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https://github.com/Doodle3D/Doodle3D-Slicer.git
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typo
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@ -1,4 +1,4 @@
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import { devide } from './helpers/VectorUtils.js';
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import { divide } from './helpers/VectorUtils.js';
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import { PRECISION } from '../constants.js'
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import { PRECISION } from '../constants.js'
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export default function applyPrecision(layers) {
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export default function applyPrecision(layers) {
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@ -16,7 +16,7 @@ function scaleUpShape(shape) {
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const path = shape[i];
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const path = shape[i];
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for (let i = 0; i < path.length; i ++) {
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for (let i = 0; i < path.length; i ++) {
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path[i] = devide(path[i], PRECISION);
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path[i] = divide(path[i], PRECISION);
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}
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}
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}
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}
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}
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}
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@ -10,7 +10,7 @@ export const scale = (a, factor) => ({
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x: a.x * factor,
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x: a.x * factor,
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y: a.y * factor
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y: a.y * factor
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});
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});
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export const devide = (a, factor) => ({
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export const divide = (a, factor) => ({
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x: a.x / factor,
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x: a.x / factor,
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y: a.y / factor
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y: a.y / factor
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});
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});
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