From bd511c35094bdcb11e836de13fa452410541588f Mon Sep 17 00:00:00 2001 From: casperlamboo Date: Tue, 29 Mar 2016 09:53:12 +0200 Subject: [PATCH] remove var for const or let in calculateLayerIntersections.js --- .../calculateLayersIntersections.js | 31 ++++++++++--------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/src/sliceActions/calculateLayersIntersections.js b/src/sliceActions/calculateLayersIntersections.js index f56a0b8..c3fb5af 100644 --- a/src/sliceActions/calculateLayersIntersections.js +++ b/src/sliceActions/calculateLayersIntersections.js @@ -5,36 +5,37 @@ export default function calculateLayersIntersections(lines, settings) { const { layerHeight, dimensionsZ: height } = settings.config; - var numLayers = Math.floor(height / layerHeight); + const numLayers = Math.floor(height / layerHeight); - var layerIntersectionIndexes = []; - var layerIntersectionPoints = []; - for (var layer = 0; layer < numLayers; layer ++) { + const layerIntersectionIndexes = []; + const layerIntersectionPoints = []; + for (let layer = 0; layer < numLayers; layer ++) { layerIntersectionIndexes[layer] = []; layerIntersectionPoints[layer] = []; } - for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) { - var line = lines[lineIndex].line; + for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) { + const line = lines[lineIndex].line; - var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight); - var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight); + const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight); + const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight); - for (var layerIndex = min; layerIndex <= max; layerIndex ++) { + for (let layerIndex = min; layerIndex <= max; layerIndex ++) { if (layerIndex >= 0 && layerIndex < numLayers) { layerIntersectionIndexes[layerIndex].push(lineIndex); - var y = layerIndex * layerHeight; + const y = layerIndex * layerHeight; + let x, z; if (line.start.y === line.end.y) { - var x = line.start.x; - var z = line.start.z; + x = line.start.x; + z = line.start.z; } else { - var alpha = (y - line.start.y) / (line.end.y - line.start.y); - var x = line.end.x * alpha + line.start.x * (1 - alpha); - var z = line.end.z * alpha + line.start.z * (1 - alpha); + const alpha = (y - line.start.y) / (line.end.y - line.start.y); + x = line.end.x * alpha + line.start.x * (1 - alpha); + z = line.end.z * alpha + line.start.z * (1 - alpha); } layerIntersectionPoints[layerIndex][lineIndex] = new THREE.Vector2(z, x);