slicer can now fetch d3 files from cloud

This commit is contained in:
casperlamboo 2018-01-15 15:17:38 +01:00
parent 0d64b62f12
commit 457f110dd2
5 changed files with 209 additions and 93 deletions

View File

@ -1,17 +1,13 @@
import 'babel-polyfill'
import React from 'react';
import { Interface } from 'doodle3d-slicer';
import doodleURL from '!url-loader!./models/Doodle_2.d3sketch';
import { render } from 'react-dom';
import MuiThemeProvider from 'material-ui/styles/MuiThemeProvider';
import injectTapEventPlugin from 'react-tap-event-plugin';
import jss from 'jss';
import preset from 'jss-preset-default';
import normalize from 'normalize-jss';
import JSONToSketchData from 'doodle3d-core/shape/JSONToSketchData';
import createSceneData from 'doodle3d-core/d3/createSceneData.js';
import { generateExportMesh } from 'doodle3d-core/utils/exportUtils.js';
import { Matrix4 } from 'three/src/math/Matrix4.js';
import queryString from 'query-string';
injectTapEventPlugin();
@ -26,17 +22,10 @@ jss.createStyleSheet({
}
}).attach();
function init(mesh) {
const { file } = queryString.parse(location.search);
render((
<MuiThemeProvider>
<Interface mesh={mesh} name="doodle"/>
<Interface file={file} name="doodle"/>
</MuiThemeProvider>
), document.getElementById('app'));
}
fetch(doodleURL)
.then(resonse => resonse.json())
.then(json => JSONToSketchData(json))
.then(file => createSceneData(file))
.then(sketch => generateExportMesh(sketch, { offsetSingleWalls: false, matrix: new Matrix4() }))
.then(init);

181
package-lock.json generated
View File

@ -24,7 +24,7 @@
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@ -35,16 +35,18 @@
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@ -66,9 +68,9 @@
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@ -1716,9 +1718,9 @@
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@ -2456,6 +2464,11 @@
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@ -2729,9 +2742,9 @@
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@ -2748,9 +2761,9 @@
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@ -2836,9 +2849,9 @@
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@ -3173,6 +3186,15 @@
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@ -4081,14 +4103,6 @@
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@ -4099,6 +4113,14 @@
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@ -4338,6 +4360,36 @@
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@ -6198,6 +6250,12 @@
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@ -6944,9 +7018,9 @@
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@ -7210,7 +7284,7 @@
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@ -7873,14 +7947,10 @@
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@ -9036,6 +9115,16 @@
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View File

@ -16,11 +16,13 @@
},
"dependencies": {
"@doodle3d/clipper-js": "^1.0.7",
"@doodle3d/doodle3d-core": "github:doodle3d/doodle3d-core",
"babel-plugin-transform-class-properties": "^6.24.1",
"file-saver": "^1.3.3",
"lodash": "^4.17.4",
"material-ui": "^0.19.4",
"proptypes": "^1.1.0",
"query-string": "^5.0.1",
"react": "^16.0.0",
"react-dom": "^16.0.0",
"react-jss": "^7.2.0",
@ -28,7 +30,6 @@
"three": "^0.88.0"
},
"devDependencies": {
"@doodle3d/doodle3d-core": "github:doodle3d/doodle3d-core",
"babel-cli": "6.24.1",
"babel-loader": "7.0.0",
"babel-plugin-transform-es2015-classes": "^6.24.1",

View File

@ -4,7 +4,7 @@ import { Quaternion } from 'three/src/math/Quaternion.js';
import { Vector3 } from 'three/src/math/Vector3.js';
import { Mesh } from 'three/src/objects/Mesh.js';
import PropTypes from 'proptypes';
import { placeOnGround, createScene, fetchProgress, slice, TabTemplate } from './utils.js';
import { centerGeometry, placeOnGround, createScene, fetchProgress, slice, TabTemplate } from './utils.js';
import injectSheet from 'react-jss';
import RaisedButton from 'material-ui/RaisedButton';
import FlatButton from 'material-ui/FlatButton';
@ -21,6 +21,10 @@ import printerSettings from '../settings/printer.yml';
import materialSettings from '../settings/material.yml';
import qualitySettings from '../settings/quality.yml';
import ReactResizeDetector from 'react-resize-detector';
import JSONToSketchData from 'doodle3d-core/shape/JSONToSketchData';
import createSceneData from 'doodle3d-core/d3/createSceneData.js';
import { generateExportMesh } from 'doodle3d-core/utils/exportUtils.js';
import { Matrix4 } from 'three/src/math/Matrix4.js';
const MAX_FULLSCREEN_WIDTH = 720;
@ -82,7 +86,10 @@ const styles = {
class Interface extends React.Component {
static propTypes = {
mesh: PropTypes.shape({ isMesh: PropTypes.oneOf([true]) }).isRequired,
file: PropTypes.oneOfType([
PropTypes.shape({ isMesh: PropTypes.oneOf([true]) }),
PropTypes.string
]).isRequired,
classes: PropTypes.objectOf(PropTypes.string),
defaultSettings: PropTypes.object.isRequired,
printers: PropTypes.object.isRequired,
@ -110,9 +117,11 @@ class Interface extends React.Component {
constructor(props) {
super(props);
const { defaultPrinter, defaultQuality, defaultMaterial, printers, quality, material, defaultSettings } = props;
this.state = {
showFullScreen: false,
isSlicing: false,
isLoading: true,
error: null,
printers: defaultPrinter,
quality: defaultQuality,
@ -133,9 +142,35 @@ class Interface extends React.Component {
componentDidMount() {
const { canvas } = this.refs;
const scene = createScene(canvas, this.props, this.state);
this.setState({ ...scene });
this.setState({ scene });
const { file } = this.props;
if (!file) {
throw new Error('no file provided');
} if (typeof file === 'string') {
fetch(file)
.then(resonse => resonse.json())
.then(json => JSONToSketchData(json))
.then(file => createSceneData(file))
.then(sketch => generateExportMesh(sketch, { offsetSingleWalls: false, matrix: new Matrix4() }))
.then(mesh => this.updateMesh(mesh, scene));
} else if (file.isMesh) {
this.updateMesh(file, scene);
} else {
throw new Error('unknown file property');
}
}
updateMesh(mesh, scene) {
scene.mesh.geometry = mesh.geometry;
centerGeometry(scene.mesh);
placeOnGround(scene.mesh);
scene.render();
this.setState({ mesh, isLoading: false });
}
componentWillUnmount() {
@ -146,8 +181,8 @@ class Interface extends React.Component {
}
resetMesh = () => {
if (isSlicing) return;
const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
if (isSlicing || isLoading) return;
if (mesh) {
mesh.position.set(0, 0, 0);
mesh.scale.set(1, 1, 1);
@ -161,8 +196,8 @@ class Interface extends React.Component {
scaleUp = () => this.scaleMesh(0.9);
scaleDown = () => this.scaleMesh(1.0 / 0.9);
scaleMesh = (factor) => {
if (isSlicing) return;
const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
if (isSlicing || isLoading) return;
if (mesh) {
mesh.scale.multiplyScalar(factor);
mesh.updateMatrix();
@ -175,8 +210,8 @@ class Interface extends React.Component {
rotateY = () => this.rotate(new Vector3(1, 0, 0), Math.PI / 2.0);
rotateZ = () => this.rotate(new Vector3(0, 1, 0), Math.PI / 2.0);
rotate = (axis, angle) => {
if (isSlicing) return;
const { scene: { mesh, render }, isSlicing, isLoading } = this.state;
if (isSlicing || isLoading) return;
if (mesh) {
mesh.rotateOnWorldAxis(axis, angle);
placeOnGround(mesh);
@ -185,10 +220,10 @@ class Interface extends React.Component {
};
slice = async (target) => {
const { isSlicing, isLoading, settings, printers, quality, scene: { material, mesh: { matrix } } } = this.state;
const { name, mesh } = this.props;
const { isSlicing, isLoading, settings, printers, quality, mesh, scene: { material, mesh: { matrix } } } = this.state;
const { name } = this.props;
if (isSlicing) return;
if (isSlicing || isLoading) return;
this.closePopover();
@ -265,14 +300,15 @@ class Interface extends React.Component {
render() {
const { classes, defaultPrinter, defaultQuality, defaultMaterial, onCancel } = this.props;
const { isSlicing, progress, settings, printers, quality, material, showFullScreen, error } = this.state;
const { isSlicing, isLoading, progress, settings, printers, quality, material, showFullScreen, error } = this.state;
const disableUI = isSlicing || isLoading;
const style = { ...(showFullScreen ? {} : { maxWidth: 'inherit', width: '100%', height: '100%' }) };
const settingsPanel = (
<div className={classes.settingsBar} style={style}>
<Settings
disabled={isSlicing}
disabled={disableUI}
printers={printerSettings}
defaultPrinter={defaultPrinter}
quality={qualitySettings}
@ -298,7 +334,7 @@ class Interface extends React.Component {
primary
className={`${classes.button}`}
onTouchTap={this.openPopover}
disabled={isSlicing}
disabled={disableUI}
/>
<Popover
open={this.state.popover.open}
@ -322,12 +358,12 @@ class Interface extends React.Component {
<ReactResizeDetector handleWidth handleHeight onResize={this.onResize3dView} />
<canvas className={classes.canvas} ref="canvas" />
<div className={classes.controlBar}>
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.resetMesh} label="reset" />
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.scaleUp} label="scale down" />
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.scaleDown} label="scale up" />
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.rotateX} label="rotate x" />
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.rotateY} label="rotate y" />
<RaisedButton disabled={isSlicing} className={classes.controlButton} onTouchTap={this.rotateZ} label="rotate z" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.resetMesh} label="reset" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.scaleUp} label="scale down" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.scaleDown} label="scale up" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.rotateX} label="rotate x" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.rotateY} label="rotate y" />
<RaisedButton disabled={disableUI} className={classes.controlButton} onTouchTap={this.rotateZ} label="rotate z" />
</div>
</div>
);

View File

@ -27,14 +27,16 @@ export function placeOnGround(mesh) {
mesh.updateMatrix();
}
export function createScene(canvas, props, state) {
const { pixelRatio, mesh: { geometry } } = props;
const { settings } = state;
export function centerGeometry(mesh) {
// center geometry
geometry.computeBoundingBox();
const center = geometry.boundingBox.getCenter();
geometry.applyMatrix(new Matrix4().makeTranslation(-center.x, -center.y, -center.z));
mesh.geometry.computeBoundingBox();
const center = mesh.geometry.boundingBox.getCenter();
mesh.geometry.applyMatrix(new Matrix4().makeTranslation(-center.x, -center.y, -center.z));
}
export function createScene(canvas, props, state) {
const { pixelRatio } = props;
const { settings } = state;
const scene = new Scene();
@ -53,8 +55,7 @@ export function createScene(canvas, props, state) {
scene.add(light);
const material = new MeshPhongMaterial({ color: 0x2194ce, side: DoubleSide, specular: 0xc5c5c5, shininess: 5 });
const mesh = new Mesh(geometry, material);
placeOnGround(mesh);
const mesh = new Mesh(new THREE.Geometry(), material);
scene.add(mesh);
const box = new BoxHelper(new Mesh(new BoxGeometry(1, 1, 1).applyMatrix(new Matrix4().makeTranslation(0, 0.5, 0))), 0x72bcd4);