mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 04:27:55 +01:00
re enable applying and removing precision for open shapes
This commit is contained in:
parent
07d059d456
commit
5f5b1254ad
@ -5,7 +5,7 @@ export default function applyPrecision(shapes) {
|
||||
const { closedShapes, openShapes } = shapes[i];
|
||||
|
||||
scaleUpShape(closedShapes);
|
||||
// scaleUpShape(openShapes);
|
||||
scaleUpShape(openShapes);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,10 +19,9 @@ export default function removePrecision(slices) {
|
||||
innerLine.scaleDown(inversePrecision);
|
||||
}
|
||||
part.fill.scaleDown(inversePrecision);
|
||||
} else {
|
||||
part.shape.scaleDown(inversePrecision);
|
||||
}
|
||||
// else {
|
||||
// part.shape.scaleDown(inversePrecision);
|
||||
// }
|
||||
}
|
||||
|
||||
if (slice.support !== undefined) {
|
||||
|
Loading…
Reference in New Issue
Block a user