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add tau constant
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@ -131,9 +131,10 @@ function lineSegmentsCross(a, b, c, d) {
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return (r > 0.0 && r < 1.0) && (s >= 0.0 && s <= 1.0);
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}
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const TAU = Math.PI * 2.0;
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function normalizeAngle(a) {
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a %= Math.PI * 2;
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return a > 0.0 ? a : a + Math.PI * 2;
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a %= TAU;
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return a > 0.0 ? a : a + TAU;
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}
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function betweenAngles(n, a, b) {
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