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use includes instead of indexOf
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@ -87,7 +87,7 @@ export default function intersectionsToShapes(layerIntersectionIndexes, layerInt
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index = firstPoints[0];
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index = firstPoints[0];
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while (index !== -1) {
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while (index !== -1) {
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if (firstPoints.indexOf(index) === -1) {
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if (!firstPoints.includes(index)) {
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const intersection = intersectionPoints[index];
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const intersection = intersectionPoints[index];
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shape.unshift(intersection);
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shape.unshift(intersection);
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@ -95,7 +95,7 @@ function optimizeShape(shape, start) {
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let pathIndex;
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let pathIndex;
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for (let i = 0; i < inputPaths.length; i ++) {
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for (let i = 0; i < inputPaths.length; i ++) {
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if (donePaths.indexOf(i) !== -1) continue;
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if (donePaths.includes(i)) continue;
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const path = inputPaths[i];
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const path = inputPaths[i];
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