mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 21:47:59 +01:00
Merge branch 'feature/improved-open-closed-detection' into develop
This commit is contained in:
commit
4e38acd9bd
1
example/models/airplane.json
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example/models/airplane.json
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@ -1,5 +1,4 @@
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import 'three.js';
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import 'three.js';
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import 'three.js/loaders/STLLoader';
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import { Settings, printerSettings, userSettings, Slicer } from 'src/index.js';
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import { Settings, printerSettings, userSettings, Slicer } from 'src/index.js';
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import { saveAs } from 'file-saver';
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import { saveAs } from 'file-saver';
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@ -8,18 +7,15 @@ const settings = new Settings({
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...userSettings
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...userSettings
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});
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});
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const stlLoader = new THREE.STLLoader();
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const jsonLoader = new THREE.JSONLoader();
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stlLoader.load('stl/traktor.stl', async (geometry) => {
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jsonLoader.load('models/airplane.json', async geometry => {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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geometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI / -2));
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geometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI / -2));
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geometry.applyMatrix(new THREE.Matrix4().setPosition(new THREE.Vector3(50, -0.1, 50)));
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geometry.applyMatrix(new THREE.Matrix4().setPosition(new THREE.Vector3(50, 0.1, 50)));
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geometry.mergeVertices();
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geometry.computeFaceNormals();
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geometry.computeFaceNormals();
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const slicer = new Slicer().setGeometry(geometry);
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const slicer = new Slicer().setGeometry(geometry);
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const gcode = await slicer.slice(settings);
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const gcode = slicer.sliceSync(settings);
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const file = new File([gcode], 'traktor.gcode', { type: 'text/plain' });
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const file = new File([gcode], 'gcode.gcode', { type: 'text/plain' });
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saveAs(file);
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saveAs(file);
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});
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});
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55582
example/stl/Airplane.stl
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example/stl/Airplane.stl
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94222
example/stl/Rocket.stl
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example/stl/Rocket.stl
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36906
example/stl/traktor.stl
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example/stl/traktor.stl
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@ -19,7 +19,6 @@ SystemJS.config({
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"https": "npm:jspm-nodelibs-https@0.2.0",
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"https": "npm:jspm-nodelibs-https@0.2.0",
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"react-dom": "npm:react-dom@15.3.2",
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"react-dom": "npm:react-dom@15.3.2",
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"babel-plugin-transform-react-jsx": "npm:babel-plugin-transform-react-jsx@6.8.0",
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"babel-plugin-transform-react-jsx": "npm:babel-plugin-transform-react-jsx@6.8.0",
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"three.js/loaders/STLLoader": "github:mrdoob/three.js@r83/examples/js/loaders/STLLoader.js",
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"file-saver": "npm:file-saver@1.3.3"
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"file-saver": "npm:file-saver@1.3.3"
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},
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},
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"packages": {
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"packages": {
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@ -139,16 +138,8 @@ SystemJS.config({
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}
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}
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}
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}
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},
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},
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meta: {
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"three.js/loaders/STLLoader": {
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"deps": [
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"three.js"
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]
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}
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},
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map: {
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map: {
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"babel": "npm:babel-core@5.8.38",
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"babel": "npm:babel-core@5.8.38"
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"three.js/loaders/STLLoader": "github:mrdoob/three.js@r75/examples/js/loaders/STLLoader.js"
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}
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}
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});
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});
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@ -13,6 +13,8 @@ export default function calculateLayersIntersections(lines, settings) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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const line = lines[lineIndex].line;
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const line = lines[lineIndex].line;
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if (line.isFlat) continue;
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const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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@ -1,6 +1,6 @@
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import * as THREE from 'three.js';
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import * as THREE from 'three.js';
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function addLine(geometry, lineLookup, lines, a, b) {
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function addLine(geometry, lineLookup, lines, a, b, isFlat) {
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const index = lines.length;
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const index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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lineLookup[`${a}_${b}`] = index;
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@ -8,13 +8,13 @@ function addLine(geometry, lineLookup, lines, a, b) {
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
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connects: [],
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connects: [],
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normals: [],
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normals: [],
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open: false
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isFlat
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});
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});
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return index;
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return index;
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}
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}
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export default function createLines(geometry, settings, openClosed) {
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export default function createLines(geometry, settings) {
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console.log('constructing unique lines from geometry');
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console.log('constructing unique lines from geometry');
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const lines = [];
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const lines = [];
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@ -22,34 +22,28 @@ export default function createLines(geometry, settings, openClosed) {
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for (let i = 0; i < geometry.faces.length; i ++) {
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for (let i = 0; i < geometry.faces.length; i ++) {
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const face = geometry.faces[i];
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const face = geometry.faces[i];
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const open = openClosed[i];
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if (face.normal.y !== 1 && face.normal.y !== -1) {
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const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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const lookupA = lineLookup[`${face.b}_${face.a}`];
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const lookupA = lineLookup[`${face.b}_${face.a}`];
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const lookupB = lineLookup[`${face.c}_${face.b}`];
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const lookupB = lineLookup[`${face.c}_${face.b}`];
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const lookupC = lineLookup[`${face.a}_${face.c}`];
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const lookupC = lineLookup[`${face.a}_${face.c}`];
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const isFlat = face.normal.y !== 1 && face.normal.y !== -1;
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// only add unique lines
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// only add unique lines
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// returns index of said line
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// returns index of said line
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const indexA = typeof lookupA !== 'undefined' ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
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const lineIndexA = typeof lookupA !== 'undefined' ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b, isFlat);
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const indexB = typeof lookupB !== 'undefined' ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
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const lineIndexB = typeof lookupB !== 'undefined' ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c, isFlat);
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const indexC = typeof lookupC !== 'undefined' ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
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const lineIndexC = typeof lookupC !== 'undefined' ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a, isFlat);
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// set connecting lines (based on face)
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// set connecting lines (based on face)
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lines[indexA].connects.push(indexB, indexC);
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lines[lineIndexA].connects.push(lineIndexB, lineIndexC);
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lines[indexB].connects.push(indexC, indexA);
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lines[lineIndexB].connects.push(lineIndexC, lineIndexA);
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lines[indexC].connects.push(indexA, indexB);
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lines[lineIndexC].connects.push(lineIndexA, lineIndexB);
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lines[indexA].normals.push(normal);
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const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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lines[indexB].normals.push(normal);
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lines[lineIndexA].normals.push(normal);
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lines[indexC].normals.push(normal);
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lines[lineIndexB].normals.push(normal);
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lines[lineIndexC].normals.push(normal);
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lines[indexA].open = open;
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lines[indexB].open = open;
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lines[indexC].open = open;
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}
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}
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}
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return lines;
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return lines;
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@ -1,42 +1,45 @@
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export default function detectOpenClosed(geometry) {
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export default function detectOpenClosed(lines) {
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console.log('detecting open and closed lines');
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console.log('detecting open and closed lines');
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const pools = getPools(geometry);
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const pools = getPools(lines);
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const openVertices = getOpenVertices(geometry);
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const openLines = lines.map(line => line.connects.length === 2);
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const openFaces = [];
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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const pool = pools[i];
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const pool = pools[i];
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const isOpen = pool.some(face => openVertices[face.a] || openVertices[face.b] || openVertices[face.c]);
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const isOpenGeometry = pool.some(lineIndex => openLines[lineIndex]);
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if (isOpen) openFaces.splice(openFaces.length, 0, ...pool);
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for (let j = 0; j < pool.length; j ++) {
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const lineIndex = pool[j];
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const line = lines[lineIndex];
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line.openGeometry = isOpenGeometry;
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}
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}
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}
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}
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return geometry.faces.map(face => openFaces.includes(face));
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function findPool(pools, lines, lineIndex) {
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}
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const { connects } = lines[lineIndex];
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function findPool(pools, faceA) {
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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const pool = pools[i];
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const pool = pools[i];
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if (pool.find(faceB => faceA.a === faceB.a || faceA.a === faceB.b || faceA.a === faceB.c)) {
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if (pool.find(lineIndex => connects.includes(lineIndex))) {
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return pool;
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return pool;
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}
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}
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}
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}
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// no pool found
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// create new pool
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const pool = [];
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const pool = [];
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pools.push(pool);
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pools.push(pool);
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return pool;
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return pool;
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}
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}
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function getPools(geometry) {
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function getPools(lines) {
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const pools = [];
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const pools = [];
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for (let i = 0; i < geometry.faces.length; i ++) {
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for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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const face = geometry.faces[i];
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const pool = findPool(pools, lines, lineIndex);
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const pool = findPool(pools, face);
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pool.push(lineIndex);
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pool.push(face);
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}
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}
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for (let i = 0; i < pools.length; i ++) {
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for (let i = 0; i < pools.length; i ++) {
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@ -46,8 +49,9 @@ function getPools(geometry) {
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const poolB = pools[j];
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const poolB = pools[j];
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for (let k = 0; k < poolA.length; k ++) {
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for (let k = 0; k < poolA.length; k ++) {
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const faceA = poolA[k];
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const { connects } = lines[poolA[k]];
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if (poolB.find(faceB => faceA.a === faceB.a || faceA.a === faceB.b || faceA.a === faceB.c)) {
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if (poolB.find(lineIndex => connects.includes(lineIndex))) {
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poolA.splice(poolA.length, 0, ...poolB);
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poolA.splice(poolA.length, 0, ...poolB);
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poolB.splice(0, poolB.length);
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poolB.splice(0, poolB.length);
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}
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}
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@ -57,15 +61,3 @@ function getPools(geometry) {
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return pools.filter(pool => pool.length > 0);
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return pools.filter(pool => pool.length > 0);
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}
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}
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function getOpenVertices(geometry) {
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const vertices = Array(geometry.vertices.length).fill(0);
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for (let i = 0; i < geometry.faces.length; i ++) {
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const face = geometry.faces[i];
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vertices[face.a] ++;
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vertices[face.b] ++;
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vertices[face.c] ++;
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}
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return vertices.map(numFaces => numFaces < 4);
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}
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@ -22,7 +22,7 @@ export default function intersectionsToShapes(layerIntersectionIndexes, layerInt
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const shape = [];
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const shape = [];
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const firstPoints = [index];
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const firstPoints = [index];
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const { open: openGeometry } = lines[index];
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const { openGeometry } = lines[index];
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let isFirstPoint = true;
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let isFirstPoint = true;
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let openShape = true;
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let openShape = true;
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@ -13,12 +13,11 @@ import applyPrecision from './applyPrecision.js';
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import removePrecision from './removePrecision.js';
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import removePrecision from './removePrecision.js';
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export default function(geometry, settings) {
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export default function(geometry, settings) {
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geometry.mergeVertices();
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geometry.computeFaceNormals();
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geometry.computeFaceNormals();
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// get unique lines from geometry;
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// get unique lines from geometry;
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const openClosed = detectOpenClosed(geometry);
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const lines = createLines(geometry, settings);
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const lines = createLines(geometry, settings, openClosed);
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const openClosed = detectOpenClosed(lines);
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const {
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const {
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layerIntersectionIndexes,
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layerIntersectionIndexes,
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