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https://github.com/Doodle3D/Doodle3D-Slicer.git
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fix z offset
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8e5e000a12
commit
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@ -17,15 +17,15 @@ export default function calculateLayersIntersections(lines, settings) {
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if (isFlat) continue;
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if (isFlat) continue;
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const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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const min = Math.ceil((Math.min(line.start.y, line.end.y) - zOffset) / layerHeight);
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const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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const max = Math.floor((Math.max(line.start.y, line.end.y) - zOffset) / layerHeight);
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for (let layerIndex = min; layerIndex <= max; layerIndex ++) {
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for (let layerIndex = min; layerIndex <= max; layerIndex ++) {
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if (layerIndex >= 0 && layerIndex < numLayers) {
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if (layerIndex >= 0 && layerIndex < numLayers) {
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layerIntersectionIndexes[layerIndex].push(lineIndex);
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layerIntersectionIndexes[layerIndex].push(lineIndex);
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const y = layerIndex * layerHeight;
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const y = layerIndex * layerHeight + zOffset;
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let x, z;
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let x, z;
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if (line.start.y === line.end.y) {
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if (line.start.y === line.end.y) {
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