mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 04:27:55 +01:00
added more support for doodle box
This commit is contained in:
parent
d17c3ff757
commit
33576ad45b
211
build/d3d.js
vendored
211
build/d3d.js
vendored
@ -173,8 +173,6 @@ D3D.Box = function (localIp) {
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this.onload;
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getAPI(self.api + "config/all", function (data) {
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//self.config = data;
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for (var i in data) {
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if (i.indexOf("doodle3d") === 0) {
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self.config[i] = data[i];
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@ -229,6 +227,8 @@ D3D.Box.prototype.print = function (gcode) {
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var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length));
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this.printBatches.push(gcodeBatch);
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}
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return this;
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};
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D3D.Box.prototype.printBatch = function () {
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"use strict";
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@ -279,6 +279,138 @@ D3D.Box.prototype.stop = function () {
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}, function (data) {
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console.log("Printer stop command sent");
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});
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return this;
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};
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D3D.Box.prototype.setConfig = function (data) {
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"use strict";
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sendAPI(this.api + "config", data);
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return this;
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};
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D3D.Box.prototype.getInfoLog = function (callback) {
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"use strict";
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getAPI(self.api + "info/logfiles", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.getInfoAcces = function (callback) {
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"use strict";
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getAPI(self.api + "info/acces", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.getNetwerkScan = function (callback) {
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"use strict";
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getAPI(self.api + "network/scan", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.getNetworkKnown = function (callback) {
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"use strict";
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getAPI(self.api + "network/known", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.getNetworkStatus = function (callback) {
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"use strict";
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getAPI(self.api + "network/status", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.setNetworkAssosiate = function (data) {
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"use strict";
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sendAPI(self.api + "network/assosiate", data);
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return this;
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};
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D3D.Box.prototype.setNetworkDisassosiate = function (data) {
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"use strict";
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sendAPI(self.api + "network/displayassosiate", data);
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return this;
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};
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D3D.Box.prototype.setNetworkOpenap = function (data) {
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"use strict";
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sendAPI(self.api + "network/openap", data);
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return this;
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};
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D3D.Box.prototype.setNetworkRemove = function (ssid) {
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"use strict";
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sendAPI(self.api + "network/displayassosiate", {ssid: ssid});
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return this;
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};
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D3D.Box.prototype.getNetworkAlive = function (callback) {
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"use strict";
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getAPI(self.api + "network/alive", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.getPrinterListAll = function (callback) {
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"use strict";
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getAPI(self.api + "printer/listall", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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D3D.Box.prototype.setPrinterHeatup = function (data) {
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"use strict";
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sendAPI(self.api + "printer/heatup", data);
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return this;
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};
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D3D.Box.prototype.getVersion = function (data) {
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"use strict";
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getAPI(self.api + "system/fwversion", function (data) {
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if (callback !== undefined) {
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callback(data);
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}
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});
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return this;
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};
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/******************************************************
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*
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@ -363,7 +495,6 @@ D3D.Slicer = function () {
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this.geometry;
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this.lines = [];
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this.lineLookup = {};
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};
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D3D.Slicer.prototype.setGeometry = function (geometry) {
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"use strict";
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@ -375,30 +506,32 @@ D3D.Slicer.prototype.setGeometry = function (geometry) {
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return this;
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};
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D3D.Slicer.prototype.addLine = function (a, b) {
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"use strict";
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//think lookup can only be b_a, a_b is only possible when face is flipped
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var index = this.lineLookup[a + "_" + b] || this.lineLookup[b + "_" + a];
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if (index === undefined) {
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index = this.lines.length;
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this.lineLookup[a + "_" + b] = index;
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this.lines.push({
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line: new THREE.Line3(this.geometry.vertices[a], this.geometry.vertices[b]),
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connects: [],
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normals: []
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});
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}
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return index;
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};
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D3D.Slicer.prototype.createLines = function () {
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"use strict";
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this.lines = [];
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this.lineLookup = {};
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var lineLookup = {};
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var self = this;
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function addLine (a, b) {
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"use strict";
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//think lookup can only be b_a, a_b is only possible when face is flipped
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var index = lineLookup[a + "_" + b] || lineLookup[b + "_" + a];
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if (index === undefined) {
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index = self.lines.length;
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lineLookup[a + "_" + b] = index;
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self.lines.push({
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line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]),
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connects: [],
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normals: []
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});
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}
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return index;
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};
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for (var i = 0; i < this.geometry.faces.length; i ++) {
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var face = this.geometry.faces[i];
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@ -406,9 +539,9 @@ D3D.Slicer.prototype.createLines = function () {
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//check for only adding unique lines
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//returns index of said line
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var a = this.addLine(face.a, face.b);
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var b = this.addLine(face.b, face.c);
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var c = this.addLine(face.c, face.a);
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var a = addLine(face.a, face.b);
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var b = addLine(face.b, face.c);
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var c = addLine(face.c, face.a);
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//set connecting lines (based on face)
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@ -497,6 +630,7 @@ D3D.Slicer.prototype.slice = function (height, step) {
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//think this check is not nescesary, always higher as 0
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if (shape.length > 0) {
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shape.push({X: shape[0].X, Y: shape[0].Y});
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slice.push(shape);
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}
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}
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@ -573,13 +707,13 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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innerLayer = innerLayer.concat(inset);
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}
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var fillArea = this.getInset((inset || outerLayer), wallThickness);
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//moet fillArea wel kleiner?
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//var fillArea = this.getInset((inset || outerLayer), wallThickness);
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var fillArea = (inset || outerLayer);
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var highFill;
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var fillAbove = undefined;
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var fillAbove = false;
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//for (var i = 1; i < shellThickness/layerHeight; i ++) {
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for (var i = 1; i < shellThickness/layerHeight + 4; i ++) {
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for (var i = 1; i < shellThickness/layerHeight; i ++) {
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var newLayer = ClipperLib.JS.Clone(slices[layer + i]);
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ClipperLib.JS.ScaleUpPaths(newLayer, scale);
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@ -588,13 +722,13 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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break;
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}
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else if (fillAbove === undefined) {
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else if (fillAbove === false) {
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fillAbove = newLayer;
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}
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else {
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var c = new ClipperLib.Clipper();
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var solution = new ClipperLib.Paths();
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c.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
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c.AddPaths(newLayer, ClipperLib.PolyType.ptSubject, true);
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c.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true);
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c.Execute(ClipperLib.ClipType.ctIntersection, solution);
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@ -675,7 +809,7 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
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var retractionSpeed = printer.config["printer.retraction.speed"];
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var retractionMinDistance = printer.config["printer.retraction.minDistance"];
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var retractionAmount = printer.config["printer.retraction.amount"];
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function sliceToGcode (slice) {
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var gcode = [];
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@ -684,9 +818,8 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
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var previousPoint;
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for (var j = 0; j <= shape.length; j ++) {
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//Finish shape by going to first point
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var point = shape[(j % shape.length)];
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for (var j = 0; j < shape.length; j ++) {
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var point = shape[j];
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if (j === 0) {
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//TODO
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@ -782,7 +915,7 @@ D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
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var point = path[j];
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context.lineTo((point.X- 100) * 6.0 + 200, (point.Y- 100) * 6.0 + 200);
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}
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context.closePath();
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//context.closePath();
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}
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context.stroke();
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}
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@ -798,8 +931,6 @@ D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
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var context = canvas.getContext("2d");
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for (var layer = min; layer < max; layer ++) {
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var layer = 0;
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context.clearRect(0, 0, 400, 400);
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var slice = data[layer % data.length];
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drawPolygons(slice.outerLayer, "red");
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2
build/d3d.min.js
vendored
2
build/d3d.min.js
vendored
File diff suppressed because one or more lines are too long
433
library/stl_loader.js
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433
library/stl_loader.js
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@ -0,0 +1,433 @@
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/**
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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*
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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* Supports both binary and ASCII encoded files, with automatic detection of type.
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*
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* Limitations:
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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* ASCII decoding assumes file is UTF-8. Seems to work for the examples...
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*
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* Usage:
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* var loader = new THREE.STLLoader();
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* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
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* scene.add( new THREE.Mesh( geometry ) );
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* });
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*
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* For binary STLs geometry might contain colors for vertices. To use it:
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* // use the same code to load STL as above
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* if (geometry.hasColors) {
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* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
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* } else { .... }
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* var mesh = new THREE.Mesh( geometry, material );
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*/
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THREE.STLLoader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.STLLoader.prototype = {
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constructor: THREE.STLLoader,
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.XHRLoader( scope.manager );
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loader.setCrossOrigin( this.crossOrigin );
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loader.setResponseType('arraybuffer');
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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parse: function ( data ) {
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var isBinary = function () {
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var expect, face_size, n_faces, reader;
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reader = new DataView( binData );
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face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
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n_faces = reader.getUint32(80, true);
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expect = 80 + (32 / 8) + (n_faces * face_size);
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if ( expect === reader.byteLength ) {
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return true;
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}
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// some binary files will have different size from expected,
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// checking characters higher than ASCII to confirm is binary
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var fileLength = reader.byteLength;
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for ( var index = 0; index < fileLength; index ++ ) {
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if ( reader.getUint8(index, false) > 127 ) {
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return true;
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}
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}
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return false;
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};
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var binData = this.ensureBinary( data );
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return isBinary()
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? this.parseBinary( binData )
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: this.parseASCII( this.ensureString( data ) );
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},
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parseBinary: function ( data ) {
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var reader = new DataView( data );
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var faces = reader.getUint32( 80, true );
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var r, g, b, hasColors = false, colors;
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var defaultR, defaultG, defaultB, alpha;
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// process STL header
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// check for default color in header ("COLOR=rgba" sequence).
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for ( var index = 0; index < 80 - 10; index ++ ) {
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if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
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(reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
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(reader.getUint8(index + 5) == 0x3D /*'='*/)) {
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hasColors = true;
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colors = new Float32Array( faces * 3 * 3);
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defaultR = reader.getUint8(index + 6) / 255;
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defaultG = reader.getUint8(index + 7) / 255;
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defaultB = reader.getUint8(index + 8) / 255;
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alpha = reader.getUint8(index + 9) / 255;
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}
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}
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var dataOffset = 84;
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var faceLength = 12 * 4 + 2;
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var offset = 0;
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var geometry = new THREE.BufferGeometry();
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var vertices = new Float32Array( faces * 3 * 3 );
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var normals = new Float32Array( faces * 3 * 3 );
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for ( var face = 0; face < faces; face ++ ) {
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var start = dataOffset + face * faceLength;
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var normalX = reader.getFloat32(start, true);
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var normalY = reader.getFloat32(start + 4, true);
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var normalZ = reader.getFloat32(start + 8, true);
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if (hasColors) {
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var packedColor = reader.getUint16(start + 48, true);
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if ((packedColor & 0x8000) === 0) { // facet has its own unique color
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r = (packedColor & 0x1F) / 31;
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g = ((packedColor >> 5) & 0x1F) / 31;
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b = ((packedColor >> 10) & 0x1F) / 31;
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} else {
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r = defaultR;
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g = defaultG;
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b = defaultB;
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}
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}
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for ( var i = 1; i <= 3; i ++ ) {
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var vertexstart = start + i * 12;
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vertices[ offset ] = reader.getFloat32( vertexstart, true );
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vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
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vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
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normals[ offset ] = normalX;
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normals[ offset + 1 ] = normalY;
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normals[ offset + 2 ] = normalZ;
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if (hasColors) {
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colors[ offset ] = r;
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colors[ offset + 1 ] = g;
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colors[ offset + 2 ] = b;
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}
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offset += 3;
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}
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}
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geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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||||
if (hasColors) {
|
||||
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
|
||||
geometry.hasColors = true;
|
||||
geometry.alpha = alpha;
|
||||
}
|
||||
|
||||
return geometry;
|
||||
|
||||
},
|
||||
|
||||
parseASCII: function ( data ) {
|
||||
|
||||
var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
|
||||
geometry = new THREE.Geometry();
|
||||
patternFace = /facet([\s\S]*?)endfacet/g;
|
||||
|
||||
while ( ( result = patternFace.exec( data ) ) !== null ) {
|
||||
|
||||
text = result[0];
|
||||
patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
|
||||
|
||||
while ( ( result = patternNormal.exec( text ) ) !== null ) {
|
||||
|
||||
normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
|
||||
|
||||
}
|
||||
|
||||
patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
|
||||
|
||||
while ( ( result = patternVertex.exec( text ) ) !== null ) {
|
||||
|
||||
geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
|
||||
|
||||
}
|
||||
|
||||
length = geometry.vertices.length;
|
||||
|
||||
geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
|
||||
|
||||
}
|
||||
|
||||
geometry.computeBoundingBox();
|
||||
geometry.computeBoundingSphere();
|
||||
|
||||
return geometry;
|
||||
|
||||
},
|
||||
|
||||
ensureString: function ( buf ) {
|
||||
|
||||
if (typeof buf !== "string") {
|
||||
var array_buffer = new Uint8Array(buf);
|
||||
var str = '';
|
||||
for (var i = 0; i < buf.byteLength; i ++) {
|
||||
str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
|
||||
}
|
||||
return str;
|
||||
} else {
|
||||
return buf;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
ensureBinary: function ( buf ) {
|
||||
|
||||
if (typeof buf === "string") {
|
||||
var array_buffer = new Uint8Array(buf.length);
|
||||
for (var i = 0; i < buf.length; i ++) {
|
||||
array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
|
||||
}
|
||||
return array_buffer.buffer || array_buffer;
|
||||
} else {
|
||||
return buf;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
if ( typeof DataView === 'undefined') {
|
||||
|
||||
DataView = function(buffer, byteOffset, byteLength) {
|
||||
|
||||
this.buffer = buffer;
|
||||
this.byteOffset = byteOffset || 0;
|
||||
this.byteLength = byteLength || buffer.byteLength || buffer.length;
|
||||
this._isString = typeof buffer === "string";
|
||||
|
||||
}
|
||||
|
||||
DataView.prototype = {
|
||||
|
||||
_getCharCodes:function(buffer,start,length) {
|
||||
start = start || 0;
|
||||
length = length || buffer.length;
|
||||
var end = start + length;
|
||||
var codes = [];
|
||||
for (var i = start; i < end; i ++) {
|
||||
codes.push(buffer.charCodeAt(i) & 0xff);
|
||||
}
|
||||
return codes;
|
||||
},
|
||||
|
||||
_getBytes: function (length, byteOffset, littleEndian) {
|
||||
|
||||
var result;
|
||||
|
||||
// Handle the lack of endianness
|
||||
if (littleEndian === undefined) {
|
||||
|
||||
littleEndian = this._littleEndian;
|
||||
|
||||
}
|
||||
|
||||
// Handle the lack of byteOffset
|
||||
if (byteOffset === undefined) {
|
||||
|
||||
byteOffset = this.byteOffset;
|
||||
|
||||
} else {
|
||||
|
||||
byteOffset = this.byteOffset + byteOffset;
|
||||
|
||||
}
|
||||
|
||||
if (length === undefined) {
|
||||
|
||||
length = this.byteLength - byteOffset;
|
||||
|
||||
}
|
||||
|
||||
// Error Checking
|
||||
if (typeof byteOffset !== 'number') {
|
||||
|
||||
throw new TypeError('DataView byteOffset is not a number');
|
||||
|
||||
}
|
||||
|
||||
if (length < 0 || byteOffset + length > this.byteLength) {
|
||||
|
||||
throw new Error('DataView length or (byteOffset+length) value is out of bounds');
|
||||
|
||||
}
|
||||
|
||||
if (this.isString) {
|
||||
|
||||
result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
|
||||
|
||||
} else {
|
||||
|
||||
result = this.buffer.slice(byteOffset, byteOffset + length);
|
||||
|
||||
}
|
||||
|
||||
if (!littleEndian && length > 1) {
|
||||
|
||||
if (!(result instanceof Array)) {
|
||||
|
||||
result = Array.prototype.slice.call(result);
|
||||
|
||||
}
|
||||
|
||||
result.reverse();
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
},
|
||||
|
||||
// Compatibility functions on a String Buffer
|
||||
|
||||
getFloat64: function (byteOffset, littleEndian) {
|
||||
|
||||
var b = this._getBytes(8, byteOffset, littleEndian),
|
||||
|
||||
sign = 1 - (2 * (b[7] >> 7)),
|
||||
exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
|
||||
|
||||
// Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
|
||||
mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
|
||||
(b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
|
||||
|
||||
if (exponent === 1024) {
|
||||
if (mantissa !== 0) {
|
||||
return NaN;
|
||||
} else {
|
||||
return sign * Infinity;
|
||||
}
|
||||
}
|
||||
|
||||
if (exponent === -1023) { // Denormalized
|
||||
return sign * mantissa * Math.pow(2, -1022 - 52);
|
||||
}
|
||||
|
||||
return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
|
||||
|
||||
},
|
||||
|
||||
getFloat32: function (byteOffset, littleEndian) {
|
||||
|
||||
var b = this._getBytes(4, byteOffset, littleEndian),
|
||||
|
||||
sign = 1 - (2 * (b[3] >> 7)),
|
||||
exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
|
||||
mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
|
||||
|
||||
if (exponent === 128) {
|
||||
if (mantissa !== 0) {
|
||||
return NaN;
|
||||
} else {
|
||||
return sign * Infinity;
|
||||
}
|
||||
}
|
||||
|
||||
if (exponent === -127) { // Denormalized
|
||||
return sign * mantissa * Math.pow(2, -126 - 23);
|
||||
}
|
||||
|
||||
return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
|
||||
},
|
||||
|
||||
getInt32: function (byteOffset, littleEndian) {
|
||||
var b = this._getBytes(4, byteOffset, littleEndian);
|
||||
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
|
||||
},
|
||||
|
||||
getUint32: function (byteOffset, littleEndian) {
|
||||
return this.getInt32(byteOffset, littleEndian) >>> 0;
|
||||
},
|
||||
|
||||
getInt16: function (byteOffset, littleEndian) {
|
||||
return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
|
||||
},
|
||||
|
||||
getUint16: function (byteOffset, littleEndian) {
|
||||
var b = this._getBytes(2, byteOffset, littleEndian);
|
||||
return (b[1] << 8) | b[0];
|
||||
},
|
||||
|
||||
getInt8: function (byteOffset) {
|
||||
return (this.getUint8(byteOffset) << 24) >> 24;
|
||||
},
|
||||
|
||||
getUint8: function (byteOffset) {
|
||||
return this._getBytes(1, byteOffset)[0];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
@ -5,6 +5,7 @@
|
||||
<!--<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>-->
|
||||
<script src="library/jquery.js"></script>
|
||||
<script src="library/three.js"></script>
|
||||
<script src="library/stl_loader.js"></script>
|
||||
<script src="library/clipper.js"></script>
|
||||
|
||||
<script src="src/utils.js"></script>
|
||||
@ -42,12 +43,12 @@ var printerConfig = {
|
||||
"printer.heatup.bed.temperature": 70,
|
||||
"printer.heatup.enabled": true,
|
||||
"printer.heatup.temperature": 180,
|
||||
"printer.layerHeight": 0.3,
|
||||
"printer.layerHeight": 0.2,
|
||||
"printer.retraction.amount": 3,
|
||||
"printer.retraction.enabled": false,
|
||||
"printer.retraction.enabled": true,
|
||||
"printer.retraction.minDistance": 5,
|
||||
"printer.retraction.speed": 50,
|
||||
"printer.screenToMillimeterScale": 0.3,
|
||||
"printer.screenToMillimeterScale": 0.3, //????
|
||||
"printer.speed": 70,
|
||||
"printer.startcode": ";Generated with Doodle3D (default)\nM109 S{printingTemp} ;set target temperature \n{if heatedBed}M190 S{printingBedTemp} ;set target bed temperature\nG21 ;metric values\nG91 ;relative positioning\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG1 Z15 F9000 ;move the platform down 15mm\nG92 E0 ;zero the extruded length\nG1 F200 E10 ;extrude 10mm of feed stock\nG92 E0 ;zero the extruded length again\nG92 E0 ;zero the extruded length again\nG1 F9000\nG90 ;absolute positioning\nM117 Printing Doodle... ;display message (20 characters to clear whole screen)",
|
||||
"printer.temperature": 230,
|
||||
@ -102,28 +103,46 @@ var geometry = (function () {
|
||||
})();
|
||||
|
||||
var material = new THREE.MeshLambertMaterial({color: 0x000000, wireframe: true});
|
||||
//var geometry = new THREE.TorusGeometry(20, 10, 10, 10);
|
||||
//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
|
||||
//var geometry = new THREE.BoxGeometry(20, 5, 20, 1, 1, 1);
|
||||
//var geometry = new THREE.SphereGeometry(10, 10, 10);
|
||||
var mesh = new THREE.Mesh(geometry, material);
|
||||
scene.add(mesh);
|
||||
|
||||
var slicer = new D3D.Slicer().setGeometry(geometry);
|
||||
|
||||
var canvas = document.getElementById("canvas");
|
||||
var context = canvas.getContext("2d");
|
||||
|
||||
var slicer = new D3D.Slicer().setGeometry(geometry);
|
||||
|
||||
var gcode = slicer.getGcode(printer);
|
||||
gcode = slicer.getGcode(printer);
|
||||
|
||||
var canvas = document.getElementById("canvas");
|
||||
var context = canvas.getContext("2d");
|
||||
|
||||
var layer = 9;
|
||||
var layer = 149;
|
||||
var img = slicer.drawPaths(printer, layer, layer + 1);
|
||||
context.drawImage(img, 0, 0);
|
||||
|
||||
/*var loader = new THREE.STLLoader();
|
||||
loader.load('stl/overhang_test.stl', function (geometry) {
|
||||
|
||||
var matrix = new THREE.Matrix4();
|
||||
matrix.makeRotationX(Math.PI*1.5);
|
||||
|
||||
geometry.applyMatrix(matrix);
|
||||
|
||||
var material = new THREE.MeshLambertMaterial({color: 0x000000, wireframe: true});
|
||||
var mesh = new THREE.Mesh(geometry, material);
|
||||
scene.add(mesh);
|
||||
|
||||
var canvas = document.getElementById("canvas");
|
||||
var context = canvas.getContext("2d");
|
||||
|
||||
var slicer = new D3D.Slicer().setGeometry(geometry);
|
||||
|
||||
//gcode = slicer.getGcode(printer);
|
||||
});*/
|
||||
|
||||
(function animate () {
|
||||
"use strict";
|
||||
|
||||
|
144
src/box.js
144
src/box.js
@ -29,8 +29,6 @@ D3D.Box = function (localIp) {
|
||||
this.onload;
|
||||
|
||||
getAPI(self.api + "config/all", function (data) {
|
||||
//self.config = data;
|
||||
|
||||
for (var i in data) {
|
||||
if (i.indexOf("doodle3d") === 0) {
|
||||
self.config[i] = data[i];
|
||||
@ -85,6 +83,8 @@ D3D.Box.prototype.print = function (gcode) {
|
||||
var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length));
|
||||
this.printBatches.push(gcodeBatch);
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.printBatch = function () {
|
||||
"use strict";
|
||||
@ -135,4 +135,144 @@ D3D.Box.prototype.stop = function () {
|
||||
}, function (data) {
|
||||
console.log("Printer stop command sent");
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setConfig = function (data) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "config", data);
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getInfoLog = function (callback) {
|
||||
"use strict";
|
||||
|
||||
getAPI(this.api + "info/logfiles", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getInfoAcces = function (callback) {
|
||||
"use strict";
|
||||
|
||||
//error
|
||||
//cannot call function or module 'info/acces' ('module/function 'info/acces' does not exist')
|
||||
|
||||
getAPI(this.api + "info/acces", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getNetwerkScan = function (callback) {
|
||||
"use strict";
|
||||
|
||||
getAPI(this.api + "network/scan", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getNetworkKnown = function (callback) {
|
||||
"use strict";
|
||||
|
||||
getAPI(this.api + "network/known", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getNetworkStatus = function (callback) {
|
||||
"use strict";
|
||||
|
||||
getAPI(this.api + "network/status", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setNetworkAssosiate = function (data) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "network/assosiate", data);
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setNetworkDisassosiate = function (data) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "network/displayassosiate", data);
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setNetworkOpenap = function (data) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "network/openap", data);
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setNetworkRemove = function (ssid) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "network/displayassosiate", {ssid: ssid});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getNetworkAlive = function (callback) {
|
||||
"use strict";
|
||||
|
||||
//emty?
|
||||
|
||||
getAPI(this.api + "network/alive", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getPrinterListAll = function (callback) {
|
||||
"use strict";
|
||||
|
||||
getAPI(this.api + "printer/listall", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.setPrinterHeatup = function (data) {
|
||||
"use strict";
|
||||
|
||||
sendAPI(this.api + "printer/heatup", data);
|
||||
|
||||
return this;
|
||||
};
|
||||
D3D.Box.prototype.getVersion = function (data) {
|
||||
"use strict";
|
||||
|
||||
//error
|
||||
//cannot call function or module 'system/fwversion' ('module/function 'system/fwversion' does not exist')
|
||||
|
||||
getAPI(this.api + "system/fwversion", function (data) {
|
||||
if (callback !== undefined) {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
|
||||
return this;
|
||||
};
|
@ -22,7 +22,11 @@ D3D.Slicer = function () {
|
||||
D3D.Slicer.prototype.setGeometry = function (geometry) {
|
||||
"use strict";
|
||||
|
||||
this.geometry = geometry;
|
||||
if (geometry instanceof THREE.BufferGeometry) {
|
||||
geometry = new THREE.Geometry().fromBufferGeometry(geometry);
|
||||
}
|
||||
|
||||
this.geometry = geometry.clone();
|
||||
this.geometry.mergeVertices();
|
||||
|
||||
this.createLines();
|
||||
@ -153,6 +157,7 @@ D3D.Slicer.prototype.slice = function (height, step) {
|
||||
|
||||
//think this check is not nescesary, always higher as 0
|
||||
if (shape.length > 0) {
|
||||
shape.push({X: shape[0].X, Y: shape[0].Y});
|
||||
slice.push(shape);
|
||||
}
|
||||
}
|
||||
@ -230,7 +235,8 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
|
||||
}
|
||||
|
||||
//moet fillArea wel kleiner?
|
||||
var fillArea = this.getInset((inset || outerLayer), wallThickness);
|
||||
//var fillArea = this.getInset((inset || outerLayer), wallThickness);
|
||||
var fillArea = (inset || outerLayer);
|
||||
|
||||
var fillAbove = false;
|
||||
//for (var i = 1; i < shellThickness/layerHeight; i ++) {
|
||||
@ -330,7 +336,7 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
|
||||
var retractionSpeed = printer.config["printer.retraction.speed"];
|
||||
var retractionMinDistance = printer.config["printer.retraction.minDistance"];
|
||||
var retractionAmount = printer.config["printer.retraction.amount"];
|
||||
|
||||
|
||||
function sliceToGcode (slice) {
|
||||
var gcode = [];
|
||||
|
||||
@ -339,9 +345,8 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
|
||||
|
||||
var previousPoint;
|
||||
|
||||
for (var j = 0; j <= shape.length; j ++) {
|
||||
//Finish shape by going to first point
|
||||
var point = shape[(j % shape.length)];
|
||||
for (var j = 0; j < shape.length; j ++) {
|
||||
var point = shape[j];
|
||||
|
||||
if (j === 0) {
|
||||
//TODO
|
||||
@ -431,13 +436,13 @@ D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
|
||||
for (var i = 0; i < paths.length; i ++) {
|
||||
var path = paths[i];
|
||||
|
||||
context.moveTo((path[0].X- 100) * 6.0 + 200, (path[0].Y- 100) * 6.0 + 200);
|
||||
context.moveTo((path[0].X * 2), (path[0].Y * 2));
|
||||
|
||||
for (var j = 0; j < path.length; j ++) {
|
||||
var point = path[j];
|
||||
context.lineTo((point.X- 100) * 6.0 + 200, (point.Y- 100) * 6.0 + 200);
|
||||
context.lineTo((point.X * 2), (point.Y * 2));
|
||||
}
|
||||
context.closePath();
|
||||
//context.closePath();
|
||||
}
|
||||
context.stroke();
|
||||
}
|
||||
|
BIN
stl/overhang_test.stl
Normal file
BIN
stl/overhang_test.stl
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user