added algorithm to remove unnecessary polygons in shape

This commit is contained in:
casperlamboo
2015-05-08 14:29:06 +02:00
parent c4c32234ae
commit 498708e4e4
6 changed files with 86 additions and 34 deletions

View File

@ -35,7 +35,7 @@ var printerConfig = {
"printer.dimensions.x": 200,
"printer.dimensions.y": 200,
"printer.dimensions.z": 200,
"printer.enableTraveling": true, //wat is dit?
"printer.enableTraveling": true, //wat is dit?
"printer.endcode": "M107 ;fan off\nG91 ;relative positioning\nG1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more\nG28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way\nM84 ;disable axes / steppers\nG90 ;absolute positioning\nM104 S{preheatTemp}\n{if heatedBed}M140 S{preheatBedTemp}\nM117 Done ;display message (20 characters to clear whole screen)",
"printer.filamentThickness": 2.89,
"printer.firstLayerSlow": true,
@ -43,7 +43,7 @@ var printerConfig = {
"printer.heatup.bed.temperature": 70,
"printer.heatup.enabled": true,
"printer.heatup.temperature": 180,
"printer.layerHeight": 0.2,
"printer.layerHeight": 0.3,
"printer.retraction.amount": 3,
"printer.retraction.enabled": true,
"printer.retraction.minDistance": 5,
@ -65,8 +65,8 @@ var printerConfig = {
};
var printer = new D3D.Printer(printerConfig);
//var localIp = location.hash.substring(1);
//var doodleBox = new D3D.Box(localIp);
var localIp = location.hash.substring(1);
var doodleBox = new D3D.Box(localIp);
//var printer = doodleBox.printer;
var scene = new THREE.Scene();
@ -76,16 +76,16 @@ renderer.setClearColor(0xffffff, 1);
var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
applyMouseControls(renderer, camera, 1000);
applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);
var geometry = (function () {
"use strict";
var circle = new THREE.Shape();
circle.absarc(0, 0, 10, 0, Math.PI*2, false);
circle.absarc(0, 0, 100, 0, Math.PI*2, false);
var hole = new THREE.Path();
hole.absarc(0, 0, 5, 0, Math.PI*2, true );
hole.absarc(0, 0, 15, 0, Math.PI*2, true );
circle.holes.push(hole);
@ -103,16 +103,18 @@ var geometry = (function () {
})();
var material = new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true});
var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
//var geometry = new THREE.BoxGeometry(20, 5, 20, 1, 1, 1);
var geometry = new THREE.SphereGeometry(10, 10, 10);
//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
var geometry = new THREE.BoxGeometry(20, 20, 20, 1, 1, 1);
//var geometry = new THREE.SphereGeometry(10, 10, 10);
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = 100;
mesh.position.z = 100;
scene.add(mesh);
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var slicer = new D3D.Slicer().setGeometry(mesh);
var slicer = new D3D.Slicer().setMesh(mesh);
gcode = slicer.getGcode(printer);
@ -139,7 +141,7 @@ loader.load('stl/overhang_test.stl', function (geometry) {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var slicer = new D3D.Slicer().setGeometry(geometry);
var slicer = new D3D.Slicer().setMesh(geometry);
var layer = 149;
var img = slicer.drawPaths(printer, layer, layer + 1);