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https://github.com/Doodle3D/Doodle3D-Slicer.git
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Merge branch 'develop' into babel
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52
README.md
52
README.md
@ -1,10 +1,12 @@
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# Doodle3D-Slicer
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JavaScript gcode slicer, Intended to use with the Doodle3D WiFi-Box
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# Usage
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```javascript
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import * as THREE from 'three';
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import { defaultSettings, Slicer } from 'Doodle3D/Doodle3D-Slicer';
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import { defaultSettings, sliceGeometry } from 'Doodle3D/Doodle3D-Slicer';
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const settings = {
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...defaultSettings.base,
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@ -15,10 +17,46 @@ const settings = {
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const geometry = new THREE.TorusGeometry(20, 10, 30, 30).clone();
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const slicer = new SLICER.Slicer();
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slicer.setGeometry(geometry);
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const gcode = await slicer.slice(settings, ({ progress: { done, total, action } }) => {
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const percentage = `${(done / total * 100).toFixed()}%`
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console.log(action, percentage);
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}));
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const gcode = await sliceGeometry(settings, geometry);
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```
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# API
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**Settings**
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```javascript
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import { defaultSettings } from 'Doodle3D/Doodle3D-Slicer';
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const settings = {
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...defaultSettings.base,
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...defaultSettings.material.pla,
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...defaultSettings.printer.ultimaker2go,
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...defaultSettings.quality.high
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};
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```
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Create settings object to be used by the slicer
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**Slice Mesh**
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```javascript
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import { sliceMesh } from 'Doodle3D/Doodle3D-Slicer';
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GCode: String = sliceMesh(settings: Object, mesh: THREE.Mesh, [sync: Boolean = false, onProgress: Func ])
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```
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Slice function that accepts Meshes
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- Settings: settings object (see [settings](#settings))
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- Mesh: THREE.Mesh instance that contains the geometry
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- Sync: determines if the slicing progress will be sync (blocking) or async (non-blocking). A webworker is used to slice async
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- onProgress: progress callback
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**Slice Geometry**
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```javascript
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import { sliceGeometry } from 'Doodle3D/Doodle3D-Slicer';
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GCode: String = sliceGeometry(settings: Object, geometry: THREE.Geometry | THREE.BufferGeometry, [matrix: THREE.Matrix, sync: Boolean = false, onProgress: Func ])
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```
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Slice function that accepts Geometry
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- Settings: settings object (see [settings](#settings))
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- Geometry: THREE.Geometry instance
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- matrix: matrix that can control the scale, rotation and position of the model
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- Sync: determines if the slicing progress will be sync (blocking) or async (non-blocking). A webworker is used to slice async
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- onProgress: progress callback
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import * as THREE from 'three';
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import { defaultSettings, Slicer } from 'src/index.js';
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import { saveAs } from 'file-saver';
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import { defaultSettings, sliceGeometry } from 'src/index.js';
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import fileSaver from 'file-saver';
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const settings = {
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...defaultSettings.base,
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const jsonLoader = new THREE.JSONLoader();
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jsonLoader.load('models/airplane.json', async geometry => {
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geometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI / -2));
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geometry.applyMatrix(new THREE.Matrix4().setPosition(new THREE.Vector3(50, -0.1, 50)));
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geometry.applyMatrix(new THREE.Matrix4().setPosition(new THREE.Vector3(50, -0.0, 50)));
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geometry.computeFaceNormals();
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const slicer = new Slicer().setGeometry(geometry);
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const gcode = await slicer.slice(settings)
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.progress(({ progress: { done, total, action } }) => {
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const onProgress = ({ progress: { done, total, action } }) => {
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const percentage = `${(done / total * 100).toFixed()}%`
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document.write(`<p>${action}, ${percentage}</p>`);
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});
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};
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const gcode = await sliceGeometry(settings, geometry, null, false, onProgress);
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const file = new File([gcode], 'gcode.gcode', { type: 'text/plain' });
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saveAs(file);
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fileSaver.saveAs(file);
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});
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import slice from './sliceActions/slice.js';
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import SlicerWorker from './slicer.worker.js';
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export default class {
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setMesh(mesh) {
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mesh.updateMatrix();
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return this.setGeometry(mesh.geometry, mesh.matrix);
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export function sliceMesh(settings, mesh, sync = false, onProgress) {
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if (typeof mesh === 'undefined' || !mesh.isMesh) {
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throw new Error('Provide mesh is not intance of THREE.Mesh');
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}
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setGeometry(geometry, matrix) {
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if (geometry.isBufferGeometry) {
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mesh.updateMatrix();
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const { geometry, matrix } = mesh;
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return sliceGeometry(settings, geometry, matrix, sync, onProgress);
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}
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export function sliceGeometry(settings, geometry, matrix, sync = false, onProgress) {
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if (typeof geometry === 'undefined') {
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throw new Error('Missing required geometry argument');
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} else if (geometry.isBufferGeometry) {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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} else if (geometry.isGeometry) {
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geometry = geometry.clone();
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throw new Error('Geometry is not an instance of BufferGeometry or Geometry');
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}
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if (typeof matrix !== 'undefined') {
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if (matrix) {
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geometry.applyMatrix(matrix);
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}
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this.geometry = geometry;
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return this;
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if (sync) {
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return sliceSync(settings, geometry, onProgress);
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} else {
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return sliceAsync(settings, geometry, onProgress);
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}
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sliceSync(settings, onProgress) {
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return slice(this.geometry, settings, onProgress);
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}
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slice(settings, onProgress) {
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if (!this.geometry) {
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throw new Error('Geometry is not set, use Slicer.setGeometry or Slicer.setMesh first');
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}
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function sliceSync(settings, geometry, onProgress) {
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return slice(settings, geometry, onProgress);
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}
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function sliceAsync(settings, geometry, onProgress) {
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return new Promise((resolve, reject) => {
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// create the slicer worker
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const slicerWorker = new SlicerWorker();
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break;
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}
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case 'PROGRESS': {
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if (typeof onProgress !== 'undefined') {
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onProgress(data);
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}
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break;
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}
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}
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});
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// send geometry and settings to worker to start the slicing progress
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const geometry = this.geometry.toJSON();
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slicerWorker.postMessage({
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message: 'SLICE',
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data: { geometry, settings }
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data: {
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settings,
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geometry: geometry.toJSON()
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}
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});
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});
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}
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}
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import Slicer from './Slicer.js';
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import { sliceGeometry, sliceMesh } from './slicer.js';
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import baseSettings from './settings/default.yml';
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import printerSettings from './settings/printer.yml';
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import materialSettings from './settings/material.yml';
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};
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export {
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Slicer,
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sliceGeometry,
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sliceMesh,
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defaultSettings
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};
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import applyPrecision from './applyPrecision.js';
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import removePrecision from './removePrecision.js';
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export default function(geometry, settings, onProgress) {
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export default function(settings, geometry, onProgress) {
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const totalStages = 12;
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let current = -1;
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const updateProgress = (action) => {
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current ++;
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if (onProgress) onProgress({ done: current, total: totalStages, action });
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if (typeof onProgress !== 'undefined') {
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onProgress({
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progress: {
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done: current,
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total: totalStages,
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action
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}
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});
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}
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};
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geometry.computeFaceNormals();
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const onProgress = progress => {
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self.postMessage({
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message: 'PROGRESS',
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data: { progress }
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data: progress
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});
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}
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const { message, data } = event.data;
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switch (message) {
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case 'SLICE': {
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const { geometry: JSONGeometry, settings } = data;
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const { settings, geometry: JSONGeometry } = data;
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const { geometry } = loader.parse(JSONGeometry.data);
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const gcode = slice(geometry, settings, onProgress);
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const gcode = slice(settings, geometry, onProgress);
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self.postMessage({
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message: 'SLICE',
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