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https://github.com/Doodle3D/Doodle3D-Slicer.git
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beter type checking
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@ -3,7 +3,7 @@ import slice from './sliceActions/slice.js';
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import SlicerWorker from './slicer.worker.js';
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export function sliceMesh(settings, mesh, sync = false, onProgress) {
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if (typeof mesh === 'undefined' || !mesh.isMesh) {
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if (!mesh || !mesh.isMesh) {
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throw new Error('Provided mesh is not intance of THREE.Mesh');
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}
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@ -13,7 +13,7 @@ export function sliceMesh(settings, mesh, sync = false, onProgress) {
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}
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export function sliceGeometry(settings, geometry, matrix, sync = false, onProgress) {
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if (typeof geometry === 'undefined') {
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if (!geometry) {
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throw new Error('Missing required geometry argument');
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} else if (geometry.isBufferGeometry) {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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@ -27,7 +27,7 @@ export function sliceGeometry(settings, geometry, matrix, sync = false, onProgre
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throw new Error('Geometry does not contain any data');
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}
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if (matrix) {
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if (matrix && matrix.isMatrix4) {
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geometry.applyMatrix(matrix);
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}
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