share functions in comb.js

This commit is contained in:
Casper Lamboo 2018-05-02 17:42:31 +02:00
parent c642375295
commit 2c953496f7
2 changed files with 10 additions and 216 deletions

214
comb.js
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@ -1,211 +1,5 @@
import earcut from 'earcut';
import { add, divide, distanceTo, normalize, subtract, normal, dot } from './src/sliceActions/helpers/vector2.js';
function lineIntersection(a1, a2, b1, b2) {
// source: http://mathworld.wolfram.com/Line-LineIntersection.html
const intersection = {
x: ((a1.x * a2.y - a1.y * a2.x) * (b1.x - b2.x) - (a1.x - a2.x) * (b1.x * b2.y - b1.y * b2.x)) / ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x)),
y: ((a1.x * a2.y - a1.y * a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x * b2.y - b1.y * b2.x)) / ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x))
};
const intersectionA = subtract(intersection, a1);
const directionA = subtract(a2, a1);
const normalA = normalize(directionA);
const distanceA = dot(normalA, intersectionA);
if (distanceA < 0 || distanceA > dot(normalA, directionA)) return false;
const intersectionB = subtract(intersection, b1);
const directionB = subtract(b2, b1);
const normalB = normalize(directionB);
const distanceB = dot(normalB, intersectionB);
if (distanceB < 0 || distanceB > dot(normalB, directionB)) return false;
return intersection;
}
function pointIsInsideConvex(point, convex, vertices) {
for (let i = 0; i < convex.length; i ++) {
const vertexA = vertices[convex[i]];
const vertexB = vertices[convex[(i + 1) % convex.length]];
const n = normalize(normal(subtract(vertexB, vertexA)));
const p = subtract(point, vertexA);
if (dot(p, n) < 0) return false;
}
return true;
}
function decompose(polygon) {
const vertices = polygon.reduce((points, path) => {
points.push(...path);
return points;
}, []);
const flatVertices = vertices.reduce((points, { x, y }) => {
points.push(x, y);
return points;
}, []);
let offset = 0;
const holes = polygon
.map(path => offset += path.length)
.slice(0, -1);
const flatTrainglesIndexed = earcut(flatVertices, holes);
const convexPolygons = [];
for (let i = 0; i < flatTrainglesIndexed.length; i += 3) {
const face = [
flatTrainglesIndexed[i],
flatTrainglesIndexed[i + 1],
flatTrainglesIndexed[i + 2]
];
const center = divide(face.reduce((total, point) => {
if (!total) {
return vertices[point];
} else {
return add(total, vertices[point]);
}
}, null), face.length);
convexPolygons.push({
center,
face,
connects: []
});
}
for (let i = 0; i < convexPolygons.length; i ++) {
for (let j = i + 1; j < convexPolygons.length; j ++) {
const triangleIndexedA = convexPolygons[i];
const triangleIndexedB = convexPolygons[j];
const overlap = [];
triangleIndexedA.face.map(index => {
if (triangleIndexedB.face.includes(index)) overlap.push(index);
});
if (overlap.length === 2) {
const distance = distanceTo(convexPolygons[i].center, convexPolygons[j].center);
triangleIndexedA.connects.push({ to: j, edge: overlap, distance });
triangleIndexedB.connects.push({ to: i, edge: overlap, distance });
}
}
}
return { vertices, convexPolygons };
}
// const distanceMap = new WeakMap();
// function findClosestPath(convexPolygons, start, end, visited = [], path = [], distance = 0) {
// if (start === end) return [];
//
// visited = [...visited, start];
//
// const { connects } = convexPolygons[start];
//
// const finish = connects.find(({ to }) => to === end);
// if (finish) return [...path, finish];
//
// const posibilities = [];
// for (let i = 0; i < connects.length; i ++) {
// const connect = connects[i];
// if (visited.includes(connect.to)) continue;
//
// const positibiltyDistance = distance + connect.distance;
// const posibility = findClosestPath(convexPolygons, connect.to, end, visited, [...path, connect], positibiltyDistance);
// if (posibility) {
// posibilities.push(posibility);
// distanceMap.set(posibility, positibiltyDistance);
// }
// }
//
// if (posibilities.length === 0) {
// return null;
// } else if (posibilities.length === 1) {
// return posibilities[0];
// } else if (posibilities.length > 1) {
// return posibilities.sort((a, b) => distanceMap.get(a) - distanceMap.get(b))[0];
// }
// }
const findKey = _key => ({ key }) => _key === key;
function findClosestPath(map, start, end) {
// dijkstra's algorithm
const distances = { [start]: 0 };
const open = [{ key: 0, nodes: [start] }];
const predecessors = {};
while (open.length !== 0) {
const key = Math.min(...open.map(n => n.key).sort());
const bucket = open.find(findKey(key));
const node = bucket.nodes.shift();
const currentDistance = key;
const { connects } = map[node];
if (bucket.nodes.length === 0) open.splice(open.indexOf(bucket), 1);
for (let i = 0; i < connects.length; i ++) {
const { distance, to } = connects[i];
const totalDistance = distance + currentDistance;
const vertexDistance = distances[to];
if ((typeof vertexDistance === 'undefined') || (vertexDistance > totalDistance)) {
distances[to] = totalDistance;
let openNode = open.find(findKey(totalDistance));
if (!openNode) {
openNode = { key: totalDistance, nodes: [] };
open.push(openNode);
}
openNode.nodes.push(to);
predecessors[to] = node;
}
}
}
if (typeof distances[end] === 'undefined') return null;
const nodes = [];
let node = end;
while (typeof node !== 'undefined') {
nodes.push(node);
node = predecessors[node];
}
nodes.reverse();
const path = [];
for (let i = 1; i < nodes.length; i ++) {
const from = nodes[i - 1];
const to = nodes[i];
const connection = map[from].connects.find(connect => connect.to === to);
path.push(connection);
}
return path;
}
function containLineInPath(path, start, end, vertices) {
const line = [start];
for (let i = 0; i < path.length; i ++) {
const { edge: [indexA, indexB] } = path[i];
const vertexA = vertices[indexA];
const vertexB = vertices[indexB];
const intersection = lineIntersection(start, end, vertexA, vertexB);
if (!intersection) {
const lastPoint = line[line.length - 1];
const distanceA = distanceTo(lastPoint, vertexA) + distanceTo(vertexA, end);
const distanceB = distanceTo(lastPoint, vertexB) + distanceTo(vertexB, end);
line.push(distanceA < distanceB ? vertexA : vertexB);
}
}
line.push(end);
return line;
}
import { pointIsInsideConvex, decompose, findClosestPath, containLineInPath } from './src/sliceActions/helpers/comb.js';
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
@ -228,8 +22,8 @@ function circle(radius = 10, x = 0, y = 0, clockWise = true, segments = 40) {
return shape;
}
const START = { x: 300, y: 40 };
const END = { x: 300, y: 20 };
const START = { x: 30, y: 550 };
const END = { x: 400, y: 300 };
// const CONCAVE_POLYGON = [[
// { x: 10, y: 10 },
// { x: 600, y: 10 },
@ -240,7 +34,7 @@ const END = { x: 300, y: 20 };
// { x: 160, y: 120 },
// { x: 120, y: 400 },
// { x: 400, y: 400 }
// ], circle(50, 300, 100, false)];
// ]];
const CONCAVE_POLYGON = [
circle(300, 305, 305, true),
circle(40, 305, 105, false),

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@ -43,7 +43,7 @@ function lineIntersection(a1, a2, b1, b2) {
return intersection;
}
function pointIsInsideConvex(point, convex, vertices) {
export function pointIsInsideConvex(point, convex, vertices) {
for (let i = 0; i < convex.length; i ++) {
const vertexA = vertices[convex[i]];
const vertexB = vertices[convex[(i + 1) % convex.length]];
@ -56,7 +56,7 @@ function pointIsInsideConvex(point, convex, vertices) {
return true;
}
function decompose(polygon) {
export function decompose(polygon) {
const vertices = polygon.reduce((points, path) => {
points.push(...path);
return points;
@ -114,7 +114,7 @@ function decompose(polygon) {
}
// const distanceMap = new WeakMap();
// function findClosestPath(convexPolygons, start, end, visited = [], path = [], distance = 0) {
// export function findClosestPath(convexPolygons, start, end, visited = [], path = [], distance = 0) {
// if (start === end) return [];
//
// visited = [...visited, start];
@ -147,7 +147,7 @@ function decompose(polygon) {
// }
const findKey = _key => ({ key }) => _key === key;
function findClosestPath(map, start, end) {
export function findClosestPath(map, start, end) {
// dijkstra's algorithm
const distances = { [start]: 0 };
const open = [{ key: 0, nodes: [start] }];
@ -204,7 +204,7 @@ function findClosestPath(map, start, end) {
return path;
}
function containLineInPath(path, start, end, vertices) {
export function containLineInPath(path, start, end, vertices) {
let line = [start];
for (let i = 0; i < path.length; i ++) {
@ -215,7 +215,7 @@ function containLineInPath(path, start, end, vertices) {
const intersection = lineIntersection(lastPoint, end, vertexA, vertexB);
if (!intersection) {
line = containLineInPath(path.slice(0, i), start, lastPoint, vertices);
// line = containLineInPath(path.slice(0, i), start, lastPoint, vertices);
const distanceA = distanceTo(lastPoint, vertexA) + distanceTo(vertexA, end);
const distanceB = distanceTo(lastPoint, vertexB) + distanceTo(vertexB, end);