mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
update create lines
This commit is contained in:
parent
af396bf58a
commit
c2c432a6fe
@ -1,18 +1,14 @@
|
||||
import THREE from 'three.js';
|
||||
|
||||
function addLine(geometry, lineLookup, lines, a, b) {
|
||||
let index = lineLookup[`${b}_${a}`];
|
||||
const index = lines.length;
|
||||
lineLookup[`${a}_${b}`] = index;
|
||||
|
||||
if (index === undefined) {
|
||||
index = lines.length;
|
||||
lineLookup[`${a}_${b}`] = index;
|
||||
|
||||
lines.push({
|
||||
line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
|
||||
connects: [],
|
||||
normals: []
|
||||
});
|
||||
}
|
||||
lines.push({
|
||||
line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
|
||||
connects: [],
|
||||
normals: []
|
||||
});
|
||||
|
||||
return index;
|
||||
}
|
||||
@ -28,20 +24,24 @@ export default function createLines(geometry, settings) {
|
||||
if (face.normal.y !== 1 && face.normal.y !== -1) {
|
||||
const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
|
||||
|
||||
// check for only adding unique lines
|
||||
const lookupA = lineLookup[`${face.b}_${face.a}`];
|
||||
const lookupB = lineLookup[`${face.c}_${face.b}`];
|
||||
const lookupC = lineLookup[`${face.a}_${face.c}`];
|
||||
|
||||
// only add unique lines
|
||||
// returns index of said line
|
||||
const a = addLine(geometry, lineLookup, lines, face.a, face.b);
|
||||
const b = addLine(geometry, lineLookup, lines, face.b, face.c);
|
||||
const c = addLine(geometry, lineLookup, lines, face.c, face.a);
|
||||
const indexA = lookupA !== undefined ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
|
||||
const indexB = lookupB !== undefined ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
|
||||
const indexC = lookupC !== undefined ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
|
||||
|
||||
// set connecting lines (based on face)
|
||||
lines[a].connects.push(b, c);
|
||||
lines[b].connects.push(c, a);
|
||||
lines[c].connects.push(a, b);
|
||||
lines[indexA].connects.push(indexB, indexC);
|
||||
lines[indexB].connects.push(indexC, indexA);
|
||||
lines[indexC].connects.push(indexA, indexB);
|
||||
|
||||
lines[a].normals.push(normal);
|
||||
lines[b].normals.push(normal);
|
||||
lines[c].normals.push(normal);
|
||||
lines[indexA].normals.push(normal);
|
||||
lines[indexB].normals.push(normal);
|
||||
lines[indexC].normals.push(normal);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user