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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
implemented better hole detection system
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0c557172e0
commit
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16
src/paths.js
16
src/paths.js
@ -159,11 +159,9 @@ export default class Paths extends Array {
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for (var i = 0; i < this.length; i ++) {
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var shape = this[i];
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if (shape.closed) {
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var area = Math.abs(ClipperLib.Clipper.Area(shape));
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areas.push(area);
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}
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}
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return areas;
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}
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@ -213,11 +211,23 @@ export default class Paths extends Array {
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return new Paths(ClipperLib.Clipper.CleanPolygons(this, cleanDelta), this.closed);
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}
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isHole () {
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if (this.length !== 1) {
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console.log('wtf?');
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}
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return !ClipperLib.Clipper.Orientation(this[0]);
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}
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pointCollision (point) {
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var collision = ClipperLib.Clipper.PointInPolygon(point, this[0]);
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return ClipperLib.Clipper.PointInPolygon(point, this[0]);
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}
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boundSize () {
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var bounds = this.bounds();
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var width = bounds.right - bounds.left;
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var height = bounds.top - bounds.bottom;
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var height = bounds.bottom - bounds.top;
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return width * height;
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}
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@ -62,6 +62,8 @@ export default class {
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var slices = this._shapesToSlices(shapes, settings);
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//return;
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this._generateInnerLines(slices, settings);
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this._generateInfills(slices, settings);
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@ -109,13 +111,13 @@ export default class {
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if (face.normal.y !== 1 && face.normal.y !== -1) {
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var normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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//check for only adding unique lines
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//returns index of said line
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// check for only adding unique lines
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// returns index of said line
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var a = addLine(face.a, face.b);
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var b = addLine(face.b, face.c);
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var c = addLine(face.c, face.a);
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//set connecting lines (based on face)
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// set connecting lines (based on face)
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lines[a].connects.push(b, c);
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lines[b].connects.push(c, a);
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lines[c].connects.push(a, b);
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@ -213,7 +215,7 @@ export default class {
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while (index !== -1) {
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var intersection = intersectionPoints[index];
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//uppercase X and Y because clipper vector
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// uppercase X and Y because clipper vector
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shape.push({X: intersection.x, Y: intersection.y});
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delete intersectionPoints[index];
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@ -297,9 +299,8 @@ export default class {
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}
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}
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// don't think this check is nessecary
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if (shape.length > 0) {
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var part = new Paths([shape], closed).clean(0.01);
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if (part.length > 0) {
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shapeParts.push(part);
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}
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}
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@ -319,36 +320,37 @@ export default class {
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for (var layer = 0; layer < shapes.length; layer ++) {
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var shapeParts = shapes[layer];
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// sort object for better hole detections
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// holes always have a smaller bound as its parent
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shapeParts.sort((a, b) => {
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return a.boundSize() - b.boundSize();
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});
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var slice = new Slice();
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for (var i = 0; i < shapeParts.length; i ++) {
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var shapePart1 = shapeParts[i];
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var holes = [];
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var outlines = [];
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if (!shapePart1.closed) {
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slice.add(shapePart1);
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continue;
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for (var i = 0; i < shapeParts.length; i ++) {
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var shape = shapeParts[i];
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if (!shape.closed) {
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slice.add(shape);
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}
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else if (shape.isHole()) {
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holes.push(shape);
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}
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else {
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slice.add(shape);
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outlines.push(shape);
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}
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}
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var merge = false;
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for (var i = 0; i < holes.length; i ++) {
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var hole = holes[i];
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for (var j = 0; j < slice.parts.length; j ++) {
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var shapePart2 = slice.parts[j].intersect;
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if (shapePart2.closed && shapePart2.intersect(shapePart1).length > 0) {
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shapePart2.join(shapePart1);
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merge = true;
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for (var j = 0; j < outlines.length; j ++) {
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var outline = outlines[j];
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if (outline.pointCollision(hole[0][0])) {
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outline.join(hole);
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break;
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}
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}
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if (!merge) {
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slice.add(shapePart1);
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}
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}
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slices.push(slice);
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@ -451,8 +453,8 @@ export default class {
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var inset = (part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine;
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var fillArea = inset.offset(-nozzleRadius);
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var lowFillArea = false;
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if (surroundingLayer) {
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var highFillArea = fillArea.difference(surroundingLayer);
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if (infillOverlap > 0) {
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@ -464,13 +466,12 @@ export default class {
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var lowFillArea = fillArea.difference(highFillArea);
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}
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else {
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var lowFillArea = new Paths([], true);
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var highFillArea = fillArea;
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}
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var fill = new Paths([], false);
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if (lowFillArea.length > 0 && lowFillArea.length > 0) {
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if (lowFillArea && lowFillArea.length > 0) {
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var bounds = lowFillArea.bounds();
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var lowFillTemplate = this._getFillTemplate(bounds, fillGridSize, true, true);
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@ -519,7 +520,7 @@ export default class {
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sliceSkin = sliceSkin;
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var supportAreasSlimmed = supportAreas.difference(sliceSkin.offset(supportMargin));
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if (supportAreasSlimmed.length === 0) {
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if (supportAreasSlimmed.area() < 100.0) {
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supportAreas = supportAreas.difference(sliceSkin);
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}
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else {
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@ -530,7 +531,7 @@ export default class {
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var supportTemplate = this._getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
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var supportFill = supportTemplate.intersect(supportAreas);
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if (supportFill.length === 0 || true) {
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if (supportFill.length === 0) {
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currentSlice.support = supportAreas.clone();
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}
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else {
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@ -562,7 +563,6 @@ export default class {
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this.progress.generatedSupport = true;
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this._updateProgress(settings);
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}
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_optimizePaths (slices, settings) {
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