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https://github.com/Doodle3D/Doodle3D-Slicer.git
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update refs
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@ -112,6 +112,8 @@ class Interface extends React.Component {
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constructor(props) {
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super(props);
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this.canvasElement = React.createRef();
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const scene = createScene(this.props);
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this.state = {
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scene,
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@ -126,9 +128,8 @@ class Interface extends React.Component {
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}
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componentDidMount() {
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const { canvas } = this.refs;
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const { scene } = this.state;
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scene.updateCanvas(canvas);
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scene.updateCanvas(this.canvasElement.current);
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const { mesh } = this.props;
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if (mesh) {
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@ -248,8 +249,7 @@ class Interface extends React.Component {
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componentDidUpdate() {
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const { scene: { updateCanvas } } = this.state;
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const { canvas } = this.refs;
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if (updateCanvas && canvas) updateCanvas(canvas);
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if (updateCanvas && this.canvasElement.current) updateCanvas(this.canvasElement.current);
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}
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onResize3dView = (width, height) => {
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@ -325,7 +325,7 @@ class Interface extends React.Component {
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const d3Panel = (
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<div className={classes.d3View}>
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<ReactResizeDetector handleWidth handleHeight onResize={this.onResize3dView} />
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<canvas className={classes.canvas} ref="canvas" />
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<canvas className={classes.canvas} ref={this.canvasElement} />
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<div className={classes.controlBar}>
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<div className={classes.detail}>
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<p>Dimensions: {objectDimensions}</p>
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