diff --git a/library/stl_loader.js b/library/stl_loader.js deleted file mode 100644 index 71bb4ad..0000000 --- a/library/stl_loader.js +++ /dev/null @@ -1,433 +0,0 @@ -/** - * @author aleeper / http://adamleeper.com/ - * @author mrdoob / http://mrdoob.com/ - * @author gero3 / https://github.com/gero3 - * - * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. - * - * Supports both binary and ASCII encoded files, with automatic detection of type. - * - * Limitations: - * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL). - * There is perhaps some question as to how valid it is to always assume little-endian-ness. - * ASCII decoding assumes file is UTF-8. Seems to work for the examples... - * - * Usage: - * var loader = new THREE.STLLoader(); - * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) { - * scene.add( new THREE.Mesh( geometry ) ); - * }); - * - * For binary STLs geometry might contain colors for vertices. To use it: - * // use the same code to load STL as above - * if (geometry.hasColors) { - * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors }); - * } else { .... } - * var mesh = new THREE.Mesh( geometry, material ); - */ - - -THREE.STLLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.STLLoader.prototype = { - - constructor: THREE.STLLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setResponseType('arraybuffer'); - loader.load( url, function ( text ) { - - onLoad( scope.parse( text ) ); - - }, onProgress, onError ); - - }, - - parse: function ( data ) { - - var isBinary = function () { - - var expect, face_size, n_faces, reader; - reader = new DataView( binData ); - face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8); - n_faces = reader.getUint32(80, true); - expect = 80 + (32 / 8) + (n_faces * face_size); - - if ( expect === reader.byteLength ) { - - return true; - - } - - // some binary files will have different size from expected, - // checking characters higher than ASCII to confirm is binary - var fileLength = reader.byteLength; - for ( var index = 0; index < fileLength; index ++ ) { - - if ( reader.getUint8(index, false) > 127 ) { - - return true; - - } - - } - - return false; - - }; - - var binData = this.ensureBinary( data ); - - return isBinary() - ? this.parseBinary( binData ) - : this.parseASCII( this.ensureString( data ) ); - - }, - - parseBinary: function ( data ) { - - var reader = new DataView( data ); - var faces = reader.getUint32( 80, true ); - - var r, g, b, hasColors = false, colors; - var defaultR, defaultG, defaultB, alpha; - - // process STL header - // check for default color in header ("COLOR=rgba" sequence). - - for ( var index = 0; index < 80 - 10; index ++ ) { - - if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) && - (reader.getUint8(index + 4) == 0x52 /*'R'*/) && - (reader.getUint8(index + 5) == 0x3D /*'='*/)) { - - hasColors = true; - colors = new Float32Array( faces * 3 * 3); - - defaultR = reader.getUint8(index + 6) / 255; - defaultG = reader.getUint8(index + 7) / 255; - defaultB = reader.getUint8(index + 8) / 255; - alpha = reader.getUint8(index + 9) / 255; - } - } - - var dataOffset = 84; - var faceLength = 12 * 4 + 2; - - var offset = 0; - - var geometry = new THREE.BufferGeometry(); - - var vertices = new Float32Array( faces * 3 * 3 ); - var normals = new Float32Array( faces * 3 * 3 ); - - for ( var face = 0; face < faces; face ++ ) { - - var start = dataOffset + face * faceLength; - var normalX = reader.getFloat32(start, true); - var normalY = reader.getFloat32(start + 4, true); - var normalZ = reader.getFloat32(start + 8, true); - - if (hasColors) { - - var packedColor = reader.getUint16(start + 48, true); - - if ((packedColor & 0x8000) === 0) { // facet has its own unique color - - r = (packedColor & 0x1F) / 31; - g = ((packedColor >> 5) & 0x1F) / 31; - b = ((packedColor >> 10) & 0x1F) / 31; - } else { - - r = defaultR; - g = defaultG; - b = defaultB; - } - } - - for ( var i = 1; i <= 3; i ++ ) { - - var vertexstart = start + i * 12; - - vertices[ offset ] = reader.getFloat32( vertexstart, true ); - vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true ); - vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true ); - - normals[ offset ] = normalX; - normals[ offset + 1 ] = normalY; - normals[ offset + 2 ] = normalZ; - - if (hasColors) { - colors[ offset ] = r; - colors[ offset + 1 ] = g; - colors[ offset + 2 ] = b; - } - - offset += 3; - - } - - } - - geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - - if (hasColors) { - geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); - geometry.hasColors = true; - geometry.alpha = alpha; - } - - return geometry; - - }, - - parseASCII: function ( data ) { - - var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text; - geometry = new THREE.Geometry(); - patternFace = /facet([\s\S]*?)endfacet/g; - - while ( ( result = patternFace.exec( data ) ) !== null ) { - - text = result[0]; - patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; - - while ( ( result = patternNormal.exec( text ) ) !== null ) { - - normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ); - - } - - patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; - - while ( ( result = patternVertex.exec( text ) ) !== null ) { - - geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) ); - - } - - length = geometry.vertices.length; - - geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) ); - - } - - geometry.computeBoundingBox(); - geometry.computeBoundingSphere(); - - return geometry; - - }, - - ensureString: function ( buf ) { - - if (typeof buf !== "string") { - var array_buffer = new Uint8Array(buf); - var str = ''; - for (var i = 0; i < buf.byteLength; i ++) { - str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian - } - return str; - } else { - return buf; - } - - }, - - ensureBinary: function ( buf ) { - - if (typeof buf === "string") { - var array_buffer = new Uint8Array(buf.length); - for (var i = 0; i < buf.length; i ++) { - array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian - } - return array_buffer.buffer || array_buffer; - } else { - return buf; - } - - } - -}; - -if ( typeof DataView === 'undefined') { - - DataView = function(buffer, byteOffset, byteLength) { - - this.buffer = buffer; - this.byteOffset = byteOffset || 0; - this.byteLength = byteLength || buffer.byteLength || buffer.length; - this._isString = typeof buffer === "string"; - - } - - DataView.prototype = { - - _getCharCodes:function(buffer,start,length) { - start = start || 0; - length = length || buffer.length; - var end = start + length; - var codes = []; - for (var i = start; i < end; i ++) { - codes.push(buffer.charCodeAt(i) & 0xff); - } - return codes; - }, - - _getBytes: function (length, byteOffset, littleEndian) { - - var result; - - // Handle the lack of endianness - if (littleEndian === undefined) { - - littleEndian = this._littleEndian; - - } - - // Handle the lack of byteOffset - if (byteOffset === undefined) { - - byteOffset = this.byteOffset; - - } else { - - byteOffset = this.byteOffset + byteOffset; - - } - - if (length === undefined) { - - length = this.byteLength - byteOffset; - - } - - // Error Checking - if (typeof byteOffset !== 'number') { - - throw new TypeError('DataView byteOffset is not a number'); - - } - - if (length < 0 || byteOffset + length > this.byteLength) { - - throw new Error('DataView length or (byteOffset+length) value is out of bounds'); - - } - - if (this.isString) { - - result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length); - - } else { - - result = this.buffer.slice(byteOffset, byteOffset + length); - - } - - if (!littleEndian && length > 1) { - - if (!(result instanceof Array)) { - - result = Array.prototype.slice.call(result); - - } - - result.reverse(); - } - - return result; - - }, - - // Compatibility functions on a String Buffer - - getFloat64: function (byteOffset, littleEndian) { - - var b = this._getBytes(8, byteOffset, littleEndian), - - sign = 1 - (2 * (b[7] >> 7)), - exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1), - - // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead - mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) + - (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0]; - - if (exponent === 1024) { - if (mantissa !== 0) { - return NaN; - } else { - return sign * Infinity; - } - } - - if (exponent === -1023) { // Denormalized - return sign * mantissa * Math.pow(2, -1022 - 52); - } - - return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent); - - }, - - getFloat32: function (byteOffset, littleEndian) { - - var b = this._getBytes(4, byteOffset, littleEndian), - - sign = 1 - (2 * (b[3] >> 7)), - exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127, - mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0]; - - if (exponent === 128) { - if (mantissa !== 0) { - return NaN; - } else { - return sign * Infinity; - } - } - - if (exponent === -127) { // Denormalized - return sign * mantissa * Math.pow(2, -126 - 23); - } - - return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent); - }, - - getInt32: function (byteOffset, littleEndian) { - var b = this._getBytes(4, byteOffset, littleEndian); - return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0]; - }, - - getUint32: function (byteOffset, littleEndian) { - return this.getInt32(byteOffset, littleEndian) >>> 0; - }, - - getInt16: function (byteOffset, littleEndian) { - return (this.getUint16(byteOffset, littleEndian) << 16) >> 16; - }, - - getUint16: function (byteOffset, littleEndian) { - var b = this._getBytes(2, byteOffset, littleEndian); - return (b[1] << 8) | b[0]; - }, - - getInt8: function (byteOffset) { - return (this.getUint8(byteOffset) << 24) >> 24; - }, - - getUint8: function (byteOffset) { - return this._getBytes(1, byteOffset)[0]; - } - - }; - -} diff --git a/slice_test.html b/slice_test.html index 1626eba..637a997 100644 --- a/slice_test.html +++ b/slice_test.html @@ -5,7 +5,7 @@ - + diff --git a/src/slicer.js b/src/slicer.js index 8d86dfe..e6d00bf 100644 --- a/src/slicer.js +++ b/src/slicer.js @@ -131,7 +131,7 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) { //still error in first layer, so remove first layer & last layer //see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1 - for (var layer = 0; layer < layersIntersections.length; layer ++) { + for (var layer = 1; layer < layersIntersections.length; layer ++) { var layerIntersections = layersIntersections[layer]; if (layerIntersections.length > 0) { @@ -275,10 +275,6 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) { for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; - if (layer === 0) { - console.log(slice.parts[0]); - } - for (var i = 0; i < slice.parts.length; i ++) { var part = slice.parts[i]; @@ -352,7 +348,7 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) { var supportAreas = new D3D.Paths([], true); for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) { - if (supportAreas.length > 0) { + if (supportAreas.length > 1) { if (layer >= supportDistanceLayers) { var sliceSkin = slices[layer - supportDistanceLayers].getOutline(); diff --git a/three.js-master/editor_slicer/js/Sidebar.Geometry.Modifiers.js b/three.js-master/editor_slicer/js/Sidebar.Geometry.Modifiers.js index f6ceace..afc9284 100755 --- a/three.js-master/editor_slicer/js/Sidebar.Geometry.Modifiers.js +++ b/three.js-master/editor_slicer/js/Sidebar.Geometry.Modifiers.js @@ -65,21 +65,6 @@ Sidebar.Geometry.Modifiers = function ( signals, object ) { } - var button = new UI.Button( 'Snap to grid' ); - button.onClick( function () { - - geometry.computeBoundingBox(); - - object.position.y = -geometry.boundingBox.min.y; - - object.updateMatrix(); - - } ); - - container.add( button ); - - // - return container; } diff --git a/three.js-master/editor_slicer/js/Sidebar.Object3D.js b/three.js-master/editor_slicer/js/Sidebar.Object3D.js index 0aae11c..45f3ec1 100755 --- a/three.js-master/editor_slicer/js/Sidebar.Object3D.js +++ b/three.js-master/editor_slicer/js/Sidebar.Object3D.js @@ -282,6 +282,27 @@ Sidebar.Object3D = function ( editor ) { container.add( objectUserDataRow ); + var button = new UI.Button( 'Snap to grid' ); + button.onClick( function () { + + var object = editor.selected; + object.updateMatrix(); + + var geometry = object.geometry.clone(); + + geometry.applyMatrix(object.matrix); + + geometry.computeBoundingBox(); + + + objectPositionY.setValue( object.position.y - geometry.boundingBox.min.y ); + + update(); + + } ); + + container.add( button ); + // diff --git a/webworker_test.html b/webworker_test.html index d954470..0f3a20f 100644 --- a/webworker_test.html +++ b/webworker_test.html @@ -3,7 +3,7 @@ - + @@ -91,7 +91,7 @@ function init () { }; var loader = new THREE.STLLoader(); - loader.load('models/stanford_bunny_high.stl', function (geometry) { + loader.load('models/dom.stl', function (geometry) { //var geometry = new THREE.TorusGeometry(20, 10, 30, 30).clone(); var material = new THREE.MeshPhongMaterial({color: 0x00ff00, wireframe: false}); @@ -100,7 +100,6 @@ function init () { mesh.rotation.x = -Math.PI/2; mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; - //mesh.position.y = -0.1; mesh.position.x = 60; mesh.position.z = 60;