Merge branch 'feature/comb' into develop

This commit is contained in:
Casper Lamboo 2018-05-28 15:17:33 +02:00
commit 6971c3c4b5
8 changed files with 341 additions and 177 deletions

97
comb.js Normal file
View File

@ -0,0 +1,97 @@
import comb from './src/sliceActions/helpers/comb.js';
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.width = 800;
canvas.height = 800;
const context = canvas.getContext('2d');
context.lineJoin = 'bevel';
function circle(radius = 10, x = 0, y = 0, clockWise = true, segments = 40) {
const shape = [];
for (let rad = 0; rad < Math.PI * 2; rad += Math.PI * 2 / segments) {
if (clockWise) {
shape.push({ x: Math.cos(rad) * radius + x, y: Math.sin(rad) * radius + y });
} else {
shape.push({ x: Math.cos(rad) * radius + x, y: -Math.sin(rad) * radius + y });
}
}
return shape;
}
const START = { x: 200, y: 400 };
const END = { x: 400, y: 300 };
const POLYGON = [[
{ x: 10, y: 10 },
{ x: 600, y: 10 },
{ x: 500, y: 200 },
{ x: 600, y: 600 },
{ x: 10, y: 600 }
], [
{ x: 160, y: 120 },
{ x: 120, y: 400 },
{ x: 400, y: 400 }
]];
// const POLYGON = [
// circle(300, 305, 305, true, 4),
// circle(40, 305, 105, false, 4),
// circle(40, 305, 205, false, 4),
// circle(40, 305, 305, false, 4),
// circle(40, 305, 405, false, 4),
// circle(40, 305, 505, false, 4)
// ];
canvas.onmousedown = (event) => {
START.x = event.offsetX;
START.y = event.offsetY;
compute();
};
canvas.onmousemove = (event) => {
END.x = event.offsetX;
END.y = event.offsetY;
compute();
};
compute();
function compute() {
const path = comb(POLYGON, START, END);
// draw
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
for (const shape of POLYGON) {
let first = true;
for (const { x, y } of shape) {
if (first) {
context.moveTo(x, y);
} else {
context.lineTo(x, y);
}
first = false;
}
}
context.closePath();
context.fillStyle = 'lightgray';
context.fill();
context.beginPath();
for (const { x, y } of path) {
context.lineTo(x, y);
}
context.lineWidth = 2;
context.stroke();
context.beginPath();
context.arc(START.x, START.y, 3, 0, Math.PI * 2);
context.fillStyle = 'blue';
context.fill();
context.beginPath();
context.arc(END.x, END.y, 3, 0, Math.PI * 2);
context.fillStyle = 'red';
context.fill();
}

82
package-lock.json generated
View File

@ -33,7 +33,7 @@
}
},
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"version": "github:doodle3d/doodle3d-core#0a3686d8df05e275805ebb8029528a45d7f31f39",
"version": "github:doodle3d/doodle3d-core#ac2256d2c541fb465f959131f6a216574be7f70b",
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@ -41,7 +41,7 @@
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"@doodle3d/threejs-export-obj": "0.0.8",
"@doodle3d/threejs-export-stl": "0.0.5",
"@doodle3d/touch-events": "0.0.7",
"@doodle3d/touch-events": "0.0.9",
"babel-polyfill": "6.26.0",
"bezier-js": "2.2.5",
"blueimp-canvas-to-blob": "3.14.0",
@ -90,6 +90,9 @@
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},
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}
}
},
@ -125,9 +128,9 @@
}
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@ -3795,9 +3798,9 @@
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@ -7266,9 +7269,9 @@
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@ -8254,9 +8257,9 @@
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"resolved": "https://registry.npmjs.org/node-abi/-/node-abi-2.3.0.tgz",
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"semver": "5.4.1"
}
@ -9340,18 +9343,18 @@
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"expand-template": "1.1.0",
"expand-template": "1.1.1",
"github-from-package": "0.0.0",
"minimist": "1.2.0",
"mkdirp": "0.5.1",
"node-abi": "2.3.0",
"node-abi": "2.4.1",
"noop-logger": "0.1.1",
"npmlog": "4.1.2",
"os-homedir": "1.0.2",
"pump": "2.0.1",
"rc": "1.2.6",
"simple-get": "2.7.0",
"tar-fs": "1.16.0",
"simple-get": "2.8.1",
"tar-fs": "1.16.2",
"tunnel-agent": "0.6.0",
"which-pm-runs": "1.0.0"
},
@ -9748,8 +9751,8 @@
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"hoist-non-react-statics": "2.5.0",
"invariant": "2.2.2",
"lodash": "4.17.5",
"lodash-es": "4.17.8",
"lodash": "4.17.10",
"lodash-es": "4.17.10",
"loose-envify": "1.3.1",
"prop-types": "15.6.0"
},
@ -9760,9 +9763,9 @@
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@ -9921,8 +9924,8 @@
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"invariant": "2.2.4",
"is-promise": "2.1.0",
"lodash": "4.17.5",
"lodash-es": "4.17.8",
"lodash": "4.17.10",
"lodash-es": "4.17.10",
"prop-types": "15.6.1"
},
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@ -9940,9 +9943,9 @@
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@ -10113,7 +10116,7 @@
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"tough-cookie": "2.3.4",
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"uuid": "3.2.1"
@ -10462,9 +10465,9 @@
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@ -10754,9 +10757,9 @@
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@ -10999,9 +11002,6 @@
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View File

@ -35,7 +35,7 @@ filamentThickness: 2.85
temperature: 210
bedTemperature: 50
layerHeight: 0.15
combing: true
combing: false
thickness:
top: 0.45
bottom: 0.45

View File

@ -1,5 +1,5 @@
import { scale, distanceTo } from './vector2.js';
import { PRECISION, VERSION } from '../../constants.js';
import { distanceTo } from './vector2.js';
import { VERSION } from '../../constants.js';
export const MOVE = 'G';
export const M_COMMAND = 'M';
@ -55,7 +55,7 @@ export default class GCode {
}
moveTo(x, y, z, { speed }) {
const newNozzlePosition = scale({ x, y }, PRECISION);
const newNozzlePosition = { x, y };
const lineLength = distanceTo(this._nozzlePosition, newNozzlePosition);
this._duration += lineLength / speed;
@ -74,7 +74,7 @@ export default class GCode {
}
lineTo(x, y, z, { speed, flowRate }) {
const newNozzlePosition = scale({ x, y }, PRECISION);
const newNozzlePosition = { x, y };
const lineLength = distanceTo(this._nozzlePosition, newNozzlePosition);
this._extruder += this._nozzleToFilamentRatio * lineLength * flowRate;

View File

@ -1,131 +1,197 @@
import Shape from 'clipper-js';
import { subtract, add, scale, normalize, dot, length, distanceTo } from './vector2.js';
import { PRECISION } from '../../constants.js';
import { angle, subtract, distanceTo } from './vector2.js';
const TOLERANCE = 1 / PRECISION;
const graphs = new WeakMap();
export default function comb(polygons, start, end) {
if (!graphs.has(polygons)) graphs.set(polygons, createGraph(polygons));
let { edges, graph, points } = graphs.get(polygons);
export default function comb(outline, start, end) {
if (distanceTo(start, end) < TOLERANCE) {
return [start, end];
}
points = [...points, start, end];
graph = [...graph];
let combPath = new Shape([[start, end]], false, true, false);
const startNode = createNode(graph, points, edges, start);
const endNode = createNode(graph, points, edges, end);
for (let i = 0; i < outline.paths.length; i ++) {
let outlinePart = new Shape([outline.paths[i]], true, false, false, true);
let snappedCombPaths = outlinePart.orientation(0) ? combPath.intersect(outlinePart) : combPath.difference(outlinePart);
snappedCombPaths = snappedCombPaths.mapToLower();
outlinePart = outlinePart.mapToLower()[0];
if (distanceTo(start, outlinePart[outlinePart.length - 1]) < distanceTo(start, outlinePart[0])) {
outlinePart = outlinePart.reverse();
}
const distanceMap = new WeakMap();
for (let i = 0; i < snappedCombPaths.length; i ++) {
const snappedCombPath = snappedCombPaths[i];
const distanceStart = distanceTo(start, snappedCombPath[0]);
const distanceEnd = distanceTo(start, snappedCombPath[snappedCombPath.length - 1]);
if (distanceStart < distanceEnd) {
distanceMap.set(snappedCombPath, distanceStart);
} else {
snappedCombPath.reverse();
distanceMap.set(snappedCombPath, distanceEnd);
}
}
snappedCombPaths.sort((a, b) => distanceMap.get(a) - distanceMap.get(b));
const firstPath = snappedCombPaths[0];
const lastPath = snappedCombPaths[snappedCombPaths.length - 1];
if (snappedCombPaths.length === 0) {
snappedCombPaths.push([start], [end]);
} else if (distanceTo(firstPath[0], start) > 1.0) {
snappedCombPaths.unshift([start]);
} else if (distanceTo(lastPath[lastPath.length - 1], end) > 1.0) {
snappedCombPaths.push([end]);
}
if (snappedCombPaths.length === 1) {
continue;
}
const startPath = snappedCombPaths[0];
const startPoint = startPath[startPath.length - 1];
const endPath = snappedCombPaths[snappedCombPaths.length - 1];
const endPoint = endPath[0];
const lineIndexStart = findClosestLineOnPath(outlinePart, startPoint);
const lineIndexEnd = findClosestLineOnPath(outlinePart, endPoint);
const path = [];
if (lineIndexEnd === lineIndexStart) {
continue;
} else if (lineIndexEnd > lineIndexStart) {
if (lineIndexStart + outlinePart.length - lineIndexEnd < lineIndexEnd - lineIndexStart) {
for (let i = lineIndexStart + outlinePart.length; i > lineIndexEnd; i --) {
path.push(outlinePart[i % outlinePart.length]);
}
} else {
for (let i = lineIndexStart; i < lineIndexEnd; i ++) {
path.push(outlinePart[i + 1]);
}
}
} else {
if (lineIndexEnd + outlinePart.length - lineIndexStart < lineIndexStart - lineIndexEnd) {
for (let i = lineIndexStart; i < lineIndexEnd + outlinePart.length; i ++) {
path.push(outlinePart[(i + 1) % outlinePart.length]);
}
} else {
for (let i = lineIndexStart; i > lineIndexEnd; i --) {
path.push(outlinePart[i]);
}
}
}
combPath = new Shape([[...startPath, ...path, ...endPath]], false, true, false, true);
}
return combPath.mapToLower()[0];
}
function findClosestLineOnPath(path, point) {
let distance = Infinity;
let lineIndex;
for (let i = 0; i < path.length; i ++) {
const pointA = path[i];
const pointB = path[(i + 1) % path.length];
const tempClosestPoint = findClosestPointOnLine(pointA, pointB, point);
const tempDistance = distanceTo(tempClosestPoint, point);
if (tempDistance < distance) {
distance = tempDistance;
lineIndex = i;
}
}
return lineIndex;
}
function findClosestPointOnLine(a, b, c) {
const b_ = subtract(b, a);
const c_ = subtract(c, a);
const lambda = dot(normalize(b_), c_) / length(b_);
if (lambda >= 1) {
return b;
} else if (lambda > 0) {
return add(a, scale(b_, lambda));
let result;
if (graph[startNode].some(node => node.to === endNode)) {
result = [start, end];
} else {
return a;
const path = shortestPath(graph, startNode, endNode);
if (path) {
result = path.map(index => points[index]);
} else {
result = [start, end];
}
}
return result;
}
function createGraph(polygons) {
const points = [];
const edges = [];
const nextPoints = new WeakMap();
const previousPoints = new WeakMap();
for (let i = 0; i < polygons.length; i ++) {
const polygon = polygons[i];
for (let j = 0; j < polygon.length; j ++) {
const point = polygon[j];
const nextPoint = polygon[(j + 1) % polygon.length];
const previousPoint = polygon[(j - 1 + polygon.length) % polygon.length];
points.push(point);
edges.push([point, nextPoint]);
nextPoints.set(point, nextPoint);
previousPoints.set(point, previousPoint);
}
}
const graph = points.map(() => ([]));
for (let i = 0; i < points.length; i ++) {
const a = points[i];
for (let j = i + 1; j < points.length; j ++) {
const b = points[j];
const nextPoint = nextPoints.get(a);
const previousPoint = previousPoints.get(a);
if (!lineIsVisible(previousPoint, nextPoint, edges, a, b)) continue;
const distance = distanceTo(a, b);
const connectNodeA = graph[i];
connectNodeA.push({ to: j, distance });
const connectNodeB = graph[j];
connectNodeB.push({ to: i, distance });
}
}
return { graph, edges, points };
}
function createNode(graph, points, edges, point) {
const node = [];
const to = graph.length;
graph.push(node);
let previousPoint;
let nextPoint;
for (let j = 0; j < edges.length; j ++) {
const edge = edges[j];
if (pointOnLine(edge, point)) [previousPoint, nextPoint] = edge;
}
for (let i = 0; i < graph.length; i ++) {
const b = points[i];
if (!lineIsVisible(previousPoint, nextPoint, edges, point, b)) continue;
const distance = distanceTo(point, b);
node.push({ to: i, distance });
graph[i] = [...graph[i], { to, distance }];
}
return to;
}
function lineIsVisible(previousPoint, nextPoint, edges, a, b) {
if (b === nextPoint || b === previousPoint) return true;
if (previousPoint && nextPoint) {
const angleLine = angle(subtract(b, a));
const anglePrevious = angle(subtract(previousPoint, a));
const angleNext = angle(subtract(nextPoint, a));
if (betweenAngles(angleLine, anglePrevious, angleNext)) return false;
}
if (lineCrossesEdges(edges, a, b)) return false;
return true;
}
function lineCrossesEdges(edges, a, b) {
for (let i = 0; i < edges.length; i ++) {
const [c, d] = edges[i];
if (lineSegmentsCross(a, b, c, d)) return true;
}
return false;
}
function lineSegmentsCross(a, b, c, d) {
const denominator = ((b.x - a.x) * (d.y - c.y)) - ((b.y - a.y) * (d.x - c.x));
if (denominator === 0.0) return false;
const numerator1 = ((a.y - c.y) * (d.x - c.x)) - ((a.x - c.x) * (d.y - c.y));
const numerator2 = ((a.y - c.y) * (b.x - a.x)) - ((a.x - c.x) * (b.y - a.y));
if (numerator1 === 0.0 || numerator2 === 0.0) return false;
const r = numerator1 / denominator;
const s = numerator2 / denominator;
return (r > 0.0 && r < 1.0) && (s >= 0.0 && s <= 1.0);
}
const TAU = Math.PI * 2.0;
function normalizeAngle(a) {
a %= TAU;
return a > 0.0 ? a : a + TAU;
}
function betweenAngles(n, a, b) {
n = normalizeAngle(n);
a = normalizeAngle(a);
b = normalizeAngle(b);
return a < b ? a <= n && n <= b : a <= n || n <= b;
}
// dijkstra's algorithm
function shortestPath(graph, start, end) {
const distances = graph.map(() => Infinity);
distances[start] = 0;
const traverse = [];
const queue = [];
for (let i = 0; i < distances.length; i ++) {
queue.push(i);
}
while (queue.length > 0) {
let queueIndex;
let minDistance = Infinity;
for (let index = 0; index < queue.length; index ++) {
const nodeIndex = queue[index];
const distance = distances[nodeIndex];
if (distances[nodeIndex] < minDistance) {
queueIndex = index;
minDistance = distance;
}
}
const [nodeIndex] = queue.splice(queueIndex, 1);
const node = graph[nodeIndex];
for (let i = 0; i < node.length; i ++) {
const child = node[i];
const distance = distances[nodeIndex] + child.distance;
if (distance < distances[child.to]) {
distances[child.to] = distance;
traverse[child.to] = nodeIndex;
}
}
}
if (!traverse.hasOwnProperty(end)) return null;
const path = [end];
let nodeIndex = end;
do {
nodeIndex = traverse[nodeIndex];
path.push(nodeIndex);
} while (nodeIndex !== start);
return path.reverse();
}
function pointOnLine([a, b], point) {
return (a.x - point.x) * (a.y - point.y) === (b.x - point.x) * (b.y - point.y);
}

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@ -23,6 +23,7 @@ export const almostEquals = (a, b) => Math.abs(a.x - b.x) < 0.001 && Math.abs(a.
export const dot = (a, b) => a.x * b.x + a.y * b.y;
export const length = (v) => Math.sqrt(v.x * v.x + v.y * v.y);
export const distanceTo = (a, b) => length(subtract(a, b));
export const angle = (v) => Math.atan2(v.y, v.x);
export const normalize = (v) => {
const l = length(v);

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@ -11,7 +11,7 @@ import shapesToSlices from './shapesToSlices.js';
import slicesToGCode from './slicesToGCode.js';
import applyPrecision from './applyPrecision.js';
import { hslToRgb } from './helpers/color.js';
// // import removePrecision from './removePrecision.js';
import removePrecision from './removePrecision.js';
export default function slice(settings, geometry, openObjectIndexes, constructLinePreview, onProgress) {
const total = 11;
@ -48,7 +48,7 @@ export default function slice(settings, geometry, openObjectIndexes, constructLi
updateProgress('Optimizing paths');
optimizePaths(slices, settings);
// removePrecision(slices);
removePrecision(slices);
updateProgress('Constructing gcode');
const gcode = slicesToGCode(slices, settings);

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@ -1,7 +1,6 @@
import GCode from './helpers/GCode.js';
import comb from './helpers/comb.js';
import { divide } from './helpers/vector2.js';
import { PRECISION, Z_OFFSET } from '../constants.js';
import { Z_OFFSET } from '../constants.js';
const PROFILE_TYPES = ['support', 'innerShell', 'outerShell', 'innerInfill', 'outerInfill', 'brim'];
@ -52,7 +51,7 @@ export default function slicesToGCode(slices, settings) {
const part = slice.parts[i];
if (part.closed) {
const outline = part.shell[0];
const outline = part.shell[0].mapToLower();
for (let i = 0; i < part.shell.length; i ++) {
const shell = part.shell[i];
@ -72,7 +71,8 @@ export default function slicesToGCode(slices, settings) {
}
if (typeof slice.support !== 'undefined') {
pathToGCode(slice.supportOutline, combing, gcode, slice.support, true, true, z, profiles.support);
const supportOutline = slice.supportOutline.mapToLower();
pathToGCode(supportOutline, combing, gcode, slice.support, true, true, z, profiles.support);
}
}
@ -95,7 +95,7 @@ function pathToGCode(outline, combing, gcode, shape, retract, unRetract, z, prof
if (i === 0) {
if (combing) {
const combPath = comb(outline, divide(gcode._nozzlePosition, PRECISION), point);
const combPath = comb(outline, gcode._nozzlePosition, point);
for (let i = 0; i < combPath.length; i ++) {
const combPoint = combPath[i];
gcode.moveTo(combPoint.x, combPoint.y, z, travelProfile);