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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
better names
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61437295b9
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@ -67,7 +67,7 @@ function init () {
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})();
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})();
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*/
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*/
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/*var path = [{x: 60, y: 40}, {x: 60, y: 50}, {x: 60, y: 60}, {x: 80, y: 60}, {x: 40, y: 40}, {x: 50, y: 40}, {x: 10, y: 60}];
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var path = [{x: 60, y: 40}, {x: 60, y: 50}, {x: 60, y: 60}, {x: 80, y: 60}, {x: 40, y: 40}, {x: 50, y: 40}, {x: 10, y: 60}];
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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for (var i = 0; i < path.length; i ++) {
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for (var i = 0; i < path.length; i ++) {
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@ -82,7 +82,7 @@ function init () {
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geometry.faces.push(new THREE.Face3(base, base + 1, base + 2));
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geometry.faces.push(new THREE.Face3(base, base + 1, base + 2));
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geometry.faces.push(new THREE.Face3(base + 3, base + 2, base + 1));
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geometry.faces.push(new THREE.Face3(base + 3, base + 2, base + 1));
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}*/
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}
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var material = new THREE.MeshPhongMaterial({color: 0x00ff00, wireframe: false, side: THREE.DoubleSide});
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var material = new THREE.MeshPhongMaterial({color: 0x00ff00, wireframe: false, side: THREE.DoubleSide});
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var mesh = new THREE.Mesh(geometry, material);
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var mesh = new THREE.Mesh(geometry, material);
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10
src/slice.js
10
src/slice.js
@ -26,7 +26,7 @@ D3D.Slice.prototype.optimizePaths = function (start) {
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for (var i = 0; i < this.parts.length; i ++) {
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for (var i = 0; i < this.parts.length; i ++) {
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var part = this.parts[i];
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var part = this.parts[i];
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if (part.addFill) {
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if (part.closed) {
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var bounds = part.outerLine.bounds();
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var bounds = part.outerLine.bounds();
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}
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}
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else {
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else {
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@ -49,7 +49,7 @@ D3D.Slice.prototype.optimizePaths = function (start) {
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var part = this.parts.splice(closestPart, 1)[0];
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var part = this.parts.splice(closestPart, 1)[0];
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parts.push(part);
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parts.push(part);
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if (part.addFill) {
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if (part.closed) {
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if (part.outerLine.length > 0) {
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if (part.outerLine.length > 0) {
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part.outerLine = part.outerLine.optimizePath(start);
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part.outerLine = part.outerLine.optimizePath(start);
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start = part.outerLine.lastPoint();
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start = part.outerLine.lastPoint();
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@ -92,7 +92,7 @@ D3D.Slice.prototype.getOutline = function () {
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for (var i = 0; i < this.parts.length; i ++) {
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for (var i = 0; i < this.parts.length; i ++) {
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var part = this.parts[i];
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var part = this.parts[i];
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if (part.addFill) {
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if (part.closed) {
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outLines.join(this.parts[i].outerLine);
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outLines.join(this.parts[i].outerLine);
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}
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}
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}
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}
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@ -108,13 +108,13 @@ D3D.Slice.prototype.add = function (intersect) {
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innerLines: [],
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innerLines: [],
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outerLine: new D3D.Paths([], true),
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outerLine: new D3D.Paths([], true),
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fill: new D3D.Paths([], false),
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fill: new D3D.Paths([], false),
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addFill: true
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closed: true
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});
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});
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}
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}
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else {
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else {
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this.parts.push({
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this.parts.push({
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intersect: intersect,
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intersect: intersect,
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addFill: false
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closed: false
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});
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});
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}
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}
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};
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};
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@ -251,7 +251,6 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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done.push(index);
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done.push(index);
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var intersection = intersections[index];
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var intersection = intersections[index];
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console.log(intersection);
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//uppercase X and Y because clipper vector
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//uppercase X and Y because clipper vector
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shape.unshift({X: intersection.x, Y: intersection.y});
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shape.unshift({X: intersection.x, Y: intersection.y});
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}
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}
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@ -345,7 +344,7 @@ D3D.Slicer.prototype._generateInnerLines = function (slices, printer) {
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for (var i = 0; i < slice.parts.length; i ++) {
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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var part = slice.parts[i];
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if (part.addFill) {
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if (part.closed) {
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var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
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var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
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if (outerLine.length > 0) {
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if (outerLine.length > 0) {
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@ -404,7 +403,7 @@ D3D.Slicer.prototype._generateInfills = function (slices, printer) {
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for (var i = 0; i < slice.parts.length; i ++) {
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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var part = slice.parts[i];
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if (part.addFill) {
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if (part.closed) {
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var outerLine = part.outerLine;
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var outerLine = part.outerLine;
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if (outerLine.length > 0) {
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if (outerLine.length > 0) {
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@ -537,7 +536,7 @@ D3D.Slicer.prototype._optimizePaths = function (slices, printer) {
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for (var i = 0; i < slice.parts.length; i ++) {
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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var part = slice.parts[i];
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if (part.addFill) {
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if (part.closed) {
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part.outerLine.scaleDown(scale);
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part.outerLine.scaleDown(scale);
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for (var j = 0; j < part.innerLines.length; j ++) {
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for (var j = 0; j < part.innerLines.length; j ++) {
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var innerLine = part.innerLines[j];
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var innerLine = part.innerLines[j];
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@ -640,7 +639,7 @@ D3D.Slicer.prototype._slicesToGCode = function (slices, printer) {
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for (var i = 0; i < slice.parts.length; i ++) {
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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var part = slice.parts[i];
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if (part.addFill) {
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if (part.closed) {
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pathToGCode(part.outerLine, false, true, "outerLine");
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pathToGCode(part.outerLine, false, true, "outerLine");
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for (var j = 0; j < part.innerLines.length; j ++) {
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for (var j = 0; j < part.innerLines.length; j ++) {
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