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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
update create lines
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626867e554
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4237195b5e
@ -1,18 +1,14 @@
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import THREE from 'three.js';
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function addLine(geometry, lineLookup, lines, a, b) {
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let index = lineLookup[`${b}_${a}`];
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const index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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if (index === undefined) {
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index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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lines.push({
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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connects: [],
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normals: []
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});
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}
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lines.push({
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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connects: [],
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normals: []
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});
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return index;
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}
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@ -28,20 +24,24 @@ export default function createLines(geometry, settings) {
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if (face.normal.y !== 1 && face.normal.y !== -1) {
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const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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// check for only adding unique lines
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const lookupA = lineLookup[`${face.b}_${face.a}`];
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const lookupB = lineLookup[`${face.c}_${face.b}`];
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const lookupC = lineLookup[`${face.a}_${face.c}`];
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// only add unique lines
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// returns index of said line
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const a = addLine(geometry, lineLookup, lines, face.a, face.b);
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const b = addLine(geometry, lineLookup, lines, face.b, face.c);
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const c = addLine(geometry, lineLookup, lines, face.c, face.a);
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const indexA = lookupA !== undefined ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
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const indexB = lookupB !== undefined ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
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const indexC = lookupC !== undefined ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
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// set connecting lines (based on face)
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lines[a].connects.push(b, c);
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lines[b].connects.push(c, a);
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lines[c].connects.push(a, b);
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lines[indexA].connects.push(indexB, indexC);
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lines[indexB].connects.push(indexC, indexA);
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lines[indexC].connects.push(indexA, indexB);
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lines[a].normals.push(normal);
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lines[b].normals.push(normal);
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lines[c].normals.push(normal);
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lines[indexA].normals.push(normal);
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lines[indexB].normals.push(normal);
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lines[indexC].normals.push(normal);
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}
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}
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