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https://github.com/Doodle3D/Doodle3D-Slicer.git
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normalize cleanDelta with precision
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@ -1,7 +1,9 @@
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import Shape from 'Doodle3D/clipper-js';
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import Shape from 'Doodle3D/clipper-js';
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import Slice from '../Slice.js';
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import Slice from '../Slice.js';
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import { CLEAN_DELTA } from '../constants.js';
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import { CLEAN_DELTA, PRECISION } from '../constants.js';
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const cleanDelta = CLEAN_DELTA / PRECISION;
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export default function shapesToSlices(shapes, settings) {
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export default function shapesToSlices(shapes, settings) {
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const sliceLayers = [];
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const sliceLayers = [];
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@ -12,11 +14,11 @@ export default function shapesToSlices(shapes, settings) {
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closedShapes = new Shape(closedShapes, true, true, true, true)
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closedShapes = new Shape(closedShapes, true, true, true, true)
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.fixOrientation()
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.fixOrientation()
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.simplify('pftNonZero')
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.simplify('pftNonZero')
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.clean(CLEAN_DELTA)
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.clean(cleanDelta)
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.seperateShapes();
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.seperateShapes();
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openShapes = new Shape(openShapes, false, true, true, true)
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openShapes = new Shape(openShapes, false, true, true, true)
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.clean(CLEAN_DELTA);
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.clean(cleanDelta);
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const slice = new Slice();
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const slice = new Slice();
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