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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
move set settings to constructor
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be1d1bbac3
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@ -10,7 +10,7 @@ const POSITION_Y = 'Y';
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const POSITION_Z = 'Z';
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const POSITION_Z = 'Z';
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export default class {
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export default class {
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constructor () {
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constructor (settings) {
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this.gcode = '';
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this.gcode = '';
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this.current = {};
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this.current = {};
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@ -19,6 +19,10 @@ export default class {
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this.isRetracted = false;
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this.isRetracted = false;
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this.isFanOn = false;
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this.isFanOn = false;
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this._nozzlePosition = new THREE.Vector2(0, 0);
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this._nozzlePosition = new THREE.Vector2(0, 0);
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if (settings !== undefined) {
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this.setSettings(settings);
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}
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}
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}
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_addGCode (command) {
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_addGCode (command) {
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@ -3,7 +3,7 @@ import GCode from '../gcode.js';
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export default function slicesToGCode(slices, settings) {
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export default function slicesToGCode(slices, settings) {
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console.log('slices to gcode');
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console.log('slices to gcode');
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const gcode = new GCode().setSettings(settings);
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const gcode = new GCode(settings);
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for (let layer = 0; layer < slices.length; layer ++) {
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for (let layer = 0; layer < slices.length; layer ++) {
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const slice = slices[layer];
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const slice = slices[layer];
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