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https://github.com/Doodle3D/Doodle3D-Slicer.git
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update add brim code
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@ -1,9 +1,9 @@
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import Shape from 'Doodle3D/clipper-js';
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import * as THREE from 'three.js';
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import * as THREE from 'three.js';
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import { PRECISION } from '../constants.js';
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import { PRECISION } from '../constants.js';
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const offsetOptions = {
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const offsetOptions = {
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jointType: 'jtSquare',
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jointType: 'jtRound',
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endType: 'etClosedPolygon',
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miterLimit: 2.0,
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miterLimit: 2.0,
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roundPrecision: 0.25
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roundPrecision: 0.25
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};
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};
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@ -14,8 +14,13 @@ export default function addBrim(slices, settings) {
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let { brimOffset } = settings.config;
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let { brimOffset } = settings.config;
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brimOffset /= PRECISION;
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brimOffset /= PRECISION;
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const fistLayer = slices[0];
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const [fistLayer] = slices;
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fistLayer.brim = fistLayer
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.getOutline()
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fistLayer.brim = fistLayer.parts.reduce((brim, { shape }) => {
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.offset(brimOffset, offsetOptions);
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brim.join(shape.offset(brimOffset, {
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...offsetOptions,
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endType: shape.closed ? 'etClosedPolygon' : 'etOpenRound'
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}));
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return brim;
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}, new Shape([], true)).simplify('pftNonZero');
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}
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}
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