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https://github.com/Doodle3D/Doodle3D-Slicer.git
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16e6e11e2f
commit
8bb97527f4
@ -85,7 +85,9 @@ export default function intersectionsToShapes(layerPoints, layerFaceIndexes, fac
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}
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for (const objectIndex in shapes) {
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const shape = shapes[objectIndex].map(lineSegment => lineSegment.map(pointIndex => points[pointIndex]));
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const shape = shapes[objectIndex]
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.map(lineSegment => lineSegment.map(pointIndex => points[pointIndex]))
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.filter(lineSegment => lineSegment.some(i => !almostEquals(lineSegment[0], lineSegment[1])));
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const openShape = openObjectIndexes[objectIndex];
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const connectPoints = [];
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@ -93,46 +95,49 @@ export default function intersectionsToShapes(layerPoints, layerFaceIndexes, fac
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const path = shape[pathIndex];
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if (almostEquals(path[0], path[path.length - 1])) {
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if (path.some(point => !almostEquals(point, path[0]))) lineShapesClosed.push(path);
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lineShapesClosed.push(path);
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continue;
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}
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let shapeStartPoint = path[0];
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for (const point of connectPoints) {
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if (almostEquals(point.point, shapeStartPoint)) {
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point.start = pathIndex;
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shapeStartPoint = null;
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break;
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const connectStart = connectPoints.find(({ point }) => almostEquals(point, shapeStartPoint));
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if (connectStart) {
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connectStart.start = pathIndex;
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} else {
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connectPoints.push({ point: shapeStartPoint, start: pathIndex, end: -1 });
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}
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}
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if (shapeStartPoint) connectPoints.push({ point: shapeStartPoint, start: pathIndex, end: null });
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let shapeEndPoint = path[path.length - 1];
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for (const point of connectPoints) {
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if (almostEquals(point.point, shapeEndPoint)) {
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point.end = pathIndex;
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shapeEndPoint = null;
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break;
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const connectEnd = connectPoints.find(({ point }) => almostEquals(point, shapeEndPoint));
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if (connectEnd) {
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connectEnd.end = pathIndex;
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} else {
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connectPoints.push({ point: shapeEndPoint, start: -1, end: pathIndex });
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}
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}
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if (shapeEndPoint) connectPoints.push({ point: shapeEndPoint, start: null, end: pathIndex });
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}
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connectPoints.sort(({ start }) => start);
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while (connectPoints.length !== 0) {
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let { start, end } = connectPoints.pop();
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const { start, end } = connectPoints.pop();
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const line = [];
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if (start !== null) line.push(...shape[start]);
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if (end !== -1) line.push(...shape[end]);
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let newPoint;
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while (end !== null && (newPoint = connectPoints.find(point => point.start === end))) {
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line.push(...shape[newPoint.start]);
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connectPoints.splice(connectPoints.indexOf(newPoint), 1);
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let next = start;
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while (true) {
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const pointIndex = connectPoints.findIndex(point => point.end === next);
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if (pointIndex === -1) break;
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if (newPoint.end !== null && newPoint.end === start) break;
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const point = connectPoints[pointIndex];
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line.push(...shape[point.end]);
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end = newPoint.end;
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start = newPoint.start;
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connectPoints.splice(pointIndex, 1);
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if (point.start === -1) break;
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if (point.start === end) break;
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next = point.start;
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}
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if (openShape) {
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