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https://github.com/Doodle3D/Doodle3D-Slicer.git
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don't convert geometry
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@ -10,12 +10,8 @@ export function placeOnGround(mesh) {
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}
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}
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export function createScene(canvas, props, state) {
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export function createScene(canvas, props, state) {
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let geometry;
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const { width, height, printers, geometry } = props;
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if (props.geometry.isGeometry) {
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const { controlMode, printer } = state;
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geometry = props.geometry;
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} else if (props.geometry.isBufferGeometry) {
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geometry = new THREE.Geometry().fromBufferGeometry(props.geometry);
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}
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// center geometry
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// center geometry
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geometry.computeBoundingBox();
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geometry.computeBoundingBox();
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@ -24,9 +20,6 @@ export function createScene(canvas, props, state) {
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const centerZ = (geometry.boundingBox.max.z + geometry.boundingBox.min.z) / 2;
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const centerZ = (geometry.boundingBox.max.z + geometry.boundingBox.min.z) / 2;
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geometry.applyMatrix(new THREE.Matrix4().makeTranslation(-centerX, -centerY, -centerZ));
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geometry.applyMatrix(new THREE.Matrix4().makeTranslation(-centerX, -centerY, -centerZ));
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const { width, height, printers } = props;
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const { controlMode, printer } = state;
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const renderer = new THREE.WebGLRenderer({ canvas, alpha: true });
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const renderer = new THREE.WebGLRenderer({ canvas, alpha: true });
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renderer.setClearColor(0xffffff, 0);
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renderer.setClearColor(0xffffff, 0);
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renderer.setSize(width, height);
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renderer.setSize(width, height);
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