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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-21 21:27:56 +01:00
compensate for higher layer height
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0c7f08735f
commit
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@ -2,4 +2,4 @@ export const PRECISION = 0.01;
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export const VERSION = '0.0.18';
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export const LOCAL_STORAGE_KEY = 'PRINTER_SETTINGS';
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export const MIN_AREA = 1; // holes smaller as 1mm2 get removed
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export const Z_OFFSET = 0.15;
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export const Z_OFFSET = 0.3;
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@ -11,9 +11,8 @@ export const POSITION_Y = 'Y';
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export const POSITION_Z = 'Z';
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export default class {
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constructor(nozzleToFilamentRatio) {
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this._nozzleToFilamentRatio = nozzleToFilamentRatio;
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constructor(layerHeight) {
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this._nozzleToFilamentRatio = 1;
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this._gcode = [`; Generated with Doodle3D Slicer V${VERSION}`];
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this._currentValues = {};
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this._nozzlePosition = new THREE.Vector2(0, 0);
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@ -27,6 +26,12 @@ export default class {
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this._gcode.push(command);
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}
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updateLayerHeight(layerHeight, nozzleDiameter, filamentThickness) {
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const filamentSurfaceArea = Math.pow((filamentThickness / 2), 2) * Math.PI;
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const lineSurfaceArea = nozzleDiameter * layerHeight;
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this._nozzleToFilamentRatio = lineSurfaceArea / filamentSurfaceArea;
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}
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turnFanOn(fanSpeed) {
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this._isFanOn = true;
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@ -15,11 +15,8 @@ export default function slicesToGCode(slices, settings) {
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combing
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} = settings;
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const filamentSurfaceArea = Math.pow((filamentThickness / 2), 2) * Math.PI;
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const lineSurfaceArea = nozzleDiameter * layerHeight;
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const nozzleToFilamentRatio = lineSurfaceArea / filamentSurfaceArea;
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const gcode = new GCode(nozzleToFilamentRatio);
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const gcode = new GCode();
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gcode.updateLayerHeight(Z_OFFSET, nozzleDiameter, filamentThickness)
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if (settings.startCode) gcode.addGCode(settings.startCode, settings);
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@ -34,6 +31,7 @@ export default function slicesToGCode(slices, settings) {
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const z = layer * layerHeight + Z_OFFSET;
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if (layer === 1) {
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gcode.updateLayerHeight(layerHeight, nozzleDiameter, filamentThickness);
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gcode.turnFanOn();
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isFirstLayer = false;
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}
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