mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 21:47:59 +01:00
construct geometry in worker
This commit is contained in:
parent
b6f94f6edb
commit
245e1b705a
@ -107,12 +107,12 @@ class Interface extends React.Component {
|
|||||||
mesh.updateMatrix();
|
mesh.updateMatrix();
|
||||||
|
|
||||||
const matrix = new THREE.Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
|
const matrix = new THREE.Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
|
||||||
const gcode = await sliceGeometry(settings, geometry, matrix, true, true, (process) => {
|
const gcode = await sliceGeometry(settings, geometry, matrix, false, true, (process) => {
|
||||||
console.log('process: ', process);
|
console.log('process: ', process);
|
||||||
});
|
});
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
// can't disable control
|
// can't disable control ui still interacts with mouse input
|
||||||
control.visible = false;
|
control.visible = false;
|
||||||
mesh.visible = false;
|
mesh.visible = false;
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import * as THREE from 'three';
|
||||||
import calculateLayersIntersections from './calculateLayersIntersections.js';
|
import calculateLayersIntersections from './calculateLayersIntersections.js';
|
||||||
import createLines from './createLines.js';
|
import createLines from './createLines.js';
|
||||||
import generateInfills from './generateInfills.js';
|
import generateInfills from './generateInfills.js';
|
||||||
@ -13,7 +14,7 @@ import detectOpenClosed from './detectOpenClosed.js';
|
|||||||
import applyPrecision from './applyPrecision.js';
|
import applyPrecision from './applyPrecision.js';
|
||||||
// import removePrecision from './removePrecision.js';
|
// import removePrecision from './removePrecision.js';
|
||||||
|
|
||||||
export default function(settings, geometry, onProgress) {
|
export default function(settings, geometry, constructLinePreview, onProgress) {
|
||||||
const totalStages = 12;
|
const totalStages = 12;
|
||||||
let current = -1;
|
let current = -1;
|
||||||
const updateProgress = (action) => {
|
const updateProgress = (action) => {
|
||||||
@ -72,5 +73,67 @@ export default function(settings, geometry, onProgress) {
|
|||||||
|
|
||||||
updateProgress('Finished');
|
updateProgress('Finished');
|
||||||
|
|
||||||
|
if (constructLinePreview) gcode.linePreview = createGcodeGeometry(gcode.gcode);
|
||||||
|
gcode.gcode = gcodeToString(gcode.gcode);
|
||||||
return gcode;
|
return gcode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function gcodeToString(gcode) {
|
||||||
|
const currentValues = {};
|
||||||
|
return gcode.reduce((string, command) => {
|
||||||
|
let first = true;
|
||||||
|
for (const action in command) {
|
||||||
|
const value = command[action];
|
||||||
|
const currentValue = currentValues[action];
|
||||||
|
if (first) {
|
||||||
|
string += action + value;
|
||||||
|
first = false;
|
||||||
|
} else if (currentValue !== value) {
|
||||||
|
string += ` ${action}${value}`;
|
||||||
|
currentValues[action] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
string += '\n';
|
||||||
|
return string;
|
||||||
|
}, '');
|
||||||
|
}
|
||||||
|
|
||||||
|
const MAX_SPEED = 100 * 60;
|
||||||
|
function createGcodeGeometry(gcode) {
|
||||||
|
const positions = [];
|
||||||
|
const colors = [];
|
||||||
|
|
||||||
|
let lastPoint
|
||||||
|
for (let i = 0; i < gcode.length; i ++) {
|
||||||
|
const { G, F, X, Y, Z } = gcode[i];
|
||||||
|
|
||||||
|
if (X || Y || Z) {
|
||||||
|
let color;
|
||||||
|
if (G === 0) {
|
||||||
|
color = new THREE.Color(0x00ff00);
|
||||||
|
} else if (G === 1) {
|
||||||
|
color = new THREE.Color().setHSL(F / MAX_SPEED, 0.5, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (G === 1) {
|
||||||
|
if (lastPoint) positions.push(lastPoint[0], lastPoint[1], lastPoint[2]);
|
||||||
|
positions.push(Y, Z, X);
|
||||||
|
|
||||||
|
colors.push(color.r, color.g, color.b);
|
||||||
|
colors.push(color.r, color.g, color.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPoint = [Y, Z, X];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const geometry = new THREE.BufferGeometry();
|
||||||
|
|
||||||
|
geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), 3));
|
||||||
|
geometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
|
||||||
|
|
||||||
|
const material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
|
||||||
|
const linePreview = new THREE.LineSegments(geometry, material);
|
||||||
|
|
||||||
|
return linePreview;
|
||||||
|
}
|
||||||
|
@ -12,7 +12,7 @@ export function sliceMesh(settings, mesh, sync = false, constructLinePreview = f
|
|||||||
return sliceGeometry(settings, geometry, matrix, sync, onProgress);
|
return sliceGeometry(settings, geometry, matrix, sync, onProgress);
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function sliceGeometry(settings, geometry, matrix, sync = false, constructLinePreview = false, onProgress) {
|
export function sliceGeometry(settings, geometry, matrix, sync = false, constructLinePreview = false, onProgress) {
|
||||||
if (!geometry) {
|
if (!geometry) {
|
||||||
throw new Error('Missing required geometry argument');
|
throw new Error('Missing required geometry argument');
|
||||||
} else if (geometry.isBufferGeometry) {
|
} else if (geometry.isBufferGeometry) {
|
||||||
@ -31,24 +31,18 @@ export async function sliceGeometry(settings, geometry, matrix, sync = false, co
|
|||||||
geometry.applyMatrix(matrix);
|
geometry.applyMatrix(matrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
let gcode;
|
|
||||||
if (sync) {
|
if (sync) {
|
||||||
gcode = sliceSync(settings, geometry, onProgress);
|
return sliceSync(settings, geometry, constructLinePreview, onProgress);
|
||||||
} else {
|
} else {
|
||||||
gcode = await sliceAsync(settings, geometry, onProgress);
|
return sliceAsync(settings, geometry, constructLinePreview, onProgress);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (constructLinePreview) gcode.linePreview = createGcodeGeometry(gcode.gcode);
|
|
||||||
|
|
||||||
gcode.gcode = gcodeToString(gcode.gcode);
|
|
||||||
return gcode;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function sliceSync(settings, geometry, onProgress) {
|
function sliceSync(settings, geometry, constructLinePreview, onProgress) {
|
||||||
return slice(settings, geometry, onProgress);
|
return slice(settings, geometry, constructLinePreview, onProgress);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sliceAsync(settings, geometry, onProgress) {
|
function sliceAsync(settings, geometry, constructLinePreview, onProgress) {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
// create the slicer worker
|
// create the slicer worker
|
||||||
const slicerWorker = new SlicerWorker();
|
const slicerWorker = new SlicerWorker();
|
||||||
@ -64,6 +58,20 @@ function sliceAsync(settings, geometry, onProgress) {
|
|||||||
switch (message) {
|
switch (message) {
|
||||||
case 'SLICE': {
|
case 'SLICE': {
|
||||||
slicerWorker.terminate();
|
slicerWorker.terminate();
|
||||||
|
|
||||||
|
if (data.gcode.linePreview) {
|
||||||
|
const geometry = new THREE.BufferGeometry();
|
||||||
|
|
||||||
|
const { position, color } = data.gcode.linePreview;
|
||||||
|
geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(position), 3));
|
||||||
|
geometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array(color), 3));
|
||||||
|
|
||||||
|
const material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
|
||||||
|
const linePreview = new THREE.LineSegments(geometry, material);
|
||||||
|
|
||||||
|
data.gcode.linePreview = linePreview;
|
||||||
|
}
|
||||||
|
|
||||||
resolve(data.gcode);
|
resolve(data.gcode);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -82,68 +90,9 @@ function sliceAsync(settings, geometry, onProgress) {
|
|||||||
message: 'SLICE',
|
message: 'SLICE',
|
||||||
data: {
|
data: {
|
||||||
settings,
|
settings,
|
||||||
geometry
|
geometry,
|
||||||
|
constructLinePreview
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function gcodeToString(gcode) {
|
|
||||||
const currentValues = {};
|
|
||||||
return gcode.reduce((string, command) => {
|
|
||||||
let first = true;
|
|
||||||
for (const action in command) {
|
|
||||||
const value = command[action];
|
|
||||||
const currentValue = currentValues[action];
|
|
||||||
if (first) {
|
|
||||||
string += action + value;
|
|
||||||
first = false;
|
|
||||||
} else if (currentValue !== value) {
|
|
||||||
string += ` ${action}${value}`;
|
|
||||||
currentValues[action] = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
string += '\n';
|
|
||||||
return string;
|
|
||||||
}, '');
|
|
||||||
}
|
|
||||||
|
|
||||||
const MAX_SPEED = 100 * 60;
|
|
||||||
function createGcodeGeometry(gcode) {
|
|
||||||
const geometry = new THREE.BufferGeometry();
|
|
||||||
|
|
||||||
const positions = [];
|
|
||||||
const colors = [];
|
|
||||||
|
|
||||||
let lastPoint
|
|
||||||
for (let i = 0; i < gcode.length; i ++) {
|
|
||||||
const { G, F, X, Y, Z } = gcode[i];
|
|
||||||
|
|
||||||
if (X || Y || Z) {
|
|
||||||
let color;
|
|
||||||
if (G === 0) {
|
|
||||||
color = new THREE.Color(0x00ff00);
|
|
||||||
} else if (G === 1) {
|
|
||||||
color = new THREE.Color().setHSL(F / MAX_SPEED, 0.5, 0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (G === 1) {
|
|
||||||
if (lastPoint) positions.push(lastPoint[0], lastPoint[1], lastPoint[2]);
|
|
||||||
positions.push(Y, Z, X);
|
|
||||||
|
|
||||||
colors.push(color.r, color.g, color.b);
|
|
||||||
colors.push(color.r, color.g, color.b);
|
|
||||||
}
|
|
||||||
|
|
||||||
lastPoint = [Y, Z, X];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), 3));
|
|
||||||
geometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
|
|
||||||
|
|
||||||
const material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
|
|
||||||
const line = new THREE.LineSegments(geometry, material);
|
|
||||||
|
|
||||||
return line;
|
|
||||||
}
|
|
||||||
|
@ -15,15 +15,23 @@ self.addEventListener('message', (event) => {
|
|||||||
const { message, data } = event.data;
|
const { message, data } = event.data;
|
||||||
switch (message) {
|
switch (message) {
|
||||||
case 'SLICE': {
|
case 'SLICE': {
|
||||||
const { settings, geometry: JSONGeometry } = data;
|
const buffers = [];
|
||||||
|
const { settings, geometry: JSONGeometry, constructLinePreview } = data;
|
||||||
const { geometry } = loader.parse(JSONGeometry.data);
|
const { geometry } = loader.parse(JSONGeometry.data);
|
||||||
|
|
||||||
const gcode = slice(settings, geometry, onProgress);
|
const gcode = slice(settings, geometry, constructLinePreview, onProgress);
|
||||||
|
|
||||||
|
if (gcode.linePreview) {
|
||||||
|
const position = gcode.linePreview.geometry.getAttribute('position').array;
|
||||||
|
const color = gcode.linePreview.geometry.getAttribute('color').array;
|
||||||
|
buffers.push(position.buffer, color.buffer);
|
||||||
|
gcode.linePreview = { position, color };
|
||||||
|
}
|
||||||
|
|
||||||
self.postMessage({
|
self.postMessage({
|
||||||
message: 'SLICE',
|
message: 'SLICE',
|
||||||
data: { gcode }
|
data: { gcode }
|
||||||
});
|
}, buffers);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user