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https://github.com/Doodle3D/Doodle3D-Slicer.git
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8bb97527f4
commit
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@ -10,7 +10,6 @@ import optimizePaths from './optimizePaths.js';
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import shapesToSlices from './shapesToSlices.js';
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import shapesToSlices from './shapesToSlices.js';
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import slicesToGCode from './slicesToGCode.js';
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import slicesToGCode from './slicesToGCode.js';
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import applyPrecision from './applyPrecision.js';
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import applyPrecision from './applyPrecision.js';
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import { PRECISION } from '../constants.js';
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import { hslToRgb } from './helpers/color.js';
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import { hslToRgb } from './helpers/color.js';
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// // import removePrecision from './removePrecision.js';
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// // import removePrecision from './removePrecision.js';
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@ -70,7 +69,7 @@ export default function(settings, geometry, openObjectIndexes, constructLinePrev
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return gcode;
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return gcode;
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}
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}
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const PRECISION_INVERSE = 1 / PRECISION;
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const PRECISION_INVERSE = 1000;
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function toFixedTrimmed(value) {
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function toFixedTrimmed(value) {
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return (Math.round(value * PRECISION_INVERSE) / PRECISION_INVERSE).toString();
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return (Math.round(value * PRECISION_INVERSE) / PRECISION_INVERSE).toString();
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}
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}
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