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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 05:37:55 +01:00
pack scene state in scene object
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parent
ecc37273ca
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212075e306
@ -139,15 +139,15 @@ class Interface extends React.Component {
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}
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}
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componentWillUnmount() {
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componentWillUnmount() {
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const { editorControls, mesh: { material }, renderer } = this.state;
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const { scene: { editorControls, mesh: { material } }, renderer } = this.state;
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editorControls.dispose();
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editorControls.dispose();
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material.dispose();
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material.dispose();
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renderer.dispose();
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renderer.dispose();
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}
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}
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resetMesh = () => {
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resetMesh = () => {
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const { mesh, render, isSlicing } = this.state;
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if (isSlicing) return;
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if (isSlicing) return;
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const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
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if (mesh) {
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if (mesh) {
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mesh.position.set(0, 0, 0);
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mesh.position.set(0, 0, 0);
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mesh.scale.set(1, 1, 1);
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mesh.scale.set(1, 1, 1);
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@ -161,8 +161,8 @@ class Interface extends React.Component {
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scaleUp = () => this.scaleMesh(0.9);
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scaleUp = () => this.scaleMesh(0.9);
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scaleDown = () => this.scaleMesh(1.0 / 0.9);
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scaleDown = () => this.scaleMesh(1.0 / 0.9);
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scaleMesh = (factor) => {
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scaleMesh = (factor) => {
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const { mesh, render, isSlicing } = this.state;
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if (isSlicing) return;
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if (isSlicing) return;
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const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
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if (mesh) {
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if (mesh) {
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mesh.scale.multiplyScalar(factor);
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mesh.scale.multiplyScalar(factor);
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mesh.updateMatrix();
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mesh.updateMatrix();
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@ -175,8 +175,8 @@ class Interface extends React.Component {
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rotateY = () => this.rotate(new Vector3(1, 0, 0), Math.PI / 2.0);
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rotateY = () => this.rotate(new Vector3(1, 0, 0), Math.PI / 2.0);
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rotateZ = () => this.rotate(new Vector3(0, 1, 0), Math.PI / 2.0);
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rotateZ = () => this.rotate(new Vector3(0, 1, 0), Math.PI / 2.0);
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rotate = (axis, angle) => {
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rotate = (axis, angle) => {
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const { mesh, render, isSlicing } = this.state;
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if (isSlicing) return;
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if (isSlicing) return;
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const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
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if (mesh) {
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if (mesh) {
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mesh.rotateOnWorldAxis(axis, angle);
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mesh.rotateOnWorldAxis(axis, angle);
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placeOnGround(mesh);
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placeOnGround(mesh);
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@ -185,7 +185,7 @@ class Interface extends React.Component {
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};
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};
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slice = async (target) => {
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slice = async (target) => {
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const { isSlicing, settings, printers, quality, material, mesh: { matrix } } = this.state;
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const { isSlicing, isLoading, settings, printers, quality, scene: { material, mesh: { matrix } } } = this.state;
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const { name, mesh } = this.props;
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const { name, mesh } = this.props;
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if (isSlicing) return;
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if (isSlicing) return;
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@ -233,7 +233,8 @@ class Interface extends React.Component {
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};
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};
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componentWillUpdate(nextProps, nextState) {
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componentWillUpdate(nextProps, nextState) {
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const { box, render, setSize } = this.state;
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if (!this.state.scene) return;
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const { scene: { box, render, setSize } } = this.state;
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let changed = false;
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let changed = false;
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if (box && nextState.settings.dimensions !== this.state.settings.dimensions) {
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if (box && nextState.settings.dimensions !== this.state.settings.dimensions) {
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const { dimensions } = nextState.settings;
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const { dimensions } = nextState.settings;
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@ -245,14 +246,14 @@ class Interface extends React.Component {
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}
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}
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componentDidUpdate() {
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componentDidUpdate() {
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const { updateCanvas } = this.state;
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const { scene: { updateCanvas } } = this.state;
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const { canvas } = this.refs;
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const { canvas } = this.refs;
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if (updateCanvas && canvas) updateCanvas(canvas);
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if (updateCanvas && canvas) updateCanvas(canvas);
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}
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}
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onResize3dView = (width, height) => {
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onResize3dView = (width, height) => {
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window.requestAnimationFrame(() => {
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window.requestAnimationFrame(() => {
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const { setSize } = this.state;
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const { scene: { setSize } } = this.state;
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const { pixelRatio } = this.props;
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const { pixelRatio } = this.props;
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if (setSize) setSize(width, height, pixelRatio);
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if (setSize) setSize(width, height, pixelRatio);
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});
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});
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