push(normal); this._lines[c].normals.push(normal);
} }
this.progress.currentFace = i; this.progress.currentFace = i;
this.updateProgress(); this._updateProgress();
} }
}; };
D3D.Slicer.prototype.slice = function (layerHeight, height) { D3D.Slicer.prototype._slice = function (layerHeight, height) {
"use strict"; "use strict";
var testData = []; var testData = [];
@ -153,8 +153,8 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
layersIntersections[layer] = []; layersIntersections[layer] = [];
} }
for (var lineIndex = 0; lineIndex < this.lines.length; lineIndex ++) { for (var lineIndex = 0; lineIndex < this._lines.length; lineIndex ++) {
var line = this.lines[lineIndex].line; var line = this._lines[lineIndex].line;
var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight); var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight); var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
@ -179,7 +179,7 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
var intersections = []; var intersections = [];
for (var i = 0; i < layerIntersections.length; i ++) { for (var i = 0; i < layerIntersections.length; i ++) {
var index = layerIntersections[i]; var index = layerIntersections[i];
var line = this.lines[index].line; var line = this._lines[index].line;
if (line.start.y === line.end.y) { if (line.start.y === line.end.y) {
var x = line.start.x; var x = line.start.x;
@ -195,9 +195,9 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
testPoints.push({ testPoints.push({
x: z, x: z,
y: x, y: x,
connects: this.lines[index].connects, connects: this._lines[index].connects,
index: index, index: index,
normals: this.lines[index].normals normals: this._lines[index].normals
}); });
} }
@ -211,39 +211,39 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
while (index !== -1) { while (index !== -1) {
done.push(index); done.push(index);
var intersection = intersections[index]; var intersection = intersections[index];
//uppercase X and Y because data goes to clipper //uppercase X and Y because clipper vector
shape.push({X: intersection.x, Y: intersection.y}); shape.push({X: intersection.x, Y: intersection.y});
var connects = this.lines[index].connects.clone(); var connects = this._lines[index].connects.clone();
var faceNormals = this.lines[index].normals.clone(); var faceNormals = this._lines[index].normals.clone();
for (var j = 0; j < connects.length; j ++) { for (var j = 0; j < connects.length; j ++) {
index = connects[j]; index = connects[j];
if (intersections[index] !== undefined && done.indexOf(index) === -1) { if (intersections[index] !== undefined && done.indexOf(index) === -1) {
var a = new THREE.Vector2(intersection.x, intersection.y); var a = new THREE.Vector2(intersection.x, intersection.y);
var b = intersections[index]; var b = new THREE.Vector2(intersections[index].x, intersections[index].y);
var faceNormal = faceNormals[Math.floor(j/2)]; var faceNormal = faceNormals[Math.floor(j/2)];
if (a.distanceTo(b) === 0 || faceNormal.length() === 0) { if (a.distanceTo(b) === 0 || faceNormal.length() === 0) {
done.push(index); done.push(index);
connects = connects.concat(this.lines[index].connects); connects = connects.concat(this._lines[index].connects);
faceNormals = faceNormals.concat(this.lines[index].normals); faceNormals = faceNormals.concat(this._lines[index].normals);
index = -1; index = -1;
} }
else { else {
var normal = a.sub(b).normal().normalize(); var normal = a.sub(b).normal().normalize();
//if (normal.dot(faceNormal) > 0) { if (normal.dot(faceNormal) > 0) {
break; break;
//} }
//else { else {
// index = -1; index = -1;
//} }
} }
} }
else { else {
@ -289,7 +289,7 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
} }
this.progress.sliceLayer = layer; this.progress.sliceLayer = layer;
this.updateProgress(); this._updateProgress();
} }
} }
@ -297,12 +297,12 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
return slices; return slices;
}; };
D3D.Slicer.prototype.generateInnerLines = function (slices, printer) { D3D.Slicer.prototype._generateInnerLines = function (slices, printer) {
"use strict"; "use strict";
console.log("generating outer lines and inner lines"); console.log("generating outer lines and inner lines");
//need to scale up everything because of clipper rounding //need to scale up everything because of clipper rounding errors
var scale = 100; var scale = 100;
var layerHeight = printer.config["layerHeight"]; var layerHeight = printer.config["layerHeight"];
@ -335,12 +335,12 @@ D3D.Slicer.prototype.generateInnerLines = function (slices, printer) {
} }
} }
}; };
D3D.Slicer.prototype.generateInfills = function (slices, printer) { D3D.Slicer.prototype._generateInfills = function (slices, printer) {
"use strict"; "use strict";
console.log("generating infills"); console.log("generating infills");
//need to scale up everything because of clipper rounding //need to scale up everything because of clipper rounding errors
var scale = 100; var scale = 100;
var layerHeight = printer.config["layerHeight"]; var layerHeight = printer.config["layerHeight"];
@ -349,6 +349,7 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
var topThickness = printer.config["topThickness"]; var topThickness = printer.config["topThickness"];
var nozzleDiameter = printer.config["nozzleDiameter"] * scale; var nozzleDiameter = printer.config["nozzleDiameter"] * scale;
var infillOverlap = printer.config["infillOverlap"] * scale; var infillOverlap = printer.config["infillOverlap"] * scale;
var bottomSkinCount = Math.ceil(bottomThickness/layerHeight); var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
var topSkinCount = Math.ceil(topThickness/layerHeight); var topSkinCount = Math.ceil(topThickness/layerHeight);
var nozzleRadius = nozzleDiameter / 2; var nozzleRadius = nozzleDiameter / 2;
@ -357,8 +358,6 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
for (var layer = 0; layer < slices.length; layer ++) { for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer]; var slice = slices[layer];
console.log(layer + topSkinCount < slices.length);
if (layer - bottomSkinCount >= 0 && layer + topSkinCount < slices.length) { if (layer - bottomSkinCount >= 0 && layer + topSkinCount < slices.length) {
var downSkin = slices[layer - bottomSkinCount].getOutline(); var downSkin = slices[layer - bottomSkinCount].getOutline();
var upSkin = slices[layer + topSkinCount].getOutline(); var upSkin = slices[layer + topSkinCount].getOutline();
@ -388,7 +387,7 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
if (lowFillArea.length > 0) { if (lowFillArea.length > 0) {
var bounds = lowFillArea.bounds(); var bounds = lowFillArea.bounds();
var lowFillTemplate = this.getFillTemplate(bounds, fillGridSize, true, true); var lowFillTemplate = this._getFillTemplate(bounds, fillGridSize, true, true);
part.fill.join(lowFillTemplate.intersect(lowFillArea)); part.fill.join(lowFillTemplate.intersect(lowFillArea));
} }
@ -396,7 +395,7 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
if (highFillArea.length > 0) { if (highFillArea.length > 0) {
var bounds = highFillArea.bounds(); var bounds = highFillArea.bounds();
var even = (layer % 2 === 0); var even = (layer % 2 === 0);
var highFillTemplate = this.getFillTemplate(bounds, hightemplateSize, even, !even); var highFillTemplate = this._getFillTemplate(bounds, hightemplateSize, even, !even);
part.fill.join(highFillTemplate.intersect(highFillArea)); part.fill.join(highFillTemplate.intersect(highFillArea));
} }
@ -404,15 +403,15 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
} }
this.progress.dataLayer = layer; this.progress.dataLayer = layer;
this.updateProgress(); this._updateProgress();
} }
}; };
D3D.Slicer.prototype.generateSupport = function (slices, printer) { D3D.Slicer.prototype._generateSupport = function (slices, printer) {
"use strict"; "use strict";
console.log("generating support"); console.log("generating support");
//need to scale up everything because of clipper rounding //need to scale up everything because of clipper rounding errors
var scale = 100; var scale = 100;
var layerHeight = printer.config["layerHeight"]; var layerHeight = printer.config["layerHeight"];
@ -441,12 +440,12 @@ D3D.Slicer.prototype.generateSupport = function (slices, printer) {
if (layer === 0) { if (layer === 0) {
supportAreas = supportAreas.offset(plateSize).difference(sliceSkin); supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
var template = this.getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false); var template = this._getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
currentSlice.support = template.intersect(supportAreas); currentSlice.support = template.intersect(supportAreas);
} }
else { else {
var supportTemplate = this.getFillTemplate(supportAreas.bounds(), supportGridSize, true, true); var supportTemplate = this._getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone()); currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
} }
@ -468,12 +467,12 @@ D3D.Slicer.prototype.generateSupport = function (slices, printer) {
} }
} }
}; };
D3D.Slicer.prototype.optimizePaths = function (slices, printer) { D3D.Slicer.prototype._optimizePaths = function (slices, printer) {
"use strict"; "use strict";
console.log("opimize paths"); console.log("opimize paths");
//need to scale up everything because of clipper rounding //need to scale up everything because of clipper rounding errors
var scale = 100; var scale = 100;
var brimOffset = printer.config["brimOffset"] * scale; var brimOffset = printer.config["brimOffset"] * scale;
@ -508,7 +507,7 @@ D3D.Slicer.prototype.optimizePaths = function (slices, printer) {
} }
} }
} }
D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) { D3D.Slicer.prototype._getFillTemplate = function (bounds, size, even, uneven) {
"use strict"; "use strict";
var paths = new D3D.Paths([], false); var paths = new D3D.Paths([], false);
@ -539,7 +538,7 @@ D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
return paths; return paths;
}; };
D3D.Slicer.prototype.slicesToGCode = function (slices, printer) { D3D.Slicer.prototype._slicesToGCode = function (slices, printer) {
"use strict"; "use strict";
var gcode = new D3D.GCode().setSettings(printer); var gcode = new D3D.GCode().setSettings(printer);
@ -602,7 +601,7 @@ D3D.Slicer.prototype.slicesToGCode = function (slices, printer) {
} }
this.progress.gcodeLayer = layer; this.progress.gcodeLayer = layer;
this.updateProgress(); this._updateProgress();
} }
return gcode.getGCode(); return gcode.getGCode();

View File

@ -66,7 +66,7 @@ Sidebar.Slicer = function ( editor ) {
currentLine.setValue(data["current_line"]); currentLine.setValue(data["current_line"]);
bufferedLines.setValue(data["buffered_lines"]); bufferedLines.setValue(data["buffered_lines"]);
totalLines.setValue(data["total_lines"]); totalLines.setValue(data["total_lines"]);
printBatches.setValue(doodleBox.printBatches.length); printBatches.setValue(doodleBox._printBatches.length);
}; };
var printerTypeRow = new UI.Panel(); var printerTypeRow = new UI.Panel();