mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
parent
16e6e11e2f
commit
8bb97527f4
@ -85,7 +85,9 @@ export default function intersectionsToShapes(layerPoints, layerFaceIndexes, fac
|
||||
}
|
||||
|
||||
for (const objectIndex in shapes) {
|
||||
const shape = shapes[objectIndex].map(lineSegment => lineSegment.map(pointIndex => points[pointIndex]));
|
||||
const shape = shapes[objectIndex]
|
||||
.map(lineSegment => lineSegment.map(pointIndex => points[pointIndex]))
|
||||
.filter(lineSegment => lineSegment.some(i => !almostEquals(lineSegment[0], lineSegment[1])));
|
||||
const openShape = openObjectIndexes[objectIndex];
|
||||
|
||||
const connectPoints = [];
|
||||
@ -93,46 +95,49 @@ export default function intersectionsToShapes(layerPoints, layerFaceIndexes, fac
|
||||
const path = shape[pathIndex];
|
||||
|
||||
if (almostEquals(path[0], path[path.length - 1])) {
|
||||
if (path.some(point => !almostEquals(point, path[0]))) lineShapesClosed.push(path);
|
||||
lineShapesClosed.push(path);
|
||||
continue;
|
||||
}
|
||||
|
||||
let shapeStartPoint = path[0];
|
||||
for (const point of connectPoints) {
|
||||
if (almostEquals(point.point, shapeStartPoint)) {
|
||||
point.start = pathIndex;
|
||||
shapeStartPoint = null;
|
||||
break;
|
||||
const connectStart = connectPoints.find(({ point }) => almostEquals(point, shapeStartPoint));
|
||||
if (connectStart) {
|
||||
connectStart.start = pathIndex;
|
||||
} else {
|
||||
connectPoints.push({ point: shapeStartPoint, start: pathIndex, end: -1 });
|
||||
}
|
||||
}
|
||||
if (shapeStartPoint) connectPoints.push({ point: shapeStartPoint, start: pathIndex, end: null });
|
||||
|
||||
let shapeEndPoint = path[path.length - 1];
|
||||
for (const point of connectPoints) {
|
||||
if (almostEquals(point.point, shapeEndPoint)) {
|
||||
point.end = pathIndex;
|
||||
shapeEndPoint = null;
|
||||
break;
|
||||
const connectEnd = connectPoints.find(({ point }) => almostEquals(point, shapeEndPoint));
|
||||
if (connectEnd) {
|
||||
connectEnd.end = pathIndex;
|
||||
} else {
|
||||
connectPoints.push({ point: shapeEndPoint, start: -1, end: pathIndex });
|
||||
}
|
||||
}
|
||||
if (shapeEndPoint) connectPoints.push({ point: shapeEndPoint, start: null, end: pathIndex });
|
||||
}
|
||||
|
||||
connectPoints.sort(({ start }) => start);
|
||||
|
||||
while (connectPoints.length !== 0) {
|
||||
let { start, end } = connectPoints.pop();
|
||||
const { start, end } = connectPoints.pop();
|
||||
|
||||
const line = [];
|
||||
if (start !== null) line.push(...shape[start]);
|
||||
if (end !== -1) line.push(...shape[end]);
|
||||
|
||||
let newPoint;
|
||||
while (end !== null && (newPoint = connectPoints.find(point => point.start === end))) {
|
||||
line.push(...shape[newPoint.start]);
|
||||
connectPoints.splice(connectPoints.indexOf(newPoint), 1);
|
||||
let next = start;
|
||||
while (true) {
|
||||
const pointIndex = connectPoints.findIndex(point => point.end === next);
|
||||
if (pointIndex === -1) break;
|
||||
|
||||
if (newPoint.end !== null && newPoint.end === start) break;
|
||||
const point = connectPoints[pointIndex];
|
||||
line.push(...shape[point.end]);
|
||||
|
||||
end = newPoint.end;
|
||||
start = newPoint.start;
|
||||
connectPoints.splice(pointIndex, 1);
|
||||
|
||||
if (point.start === -1) break;
|
||||
if (point.start === end) break;
|
||||
|
||||
next = point.start;
|
||||
}
|
||||
|
||||
if (openShape) {
|
||||
|
Loading…
Reference in New Issue
Block a user