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https://github.com/Doodle3D/Doodle3D-Slicer.git
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cleanup Slicer
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3f140d7f03
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@ -7,9 +7,7 @@ export default class {
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setMesh(mesh) {
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mesh.updateMatrix();
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this.setGeometry(mesh.geometry, mesh.matrix);
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return this;
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return this.setGeometry(mesh.geometry, mesh.matrix);
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}
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setGeometry(geometry, matrix) {
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if (geometry.isBufferGeometry) {
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@ -20,7 +18,7 @@ export default class {
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throw new Error('Geometry is not an instance of BufferGeometry or Geometry');
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}
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if (matrix) {
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if (typeof matrix !== 'undefined') {
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geometry.applyMatrix(matrix);
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}
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@ -32,13 +30,16 @@ export default class {
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return slice(this.geometry, settings, onprogress);
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}
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slice(settings) {
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const slicerWorker = new SlicerWorker();
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const geometry = this.geometry.toJSON();
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if (!this.geometry) {
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throw new Error('Geometry is not set, use Slicer.setGeometry or Slicer.setMesh first');
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}
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return new ProgressPromise((resolve, reject, progress) => {
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// create the slicer worker
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const slicerWorker = new SlicerWorker();
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slicerWorker.onerror = reject;
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// listen to messages send from worker
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slicerWorker.addEventListener('message', (event) => {
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const { message, data } = event.data;
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switch (message) {
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@ -54,6 +55,8 @@ export default class {
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}
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});
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// send geometry and settings to worker to start the slicing progress
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const geometry = this.geometry.toJSON();
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slicerWorker.postMessage({
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message: 'SLICE',
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data: { geometry, settings }
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