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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 04:27:55 +01:00
properly check for undefined
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68f1cd847d
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@ -32,9 +32,9 @@ export default function createLines(geometry, settings, openClosed) {
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// only add unique lines
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// returns index of said line
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const indexA = lookupA !== undefined ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
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const indexB = lookupB !== undefined ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
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const indexC = lookupC !== undefined ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
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const indexA = typeof lookupA !== 'undefined' ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
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const indexB = typeof lookupB !== 'undefined' ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
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const indexC = typeof lookupC !== 'undefined' ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
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// set connecting lines (based on face)
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lines[indexA].connects.push(indexB, indexC);
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@ -17,7 +17,7 @@ export default function intersectionsToShapes(layerIntersectionIndexes, layerInt
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for (let i = 0; i < intersectionIndexes.length; i ++) {
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let index = intersectionIndexes[i];
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if (intersectionPoints[index] === undefined) continue;
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if (typeof intersectionPoints[index] === 'undefined') continue;
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const shape = [];
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@ -46,7 +46,7 @@ export default function intersectionsToShapes(layerIntersectionIndexes, layerInt
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}
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// Check if index has an intersection or is already used
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if (intersectionPoints[index] !== undefined) {
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if (typeof intersectionPoints[index] !== 'undefined') {
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const faceNormal = faceNormals[Math.floor(i / 2)];
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const a = new THREE.Vector2(intersection.x, intersection.y);
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@ -99,7 +99,7 @@ export default function intersectionsToShapes(layerIntersectionIndexes, layerInt
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for (let i = 0; i < connects.length; i ++) {
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index = connects[i];
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if (intersectionPoints[index] !== undefined) {
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if (typeof intersectionPoints[index] !== 'undefined') {
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break;
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} else {
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index = -1;
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@ -9,7 +9,7 @@ export default function optimizePaths(slices, settings) {
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for (let layer = 0; layer < slices.length; layer ++) {
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const slice = slices[layer];
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if (slice.brim !== undefined && slice.brim.paths.length > 0) {
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if (typeof slice.brim !== 'undefined' && slice.brim.paths.length > 0) {
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slice.brim = optimizeShape(slice.brim, start);
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start.copy(slice.brim.lastPoint(true));
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}
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@ -73,7 +73,7 @@ export default function optimizePaths(slices, settings) {
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slice.parts = parts;
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if (slice.support !== undefined && slice.support.length > 0) {
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if (typeof slice.support !== 'undefined' && slice.support.length > 0) {
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slice.support = optimizeShape(slice.support, start);
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start.copy(slice.support.lastPoint(true));
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}
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@ -24,10 +24,10 @@ export default function removePrecision(slices) {
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}
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}
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if (slice.support !== undefined) {
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if (typeof slice.support !== 'undefined') {
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slice.support.scaleDown(inversePrecision);
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}
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if (slice.brim !== undefined) {
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if (typeof slice.brim !== 'undefined') {
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slice.brim.scaleDown(inversePrecision);
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}
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}
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@ -13,7 +13,7 @@ export default function slicesToGCode(slices, settings) {
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gcode.bottom = false;
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}
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if (slice.brim !== undefined) {
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if (typeof slice.brim !== 'undefined') {
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pathToGCode(gcode, slice.brim, true, true, layer, 'brim');
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}
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@ -30,12 +30,12 @@ export default function slicesToGCode(slices, settings) {
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pathToGCode(gcode, part.fill, true, false, layer, 'fill');
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} else {
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const retract = !(slice.parts.length === 1 && slice.support === undefined);
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const retract = !(slice.parts.length === 1 && typeof slice.support === 'undefined');
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pathToGCode(gcode, part.shape, retract, retract, layer, 'outerLine');
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}
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}
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if (slice.support !== undefined) {
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if (typeof slice.support !== 'undefined') {
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pathToGCode(gcode, slice.support, true, true, layer, 'support');
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}
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}
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