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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
remove line breaks
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b7a630b576
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@ -14,7 +14,6 @@ import applyPrecision from './sliceActions/applyPrecision.js';
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import removePrecision from './sliceActions/removePrecision.js';
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export default class extends EventDispatcher {
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setMesh (mesh) {
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mesh.updateMatrix();
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@ -22,15 +21,12 @@ export default class extends EventDispatcher {
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return this;
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}
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setGeometry (geometry, matrix) {
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if (geometry.type === 'BufferGeometry') {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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}
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else if (geometry.type.endsWith('Geometry')) {
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} else if (geometry.type.endsWith('Geometry')) {
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geometry = geometry.clone();
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}
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else {
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} else {
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console.warn('Geometry is not an instance of BufferGeometry or Geometry');
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return;
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}
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@ -46,7 +42,6 @@ export default class extends EventDispatcher {
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return this;
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}
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slice (settings) {
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// get unique lines from geometry;
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const lines = createLines(this.geometry, settings);
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@ -63,15 +58,10 @@ export default class extends EventDispatcher {
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const slices = shapesToSlices(shapes, settings);
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generateInnerLines(slices, settings);
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generateInfills(slices, settings);
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generateSupport(slices, settings);
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addBrim(slices, settings);
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optimizePaths(slices, settings);
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removePrecision(slices);
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const gcode = slicesToGCode(slices, settings);
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