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update combing
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parent
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104
comb.js
104
comb.js
@ -1,9 +1,9 @@
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import { pointIsInsideConvex, decompose, findClosestPath, containLineInPath } from './src/sliceActions/helpers/comb.js';
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import comb from './src/sliceActions/helpers/comb.js';
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const canvas = document.createElement('canvas');
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document.body.appendChild(canvas);
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canvas.width = 610;
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canvas.height = 610;
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canvas.width = 800;
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canvas.height = 800;
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const context = canvas.getContext('2d');
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context.lineJoin = 'bevel';
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@ -21,27 +21,28 @@ function circle(radius = 10, x = 0, y = 0, clockWise = true, segments = 40) {
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return shape;
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}
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const START = { x: 30, y: 550 };
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const START = { x: 200, y: 400 };
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const END = { x: 400, y: 300 };
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// const CONCAVE_POLYGON = [[
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// { x: 10, y: 10 },
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// { x: 600, y: 10 },
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// { x: 500, y: 200 },
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// { x: 600, y: 600 },
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// { x: 10, y: 600 }
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// ], [
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// { x: 160, y: 120 },
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// { x: 120, y: 400 },
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// { x: 400, y: 400 }
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// ]];
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const CONCAVE_POLYGON = [
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circle(300, 305, 305, true),
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circle(40, 305, 105, false),
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circle(40, 305, 205, false),
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circle(40, 305, 305, false),
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circle(40, 305, 405, false),
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circle(40, 305, 505, false)
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];
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const POLYGON = [[
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{ x: 10, y: 10 },
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{ x: 600, y: 10 },
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{ x: 500, y: 200 },
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{ x: 600, y: 600 },
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{ x: 10, y: 600 }
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], [
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{ x: 160, y: 120 },
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{ x: 120, y: 400 },
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{ x: 400, y: 400 }
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]];
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// const POLYGON = [
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// circle(300, 305, 305, true, 4),
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// circle(40, 305, 105, false, 4),
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// circle(40, 305, 205, false, 4),
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// circle(40, 305, 305, false, 4),
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// circle(40, 305, 405, false, 4),
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// circle(40, 305, 505, false, 4)
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// ];
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canvas.onmousedown = (event) => {
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START.x = event.offsetX;
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@ -56,20 +57,13 @@ canvas.onmousemove = (event) => {
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compute();
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function compute() {
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const { convexPolygons, vertices } = decompose(CONCAVE_POLYGON);
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const startPolygon = convexPolygons.findIndex(({ face }) => pointIsInsideConvex(START, face, vertices));
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const endPolygon = convexPolygons.findIndex(({ face }) => pointIsInsideConvex(END, face, vertices));
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if (startPolygon === -1 || endPolygon === -1) return;
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const path = findClosestPath(convexPolygons, startPolygon, endPolygon);
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if (!path) return;
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const line = containLineInPath(path, START, END, vertices);
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const path = comb(POLYGON, START, END);
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// draw
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.beginPath();
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for (const shape of CONCAVE_POLYGON) {
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for (const shape of POLYGON) {
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let first = true;
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for (const { x, y } of shape) {
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if (first) {
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@ -84,48 +78,12 @@ function compute() {
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context.fillStyle = 'lightgray';
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context.fill();
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context.fillStyle = 'black';
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context.strokeStyle = 'black';
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context.textAlign = 'center';
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context.textBaseline = 'middle';
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context.lineWidth = 1;
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context.font = '14px arial';
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for (let i = 0; i < convexPolygons.length; i ++) {
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const { face, center } = convexPolygons[i];
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context.beginPath();
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for (const index of face) {
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const vertex = vertices[index];
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context.lineTo(vertex.x, vertex.y);
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}
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context.closePath();
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context.stroke();
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context.fillText(i, center.x, center.y);
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}
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if (path) {
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context.beginPath();
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for (const { edge: [indexA, indexB] } of path) {
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const pointA = vertices[indexA];
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const pointB = vertices[indexB];
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context.moveTo(pointA.x, pointA.y);
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context.lineTo(pointB.x, pointB.y);
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}
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context.strokeStyle = 'blue';
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context.lineWidth = 3;
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context.stroke();
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}
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if (line) {
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context.beginPath();
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for (const point of line) {
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context.lineTo(point.x, point.y);
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}
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context.strokeStyle = 'green';
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context.lineWidth = 2;
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context.stroke();
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context.beginPath();
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for (const { x, y } of path) {
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context.lineTo(x, y);
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}
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context.lineWidth = 2;
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context.stroke();
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context.beginPath();
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context.arc(START.x, START.y, 3, 0, Math.PI * 2);
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@ -1,228 +1,195 @@
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import { subtract, add, normalize, dot, distanceTo, divide, normal } from './vector2.js';
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import earcut from 'earcut';
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import { angle, subtract, distanceTo, normal } from './vector2.js';
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const TRIANGULATED_OUTLINES = new WeakMap();
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export default function comb(outline, start, end) {
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if (distanceTo(start, end) < 3) return [start, end];
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const graphs = new WeakMap();
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export default function comb(polygons, start, end) {
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if (!graphs.has(polygons)) graphs.set(polygons, createGraph(polygons));
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let { edges, graph, points, normals } = graphs.get(polygons);
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if (!TRIANGULATED_OUTLINES.has(outline)) TRIANGULATED_OUTLINES.set(outline, decompose(outline));
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const { convexPolygons, vertices } = TRIANGULATED_OUTLINES.get(outline);
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points = [...points, start, end];
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graph = [...graph];
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const startPolygon = convexPolygons.findIndex(({ face }) => pointIsInsideConvex(start, face, vertices));
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const endPolygon = convexPolygons.findIndex(({ face }) => pointIsInsideConvex(end, face, vertices));
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if (startPolygon === -1 || endPolygon === -1) return [start, end];
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if (startPolygon === endPolygon) return [start, end];
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const startNode = createNode(graph, points, edges, normals, start);
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const endNode = createNode(graph, points, edges, normals, end);
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const path = findClosestPath(convexPolygons, startPolygon, endPolygon);
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if (!path) return [start, end];
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const line = containLineInPath(path, start, end, vertices);
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return line;
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}
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function lineIntersection(a1, a2, b1, b2) {
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// source: http://mathworld.wolfram.com/Line-LineIntersection.html
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const intersection = {
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x: ((a1.x * a2.y - a1.y * a2.x) * (b1.x - b2.x) - (a1.x - a2.x) * (b1.x * b2.y - b1.y * b2.x)) / ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x)),
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y: ((a1.x * a2.y - a1.y * a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x * b2.y - b1.y * b2.x)) / ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x))
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};
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const intersectionA = subtract(intersection, a1);
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const directionA = subtract(a2, a1);
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const normalA = normalize(directionA);
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const distanceA = dot(normalA, intersectionA);
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if (distanceA < 0 || distanceA > dot(normalA, directionA)) return false;
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const intersectionB = subtract(intersection, b1);
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const directionB = subtract(b2, b1);
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const normalB = normalize(directionB);
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const distanceB = dot(normalB, intersectionB);
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if (distanceB < 0 || distanceB > dot(normalB, directionB)) return false;
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return intersection;
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}
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export function pointIsInsideConvex(point, convex, vertices) {
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for (let i = 0; i < convex.length; i ++) {
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const vertexA = vertices[convex[i]];
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const vertexB = vertices[convex[(i + 1) % convex.length]];
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const n = normalize(normal(subtract(vertexB, vertexA)));
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const p = subtract(point, vertexA);
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if (dot(p, n) < 0) return false;
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let result;
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if (graph[startNode].some(node => node.to === endNode)) {
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result = [start, end];
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} else {
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const path = shortestPath(graph, startNode, endNode);
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if (path) {
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result = path.map(index => points[index]);
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} else {
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result = [start, end];
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}
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}
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return result;
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}
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function createGraph(polygons) {
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const points = [];
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const edges = [];
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const nextPoints = new WeakMap();
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const previousPoints = new WeakMap();
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const normals = new WeakMap();
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for (let i = 0; i < polygons.length; i ++) {
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const polygon = polygons[i];
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for (let j = 0; j < polygon.length; j ++) {
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const point = polygon[j];
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const nextPoint = polygon[(j + 1) % polygon.length];
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const previousPoint = polygon[(j - 1 + polygon.length) % polygon.length];
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points.push(point);
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edges.push([point, nextPoint]);
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nextPoints.set(point, nextPoint);
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previousPoints.set(point, previousPoint);
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normals.set(point, normal(subtract(nextPoint, point)));
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}
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}
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const graph = points.map(() => ([]));
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for (let i = 0; i < points.length; i ++) {
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const a = points[i];
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for (let j = i + 1; j < points.length; j ++) {
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const b = points[j];
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const nextPoint = nextPoints.get(a);
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const previousPoint = previousPoints.get(a);
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if (lineIsVisible(previousPoint, nextPoint, edges, a, b)) {
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const distance = distanceTo(a, b);
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const connectNodeA = graph[i];
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connectNodeA.push({ to: j, distance });
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const connectNodeB = graph[j];
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connectNodeB.push({ to: i, distance });
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}
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}
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}
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return { graph, edges, points, normals };
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}
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function createNode(graph, points, edges, normals, point) {
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const node = [];
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const to = graph.length;
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graph.push(node);
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let previousPoint;
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let nextPoint;
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for (let j = 0; j < edges.length; j ++) {
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const edge = edges[j];
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if (pointOnLine(edge, point)) [previousPoint, nextPoint] = edge;
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}
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for (let i = 0; i < graph.length; i ++) {
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const b = points[i];
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if (!lineIsVisible(previousPoint, nextPoint, edges, point, b)) continue;
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const distance = distanceTo(point, b);
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node.push({ to: i, distance });
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graph[i] = [...graph[i], { to, distance }];
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}
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return to;
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}
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function lineIsVisible(previousPoint, nextPoint, edges, a, b) {
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if (b === nextPoint || b === previousPoint) return true;
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if (previousPoint && nextPoint) {
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const angleLine = angle(subtract(b, a));
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const anglePrevious = angle(subtract(previousPoint, a));
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const angleNext = angle(subtract(nextPoint, a));
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if (betweenAngles(angleLine, anglePrevious, angleNext)) return false;
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}
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if (lineCrossesEdges(edges, a, b)) return false;
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return true;
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}
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export function decompose(polygon) {
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const vertices = polygon.reduce((points, path) => {
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points.push(...path);
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return points;
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}, []);
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const flatVertices = vertices.reduce((points, { x, y }) => {
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points.push(x, y);
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return points;
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}, []);
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let offset = 0;
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const holes = polygon
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.map(path => offset += path.length)
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.slice(0, -1);
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const flatTrainglesIndexed = earcut(flatVertices, holes);
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const convexPolygons = [];
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for (let i = 0; i < flatTrainglesIndexed.length; i += 3) {
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const face = [
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flatTrainglesIndexed[i],
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flatTrainglesIndexed[i + 1],
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flatTrainglesIndexed[i + 2]
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];
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const center = divide(face.reduce((total, point) => {
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if (!total) {
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return vertices[point];
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} else {
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return add(total, vertices[point]);
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}
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}, null), face.length);
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convexPolygons.push({
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center,
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face,
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connects: []
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});
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function lineCrossesEdges(edges, a, b) {
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for (let i = 0; i < edges.length; i ++) {
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const [c, d] = edges[i];
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if (lineSegmentsCross(a, b, c, d)) return true;
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}
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return false;
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}
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for (let i = 0; i < convexPolygons.length; i ++) {
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for (let j = i + 1; j < convexPolygons.length; j ++) {
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const triangleIndexedA = convexPolygons[i];
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const triangleIndexedB = convexPolygons[j];
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function lineSegmentsCross(a, b, c, d) {
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const denominator = ((b.x - a.x) * (d.y - c.y)) - ((b.y - a.y) * (d.x - c.x));
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const overlap = [];
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triangleIndexedA.face.map(index => {
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if (triangleIndexedB.face.includes(index)) overlap.push(index);
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});
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if (denominator === 0.0) return false;
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if (overlap.length === 2) {
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const distance = distanceTo(convexPolygons[i].center, convexPolygons[j].center);
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triangleIndexedA.connects.push({ to: j, edge: overlap, distance });
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triangleIndexedB.connects.push({ to: i, edge: overlap, distance });
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const numerator1 = ((a.y - c.y) * (d.x - c.x)) - ((a.x - c.x) * (d.y - c.y));
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const numerator2 = ((a.y - c.y) * (b.x - a.x)) - ((a.x - c.x) * (b.y - a.y));
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if (numerator1 === 0.0 || numerator2 === 0.0) return false;
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const r = numerator1 / denominator;
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const s = numerator2 / denominator;
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return (r > 0.0 && r < 1.0) && (s >= 0.0 && s <= 1.0);
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}
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function normalizeAngle(a) {
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a %= Math.PI * 2;
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return a > 0.0 ? a : a + Math.PI * 2;
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}
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function betweenAngles(n, a, b) {
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n = normalizeAngle(n);
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a = normalizeAngle(a);
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b = normalizeAngle(b);
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return a < b ? a <= n && n <= b : a <= n || n <= b;
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}
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// dijkstra's algorithm
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function shortestPath(graph, start, end) {
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const distances = graph.map(() => Infinity);
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distances[start] = 0;
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const traverse = [];
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const queue = graph.map((node, i) => i);
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while (queue.length > 0) {
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let queueIndex;
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let minDistance = Infinity;
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for (let index = 0; index < queue.length; index ++) {
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const nodeIndex = queue[index];
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const distance = distances[nodeIndex];
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if (distances[nodeIndex] < minDistance) {
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queueIndex = index;
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minDistance = distance;
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}
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}
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const [nodeIndex] = queue.splice(queueIndex, 1);
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const node = graph[nodeIndex];
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for (let i = 0; i < node.length; i ++) {
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const child = node[i];
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const distance = distances[nodeIndex] + child.distance;
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if (distance < distances[child.to]) {
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distances[child.to] = distance;
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traverse[child.to] = nodeIndex;
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}
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}
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}
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return { vertices, convexPolygons };
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if (!traverse.hasOwnProperty(end)) return null;
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const path = [end];
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let nodeIndex = end;
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do {
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nodeIndex = traverse[nodeIndex];
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path.push(nodeIndex);
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} while (nodeIndex !== start);
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return path.reverse();
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}
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// const distanceMap = new WeakMap();
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// export function findClosestPath(convexPolygons, start, end, visited = [], path = [], distance = 0) {
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// if (start === end) return [];
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//
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// visited = [...visited, start];
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//
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// const { connects } = convexPolygons[start];
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//
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// const finish = connects.find(({ to }) => to === end);
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// if (finish) return [...path, finish];
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//
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// const posibilities = [];
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// for (let i = 0; i < connects.length; i ++) {
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// const connect = connects[i];
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// if (visited.includes(connect.to)) continue;
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//
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// const positibiltyDistance = distance + connect.distance;
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// const posibility = findClosestPath(convexPolygons, connect.to, end, visited, [...path, connect], positibiltyDistance);
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// if (posibility) {
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// posibilities.push(posibility);
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// distanceMap.set(posibility, positibiltyDistance);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (posibilities.length === 0) {
|
||||
// return null;
|
||||
// } else if (posibilities.length === 1) {
|
||||
// return posibilities[0];
|
||||
// } else if (posibilities.length > 1) {
|
||||
// return posibilities.sort((a, b) => distanceMap.get(a) - distanceMap.get(b))[0];
|
||||
// }
|
||||
// }
|
||||
|
||||
const findKey = _key => ({ key }) => _key === key;
|
||||
export function findClosestPath(map, start, end) {
|
||||
// dijkstra's algorithm
|
||||
const distances = { [start]: 0 };
|
||||
const open = [{ key: 0, nodes: [start] }];
|
||||
const predecessors = {};
|
||||
|
||||
while (open.length !== 0) {
|
||||
const key = Math.min(...open.map(n => n.key).sort());
|
||||
const bucket = open.find(findKey(key));
|
||||
const node = bucket.nodes.shift();
|
||||
const currentDistance = key;
|
||||
const { connects } = map[node];
|
||||
|
||||
if (bucket.nodes.length === 0) open.splice(open.indexOf(bucket), 1);
|
||||
|
||||
for (let i = 0; i < connects.length; i ++) {
|
||||
const { distance, to } = connects[i];
|
||||
const totalDistance = distance + currentDistance;
|
||||
const vertexDistance = distances[to];
|
||||
|
||||
if ((typeof vertexDistance === 'undefined') || (vertexDistance > totalDistance)) {
|
||||
distances[to] = totalDistance;
|
||||
|
||||
let openNode = open.find(findKey(totalDistance));
|
||||
if (!openNode) {
|
||||
openNode = { key: totalDistance, nodes: [] };
|
||||
open.push(openNode);
|
||||
}
|
||||
openNode.nodes.push(to);
|
||||
|
||||
predecessors[to] = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (typeof distances[end] === 'undefined') return null;
|
||||
|
||||
const nodes = [];
|
||||
let node = end;
|
||||
while (typeof node !== 'undefined') {
|
||||
nodes.push(node);
|
||||
node = predecessors[node];
|
||||
}
|
||||
nodes.reverse();
|
||||
|
||||
const path = [];
|
||||
for (let i = 1; i < nodes.length; i ++) {
|
||||
const from = nodes[i - 1];
|
||||
const to = nodes[i];
|
||||
|
||||
const connection = map[from].connects.find(connect => connect.to === to);
|
||||
path.push(connection);
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
export function containLineInPath(path, start, end, vertices) {
|
||||
let line = [start];
|
||||
|
||||
for (let i = 0; i < path.length; i ++) {
|
||||
const { edge: [indexA, indexB] } = path[i];
|
||||
const vertexA = vertices[indexA];
|
||||
const vertexB = vertices[indexB];
|
||||
const lastPoint = line[line.length - 1];
|
||||
|
||||
const intersection = lineIntersection(lastPoint, end, vertexA, vertexB);
|
||||
if (!intersection) {
|
||||
const distanceA = distanceTo(lastPoint, vertexA) + distanceTo(vertexA, end);
|
||||
const distanceB = distanceTo(lastPoint, vertexB) + distanceTo(vertexB, end);
|
||||
const newPoint = distanceA < distanceB ? vertexA : vertexB;
|
||||
|
||||
// line = containLineInPath(path.slice(0, i), start, newPoint, vertices);
|
||||
line.push(newPoint);
|
||||
}
|
||||
}
|
||||
|
||||
line.push(end);
|
||||
return line;
|
||||
function pointOnLine([a, b], point) {
|
||||
return (a.x - point.x) * (a.y - point.y) === (b.x - point.x) * (b.y - point.y);
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ export const almostEquals = (a, b) => Math.abs(a.x - b.x) < 0.001 && Math.abs(a.
|
||||
export const dot = (a, b) => a.x * b.x + a.y * b.y;
|
||||
export const length = (v) => Math.sqrt(v.x * v.x + v.y * v.y);
|
||||
export const distanceTo = (a, b) => length(subtract(a, b));
|
||||
export const angle = (v) => Math.atan2(v.y, v.x);
|
||||
export const normalize = (v) => {
|
||||
const l = length(v);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user