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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-24 22:47:58 +01:00
can connect to both start and end in one cycle
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@ -50,33 +50,45 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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if (endConnects[pointA]) {
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const lineSegment = endConnects[pointA];
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lineSegment.push(points[pointB]);
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delete endConnects[pointA];
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endConnects[pointB] = lineSegment;
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if (startConnects[pointB]) {
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if (startConnects[pointB] === lineSegment) {
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delete startConnects[pointB];
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} else {
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lineSegment.push(...startConnects[pointB]);
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endConnects[lineSegment[lineSegment.length - 1]] = lineSegment;
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}
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} else {
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lineSegment.push(pointB);
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endConnects[pointB] = lineSegment;
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}
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} else if (startConnects[pointB]) {
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const lineSegment = startConnects[pointB];
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lineSegment.unshift(points[pointA]);
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delete startConnects[pointB];
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startConnects[pointA] = lineSegment;
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if (endConnects[pointA]) {
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lineSegment.unshift(...endConnects[pointA]);
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startConnects[lineSegment[0]] = lineSegment;
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} else {
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lineSegment.unshift(pointA);
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startConnects[pointA] = lineSegment;
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}
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} else {
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const lineSegment = [points[pointA], points[pointB]];
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const lineSegment = [pointA, pointB];
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startConnects[pointA] = lineSegment;
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endConnects[pointB] = lineSegment;
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if (!shapes[objectIndex]) shapes[objectIndex] = { lineSegments: [] };
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const shape = shapes[objectIndex];
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shape.lineSegments.push(lineSegment)
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if (!shapes[objectIndex]) shapes[objectIndex] = [];
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const shape = shapes[objectIndex].push(lineSegment);
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}
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}
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for (const objectIndex in shapes) {
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const shape = shapes[objectIndex];
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const shape = shapes[objectIndex].map(lineSegment => lineSegment.map(pointIndex => points[pointIndex]));
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const openShape = openObjectIndexes[objectIndex];
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const lines = [shape.lineSegments.pop()];
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const lines = [shape.pop()];
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loop: while (shape.lineSegments.length !== 0) {
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loop: while (shape.length !== 0) {
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for (let i = 0; i < lines.length; i ++) {
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const line = lines[i];
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@ -85,8 +97,8 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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let closestSegmentEnd;
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let endHit = false;
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const distanceEnd = new WeakMap();
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for (let i = 0; i < shape.lineSegments.length; i ++) {
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const lineSegment = shape.lineSegments[i];
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for (let i = 0; i < shape.length; i ++) {
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const lineSegment = shape[i];
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if (lastPoint === lineSegment[0]) {
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closestSegmentEnd = lineSegment;
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endHit = true;
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@ -97,7 +109,7 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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}
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if (!endHit) {
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closestSegmentEnd = shape.lineSegments.sort((a, b) => {
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closestSegmentEnd = shape.sort((a, b) => {
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const distanceA = distanceEnd.get(a);
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const distanceB = distanceEnd.get(b);
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if (distanceA === distanceB) return distanceTo(a[0], a[1]) - distanceTo(b[0], b[1]);
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@ -108,7 +120,7 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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}
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if (endHit) {
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shape.lineSegments.splice(shape.lineSegments.indexOf(closestSegmentEnd), 1);
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shape.splice(shape.indexOf(closestSegmentEnd), 1);
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line.splice(line.length, 0, closestSegmentEnd[1]);
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continue loop;
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}
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@ -118,8 +130,8 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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let closestSegmentStart;
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let hitStart = false;
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const distanceStart = new WeakMap();
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for (let i = 0; i < shape.lineSegments.length; i ++) {
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const lineSegment = shape.lineSegments[i];
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for (let i = 0; i < shape.length; i ++) {
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const lineSegment = shape[i];
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if (firstPoint === lineSegment[1]) {
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closestSegmentStart = lineSegment;
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hitStart = true;
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@ -130,7 +142,7 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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}
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if (!hitStart) {
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closestSegmentStart = shape.lineSegments.sort((a, b) => {
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closestSegmentStart = shape.sort((a, b) => {
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const distanceA = distanceStart.get(a);
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const distanceB = distanceStart.get(b);
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if (distanceA === distanceB) return distanceTo(a[0], a[1]) - distanceTo(b[0], b[1]);
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@ -141,12 +153,12 @@ export default function intersectionsToShapes(intersectionLayers, faces, openObj
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}
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if (hitStart) {
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shape.lineSegments.splice(shape.lineSegments.indexOf(closestSegmentStart), 1);
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shape.splice(shape.indexOf(closestSegmentStart), 1);
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line.splice(0, 0, closestSegmentStart[0]);
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continue loop;
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}
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}
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lines.push(shape.lineSegments.pop());
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lines.push(shape.pop());
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}
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if (openShape) {
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