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synced 2024-12-23 03:23:48 +01:00
added time logging for slicing
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@ -103,9 +103,9 @@ var geometry = (function () {
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})();
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var material = new THREE.MeshLambertMaterial({color: 0x000000, wireframe: true});
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var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
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//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
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//var geometry = new THREE.BoxGeometry(20, 5, 20, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(10, 10, 10);
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var geometry = new THREE.SphereGeometry(10, 10, 10);
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var mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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@ -163,7 +163,6 @@ D3D.Slicer.prototype.slice = function (height, step) {
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//think this check is not nescesary, always higher as 0
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if (shape.length > 0) {
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shape.push({X: shape[0].X, Y: shape[0].Y});
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slice.push(shape);
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}
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}
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@ -482,13 +481,22 @@ D3D.Slicer.prototype.getGcode = function (printer) {
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var layerHeight = printer.config["printer.layerHeight"];
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var dimensionsZ = printer.config["printer.dimensions.z"];
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var start = new Date().getTime();
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var slices = this.slice(dimensionsZ, layerHeight);
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var end = new Date().getTime();
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console.log("Slicing: " + (end - start) + "ms");
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//still error in first layer, so remove first layer
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//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
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slices.shift();
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var start = new Date().getTime();
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var data = this.slicesToData(slices, printer);
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var end = new Date().getTime();
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console.log("Data: " + (end - start) + "ms");
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//return data;
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//TODO
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@ -496,6 +504,11 @@ D3D.Slicer.prototype.getGcode = function (printer) {
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//make the printer follow the shortest path from line to line
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//see https://github.com/Ultimaker/CuraEngine#gcode-generation
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var start = new Date().getTime();
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var gcode = this.dataToGcode(data, printer);
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var end = new Date().getTime();
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console.log("Gcode: " + (end - start) + "ms");
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return gcode;
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};
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