mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
Improved hole detection algorithm
This commit is contained in:
parent
f1e6328f6f
commit
5f4c366132
@ -13,7 +13,7 @@ setTimeout(() => {
|
||||
var slicer = new SLICER.Slicer();
|
||||
//var slicer = new SLICER.SlicerWorker();
|
||||
|
||||
slicer.setGeometry(geometry);
|
||||
slicer.setGeometry(geometry.clone());
|
||||
slicer.onfinish = function (gCode) {
|
||||
document.getElementById('gcode').innerHTML = gCode.replace(/(?:\r\n|\r|\n)/g, '<br />');
|
||||
};
|
||||
|
@ -41,9 +41,8 @@ export default class {
|
||||
geometry.applyMatrix(matrix);
|
||||
}
|
||||
|
||||
geometry.computeBoundingBox();
|
||||
geometry.computeFaceNormals();
|
||||
geometry.mergeVertices();
|
||||
geometry.computeFaceNormals();
|
||||
|
||||
this.geometry = geometry;
|
||||
|
||||
@ -290,20 +289,17 @@ export default class {
|
||||
}
|
||||
}
|
||||
|
||||
sliceParts.sort(function (a, b) {
|
||||
return b.area() - a.area();
|
||||
sliceParts.sort((a, b) => {
|
||||
return b.boundSize() - a.boundSize();
|
||||
});
|
||||
|
||||
var slice = new Slice();
|
||||
|
||||
for (var i = 0; i < sliceParts.length; i ++) {
|
||||
var slicePart1 = sliceParts[i];
|
||||
for (var slicePart1 of sliceParts) {
|
||||
if (slicePart1.closed) {
|
||||
var merge = false;
|
||||
|
||||
for (var j = 0; j < slice.parts.length; j ++) {
|
||||
var slicePart2 = slice.parts[j].intersect;
|
||||
|
||||
for (var slicePart2 of slice.parts) {
|
||||
if (slicePart2.closed && slicePart2.intersect(slicePart1).length > 0) {
|
||||
slicePart2.join(slicePart1);
|
||||
merge = true;
|
||||
@ -469,35 +465,37 @@ export default class {
|
||||
var supportMargin = settings.config["supportMargin"] * scale;
|
||||
var plateSize = settings.config["supportPlateSize"] * scale;
|
||||
var supportDistanceY = settings.config["supportDistanceY"];
|
||||
var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight);
|
||||
var supportDistanceLayers = Math.max(Math.ceil(supportDistanceY / layerHeight), 1);
|
||||
var nozzleDiameter = settings.config["nozzleDiameter"] * scale;
|
||||
|
||||
var supportAreas = new Paths([], true);
|
||||
|
||||
for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) {
|
||||
var currentSlice = slices[layer];
|
||||
|
||||
if (supportAreas.length > 0) {
|
||||
|
||||
if (layer >= supportDistanceLayers) {
|
||||
//var sliceSkin = slices[layer - supportDistanceLayers].getOutline();
|
||||
var sliceSkin = slices[layer].getOutline();
|
||||
sliceSkin = sliceSkin.offset(supportMargin);
|
||||
var sliceSkin = slices[layer - supportDistanceLayers].getOutline();
|
||||
sliceSkin = sliceSkin;
|
||||
|
||||
var supportAreasSlimmed = supportAreas.difference(sliceSkin.offset(supportMargin));
|
||||
if (supportAreasSlimmed.length === 0) {
|
||||
supportAreas = supportAreas.difference(sliceSkin);
|
||||
}
|
||||
else {
|
||||
supportAreas = supportAreasSlimmed;
|
||||
}
|
||||
}
|
||||
|
||||
var currentSlice = slices[layer];
|
||||
|
||||
if (layer === 0) {
|
||||
supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
|
||||
|
||||
var template = this._getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
|
||||
|
||||
currentSlice.support = template.intersect(supportAreas);
|
||||
var supportTemplate = this._getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
|
||||
var supportFill = supportTemplate.intersect(supportAreas);
|
||||
if (supportFill.length === 0 || true) {
|
||||
currentSlice.support = supportAreas.clone();
|
||||
}
|
||||
else {
|
||||
var supportTemplate = this._getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
|
||||
|
||||
currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
|
||||
currentSlice.support = supportFill;
|
||||
}
|
||||
}
|
||||
|
||||
@ -506,19 +504,26 @@ export default class {
|
||||
var slice = slices[layer + supportDistanceLayers];
|
||||
for (var i = 0; i < slice.parts.length; i ++) {
|
||||
var slicePart = slice.parts[i];
|
||||
|
||||
if (slicePart.intersect.closed) {
|
||||
var outerLine = slicePart.outerLine;
|
||||
}
|
||||
else {
|
||||
var outerLine = slicePart.intersect.offset(supportAcceptanceMargin);
|
||||
}
|
||||
|
||||
var overlap = supportSkin.offset(supportAcceptanceMargin).intersect(outerLine);
|
||||
var overhang = outerLine.difference(overlap);
|
||||
|
||||
if (overlap.length === 0 || overhang.length > 0) {
|
||||
supportAreas = supportAreas.union(overhang.offset(supportAcceptanceMargin).intersect(outerLine));
|
||||
supportAreas = supportAreas.join(overhang);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.progress.generatedSupport = true;
|
||||
this._updateProgress(settings);
|
||||
|
||||
}
|
||||
|
||||
_optimizePaths (slices, settings) {
|
||||
|
Loading…
Reference in New Issue
Block a user